remove robocup stuff
parent
7a1583128a
commit
954809ab6e
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@ -1,29 +0,0 @@
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#pragma once
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#include "systems/position/positionsys_camera.h"
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#include "systems/lines/linesys_camera.h"
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#include "sensors/sensors.h"
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#include "strategy_roles/game.h"
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#include "strategy_roles/games.h"
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#include "behaviour_control/status_vector.h"
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#include "sensors/data_source_ball.h"
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#include "strategy_roles/striker.h"
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#include "sensors/data_source_ball_presence.h"
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#include "sensors/data_source_bt.h"
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#include "vars.h"
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class CornerKick : public Game{
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public:
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CornerKick();
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CornerKick(LineSystem* ls, PositionSystem* ps);
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void init() override;
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void realPlay() override;
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void kick();
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unsigned long kicktimer = 0, debounce_timer = 0;
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int kick_state = 99;
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bool kick_flag = false;
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int old_btn = 0, new_val = 0;
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ComplementaryFilter* ballAngleFilter = new ComplementaryFilter(0.85);
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};
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@ -1,43 +0,0 @@
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#pragma once
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#include "sensors/data_source_camera_vshapedmirror.h"
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#include "sensors/sensors.h"
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#include "strategy_roles/game.h"
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#define CK2_SPINNER_OVERHEAD 10
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#define CK2_KICK_LIMIT_TILT1 200
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#define CK2_KICK_LIMIT_MAX 315
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#define CK2_KICK_LIMIT_MIN 45
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class CornerKick2 : public Game{
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public:
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CornerKick2();
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CornerKick2(LineSystem* ls, PositionSystem* ps);
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private:
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void realPlay() override;
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void init() override;
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void catchBall();
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void spinner(int);
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unsigned long timer = 0;
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int state = 0;
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int ball_catch_state = 0;
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int ball_catch_timer = 0;
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bool ball_catch_flag = false;
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float ball_catch_tilt = 0;
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int goal_coords = 0;
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ComplementaryFilter* ballAngleFilter = new ComplementaryFilter(0.85);
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int limitx = 0, spinner_state = 0;
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bool spinner_flag = false;
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float tilt1 = 0, tilt2 = 0, spinner_tilt = 0;
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unsigned long spinner_timer = 0;
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};
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@ -9,15 +9,7 @@
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#include <Arduino.h>
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#include "strategy_roles/game.h"
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#include "strategy_roles/striker.h"
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#include "strategy_roles/striker_roller.h"
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#include "strategy_roles/precision_shooter.h"
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#include "strategy_roles/pass_and_shoot.h"
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#include "strategy_roles/spot_finder.h"
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#include "strategy_roles/the_spinner.h"
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#include "strategy_roles/round_robin.h"
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#include "strategy_roles/corner_kick_2.h"
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#include "strategy_roles/corner_kick_1.h"
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// #include "strategy_roles/keeper.h"
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#include "strategy_roles/keeper.h"
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void initGames();
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@ -25,7 +17,7 @@ g_extr Game* striker;
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g_extr Game* striker_roller;
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g_extr Game* precision_shooter;
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g_extr Game* pass_and_shoot;
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// g_extr Game* keeper;
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g_extr Game* keeper;
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g_extr Game* tc1;
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g_extr Game* tc2;
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@ -1,28 +0,0 @@
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#pragma once
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#include "sensors/data_source_camera_vshapedmirror.h"
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#include "sensors/sensors.h"
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#include "strategy_roles/game.h"
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#define PAS_ATTACK_DISTANCE 110
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#define PAS_TILT_STOP_DISTANCE 140
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#define PAS_PLUSANG 55
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#define PAS_PLUSANG_VISIONCONE 10
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class PassAndShoot : public Game{
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public:
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PassAndShoot();
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PassAndShoot(LineSystem* ls, PositionSystem* ps);
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private:
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void realPlay() override;
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void init() override;
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void striker();
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int tilt();
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int atk_speed, atk_direction, atk_tilt;
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float cstorc;
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unsigned long pass_counter;
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bool gotta_tilt;
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};
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@ -1,50 +0,0 @@
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#pragma once
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#include "sensors/data_source_camera_vshapedmirror.h"
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#include "behaviour_control/complementary_filter.h"
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#include "sensors/sensors.h"
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#include "strategy_roles/game.h"
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#define PS_ATTACK_DISTANCE 110
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#define PS_TILT_STOP_DISTANCE 140
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#define PS_PLUSANG 55
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#define PS_PLUSANG_VISIONCONE 10
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// There needs to be a little bit of space between the target point and the spot to be in
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#define PS_SPINNER_OVERHEAD 7
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#define PS_KICK_LIMIT_TILT1 200
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#define PS_KICK_LIMIT_MAX 315
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#define PS_KICK_LIMIT_MIN 45
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class PrecisionShooter : public Game{
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public:
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PrecisionShooter();
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PrecisionShooter(LineSystem* ls, PositionSystem* ps);
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private:
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void realPlay() override;
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void init() override;
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void catchBall();
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void spinner(int);
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int tilt();
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private:
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int atk_speed, atk_direction, atk_tilt;
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float cstorc;
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bool gotta_tilt;
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ComplementaryFilter* ballAngleFilter;
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float tilt1 = 0;
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float tilt2 = 0;
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int spinner_state = 0;
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bool spinner_flag = false;
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unsigned long spinner_timer = 0;
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float spinner_tilt = 0;
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int ball_catch_state = 0;
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bool ball_catch_flag = false;
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unsigned long ball_catch_timer = 0;
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float ball_catch_tilt = 0;
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int limitx = 0;
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};
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@ -1,57 +0,0 @@
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#pragma once
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#include "sensors/data_source_camera_vshapedmirror.h"
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#include "behaviour_control/complementary_filter.h"
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#include "sensors/sensors.h"
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#include "strategy_roles/game.h"
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#define RR_ATTACK_DISTANCE 110
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#define RR_TILT_STOP_DISTANCE 140
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#define RR_PLUSANG 55
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#define RR_PLUSANG_VISIONCONE 10
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// There needs to be a little bit of space between the target point and the spot to be in
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#define RR_SPINNER_OVERHEAD 7
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#define RR_KICK_LIMIT_TILT1 200
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#define RR_KICK_LIMIT_MAX 315
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#define RR_KICK_LIMIT_MIN 45
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#define ROUND_ROBIN_VEL 30
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#define RR_YCOORD -5
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#define RR_ROLLER_SPD 1500
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class RoundRobin : public Game{
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public:
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RoundRobin();
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RoundRobin(LineSystem* ls, PositionSystem* ps);
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private:
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void realPlay() override;
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void init() override;
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void catchBall();
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void spinner(int);
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void push();
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void spinnerStep();
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private:
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int atk_speed, atk_direction, atk_tilt;
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float cstorc;
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bool gotta_tilt;
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ComplementaryFilter* ballAngleFilter;
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int flip = 0;
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float tilt1 = 0;
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float tilt2 = 0;
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int spinner_state = 0;
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bool spinner_flag = false;
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unsigned long spinner_timer = 0;
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float spinner_tilt = 0;
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int ball_catch_state = 0;
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bool ball_catch_flag = false;
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unsigned long ball_catch_timer = 0;
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float ball_catch_tilt = 0;
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int limitx = 0;
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};
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@ -1,21 +0,0 @@
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#pragma once
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#include "sensors/data_source_camera_vshapedmirror.h"
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#include "sensors/sensors.h"
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#include "strategy_roles/game.h"
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#define X_COORD 10
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#define Y_COORD 15
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class SpotFinder : public Game{
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public:
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SpotFinder();
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SpotFinder(LineSystem* ls, PositionSystem* ps);
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private:
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void realPlay() override;
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void init() override;
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unsigned long t = 0;
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};
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@ -1,53 +0,0 @@
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#pragma once
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#include "sensors/data_source_camera_vshapedmirror.h"
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#include "behaviour_control/complementary_filter.h"
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#include "sensors/sensors.h"
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#include "strategy_roles/game.h"
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#define STRL_ATTACK_DISTANCE 110
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#define STRL_TILT_STOP_DISTANCE 140
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#define STRL_PLUSANG 55
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#define STRL_PLUSANG_VISIONCONE 10
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// There needs to be a little bit of space between the target point and the spot to be in
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#define STRL_SPINNER_OVERHEAD 7
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#define STRL_KICK_LIMIT_TILT1 180
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#define STRL_KICK_LIMIT_MAX 300
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#define STRL_KICK_LIMIT_MIN 60
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class StrikerRoller : public Game{
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public:
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StrikerRoller();
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StrikerRoller(LineSystem* ls, PositionSystem* ps);
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private:
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void realPlay() override;
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void init() override;
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void catchBall();
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void spinner(int);
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int tilt();
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private:
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int atk_speed, atk_direction, atk_tilt;
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float cstorc;
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bool gotta_tilt;
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ComplementaryFilter* ballAngleFilter;
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float tilt1 = 0;
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float tilt2 = 0;
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int spinner_state = 0;
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bool spinner_flag = false;
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unsigned long spinner_timer = 0;
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float spinner_tilt = 0;
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int ball_catch_state = 0;
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bool ball_catch_flag = false;
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unsigned long ball_catch_timer = 0;
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float ball_catch_tilt = 0;
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int limitx = 0;
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unsigned long spinner_end_time = 0;
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bool spinner_end_flag = false;
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};
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@ -1,56 +0,0 @@
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#pragma once
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#include "sensors/data_source_camera_vshapedmirror.h"
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#include "sensors/sensors.h"
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#include "strategy_roles/game.h"
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#define X_COORD 10
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#define Y_COORD 15
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class Spinner : public Game{
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public:
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Spinner();
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Spinner(LineSystem* ls, PositionSystem* ps);
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private:
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void realPlay() override;
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void init() override;
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void circle();
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bool doingCircle = false;
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bool firstCircle = true;
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bool flag = false;
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unsigned long t =0;
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int step = 0;
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typedef struct v{
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v(){
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x = 0;
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y = 0;
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}
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v(int x_, int y_){
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x = x_;
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y = y_;
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}
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int x, y;
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} spot;
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/*
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spot(13, 15), //top right spot
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spot(-13, 15), //top left spot
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spot(-13, -15) //bottom left spot
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spot(13, -15), //bottom right spot
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*/
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vector<spot> spots = {
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/*START: centre*/
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spot(0,0),
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// /*1ST BOTTLE*/
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spot(20, 15),
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};
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int current_spot_i = 0;
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spot current_spot;
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};
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@ -1,49 +0,0 @@
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#pragma once
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#include <Arduino.h>
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#include "behaviour_control/ds_ctrl.h"
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#include "systems/systems.h"
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#include "vars.h"
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#define S1O A7
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#define S1I A6
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#define S2O A2
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#define S2I A3
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#define S3I A9
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#define S3O A8
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#define S4I A0
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#define S4O A1
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#define LINE_THRESH_CAM_REC 350
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#define EXIT_TIME_REC 300
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#define X_LIMIT 4
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#define Y_LIMIT 5
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class LineSysCameraRecovery : public LineSystem{
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public:
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LineSysCameraRecovery();
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LineSysCameraRecovery(vector<DataSource*> in_, vector<DataSource*> out);
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void update() override;
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void test() override;
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void outOfBounds();
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void checkLineSensors();
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void striker();
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bool isInLimitX();
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bool isInLimitY();
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private:
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vector<DataSource*> in, out;
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DataSource* ds;
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bool fboundsX, fboundsY, fboundsOX, fboundsOY, slow;
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int inV, outV, linesensOldX, linesensOldY, value, linetriggerI[4], linetriggerO[4], linepins[4], i;
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unsigned long exitTimer;
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int outDir, outVel;
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byte linesens;
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int outX, outY;
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};
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@ -1,41 +0,0 @@
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#pragma once
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#include <Arduino.h>
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#include "behaviour_control/ds_ctrl.h"
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#include "systems/systems.h"
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#include "vars.h"
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#define S1O A7
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#define S1I A6
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#define S2O A2
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#define S2I A3
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#define S3I A9
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#define S3O A8
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#define S4I A0
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#define S4O A1
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#define LINE_THRESH_CAM 350
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#define EXIT_TIME 300
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class LineSysCameraRR : public LineSystem{
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public:
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LineSysCameraRR();
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LineSysCameraRR(vector<DataSource*> in_, vector<DataSource*> out);
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void update() override;
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void test() override;
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void outOfBounds();
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void checkLineSensors();
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public:
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bool tookLine = false, flag = false;
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int linetriggerI[4], linetriggerO[4];
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private:
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vector<DataSource*> in, out;
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DataSource* ds;
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int inV, outV, linesensOldX, linesensOldY, value, linepins[4], i;
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};
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@ -50,9 +50,9 @@ void DataSourceBT::send(){
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void DataSourceBT::update(){
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// if(!bt_bombarded && can_bombard) connect();
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receive();
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send();
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if(comrade)Serial2.write(0b00000100);
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// receive();
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// send();
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// if(comrade)Serial2.write(0b00000100);
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}
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void DataSourceBT :: test(){
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@ -1,82 +0,0 @@
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#include "strategy_roles/corner_kick_1.h"
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#include <Bounce2.h>
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CornerKick::CornerKick() : Game(){
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init();
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}
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CornerKick::CornerKick(LineSystem *ls_, PositionSystem *ps_) : Game(ls_,ps_){
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init();
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}
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Bounce b = Bounce(); // Instantiate a Bounce object
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void CornerKick::init(){
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b.attach(37, INPUT);
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b.interval(25);
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}
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void CornerKick::realPlay(){
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b.update();
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if(CURRENT_DATA_READ.ballSeen){
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if(b.fell()) kick_state = 0;
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this->kick();
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}
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else drive->prepareDrive(0,0,0);
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}
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void CornerKick::kick(){
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//DEBUG.println(kick_state);
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if(kick_state == 0){
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kicktimer = millis();
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kick_state++;
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kick_flag = false;
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} else if(kick_state == 1){
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drive->prepareDrive(0, 0, CURRENT_DATA_READ.ballAngleFix);
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if((CURRENT_DATA_READ.ballAngle >= 350 || CURRENT_DATA_READ.ballAngle <= 10) && millis() - kicktimer > 1000) kick_state ++;
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} else if(kick_state==2){
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drive->prepareDrive(0, 100, 350);
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if(ball->isInMouth()){
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if(!kick_flag) {
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kick_flag = true;
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kicktimer = millis();
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}else{
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if(kick_flag && millis() - kicktimer > 425 ){
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kick_flag = false;
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kick_state++;
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kicktimer = millis();
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}
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}
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||||
}
|
||||
} else if(kick_state==3){
|
||||
drive->prepareDrive(270, 60,0);
|
||||
if(millis()-kicktimer > 300){
|
||||
kick_state++;
|
||||
}
|
||||
} else if(kick_state==4){
|
||||
if(((PositionSysCamera*)ps)->isAtDistanceFrom(1, -28, 2)) {
|
||||
kick_state++;
|
||||
kicktimer = millis();
|
||||
}else (((PositionSysCamera*)ps)->setMoveSetpoints(1, -28));
|
||||
} else if(kick_state == 5){
|
||||
drive->prepareDrive(0,0,0);
|
||||
bt->can_send = true;
|
||||
bt->tosend = 'C';
|
||||
if(millis() - kicktimer > 500){
|
||||
kick_state++;
|
||||
tone(BUZZER, 220, 250);
|
||||
kicktimer = millis();
|
||||
}
|
||||
} else if(kick_state == 6){
|
||||
bt->can_send = true;
|
||||
bt->tosend = 'B';
|
||||
if(millis() - kicktimer > 750){
|
||||
kick_state++;
|
||||
kicktimer = millis();
|
||||
bt->can_send = false;
|
||||
}
|
||||
}else if (kick_state == 7) {
|
||||
bt->can_send = false;
|
||||
drive->prepareDrive(0,0,0);
|
||||
}
|
||||
}
|
|
@ -1,155 +0,0 @@
|
|||
#include "strategy_roles/corner_kick_2.h"
|
||||
#include "systems/position/positionsys_camera.h"
|
||||
#include "vars.h"
|
||||
#include "math.h"
|
||||
|
||||
CornerKick2::CornerKick2() : Game() {}
|
||||
CornerKick2::CornerKick2(LineSystem *ls_, PositionSystem *ps_) : Game(ls_, ps_) {}
|
||||
|
||||
void CornerKick2::init() {}
|
||||
|
||||
void CornerKick2::realPlay() {
|
||||
if(bt->received == 'C') {
|
||||
bt->can_send = true;
|
||||
bt->tosend = 'B';
|
||||
bt->can_send = false;
|
||||
|
||||
tone(BUZZER, 320, 250);
|
||||
timer = millis();
|
||||
state=1;
|
||||
|
||||
ball_catch_state = 0;
|
||||
ball_catch_tilt = 0;
|
||||
spinner_state = 0;
|
||||
spinner_tilt = 0;
|
||||
ball_catch_flag = false;
|
||||
spinner_flag = false;
|
||||
}
|
||||
if(state == 1){
|
||||
drive->prepareDrive(265, 50, 0);
|
||||
if(CURRENT_DATA_READ.bSeen && millis() - timer > 1000) {
|
||||
state ++;
|
||||
timer = millis();
|
||||
}
|
||||
}else if(state == 2){
|
||||
drive->prepareDrive(315, 50, 0);
|
||||
if(millis() - timer > 400) state++;
|
||||
}else if(state == 3){
|
||||
catchBall();
|
||||
}else if(state == 4){
|
||||
spinner(-5);
|
||||
}else if(state == 5){
|
||||
drive->prepareDrive(0,0,0);
|
||||
}
|
||||
}
|
||||
|
||||
void CornerKick2::catchBall(){
|
||||
|
||||
if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX);
|
||||
else roller->speed(roller->MIN);
|
||||
|
||||
if(!ball->isInFront()){
|
||||
ball_catch_state = 0;
|
||||
ball_catch_flag = false;
|
||||
}
|
||||
|
||||
if(ball_catch_state == 0){
|
||||
drive->prepareDrive(0, MAX_VEL_HALF, ballAngleFilter->calculate(CURRENT_DATA_READ.ballAngleFix));
|
||||
|
||||
if(ballPresence->isInMouth() && !ball_catch_flag){
|
||||
ball_catch_flag = true;
|
||||
ball_catch_timer = millis();
|
||||
}
|
||||
|
||||
if(ballPresence->isInMouth() && ball_catch_flag && millis() - ball_catch_timer > 350) {
|
||||
ball_catch_state++;
|
||||
ball_catch_tilt = CURRENT_DATA_READ.IMUAngle;
|
||||
}
|
||||
}else if(ball_catch_state == 1){
|
||||
if(ball_catch_tilt > 180) ball_catch_tilt += 0.0075;
|
||||
else if(ball_catch_tilt <= 180) ball_catch_tilt -= 0.0075;
|
||||
|
||||
drive->prepareDrive(0,0,ball_catch_tilt);
|
||||
|
||||
if(CURRENT_DATA_READ.IMUAngle >= 355 || CURRENT_DATA_READ.IMUAngle <= 5) state++;
|
||||
// ((PositionSysCamera*)ps)->setMoveSetpoints(CURRENT_DATA_READ.xAtkFix, 0);
|
||||
// if(((PositionSysCamera*)ps)->isInTheVicinityOf(CURRENT_DATA_READ.xAtkFix, 0)) ball_catch_state++;
|
||||
}
|
||||
}
|
||||
|
||||
void CornerKick2::spinner(int targetx){
|
||||
if(spinner_state == 0){
|
||||
if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX);
|
||||
|
||||
if(ballPresence->isInMouth() && !spinner_flag){
|
||||
spinner_flag = true;
|
||||
spinner_timer = millis();
|
||||
}
|
||||
|
||||
if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 500) {
|
||||
spinner_state=1;
|
||||
spinner_flag = false;
|
||||
}
|
||||
}else if(spinner_state == 1){
|
||||
roller->speed(roller->MAX);
|
||||
|
||||
int spotx = targetx;
|
||||
// if(targetx >= 0) spotx = targetx-CK2_SPINNER_OVERHEAD;
|
||||
// else spotx = targetx+CK2_SPINNER_OVERHEAD;
|
||||
|
||||
if(((PositionSysCamera*)ps)->isInTheVicinityOf(spotx, -1)) {
|
||||
|
||||
if( !spinner_flag){
|
||||
spinner_flag = true;
|
||||
spinner_timer = millis();
|
||||
}
|
||||
|
||||
if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 500) {
|
||||
spinner_state=2;
|
||||
spinner_flag = false;
|
||||
spinner_tilt = CURRENT_DATA_READ.IMUAngle;
|
||||
}
|
||||
|
||||
// if(targetx >= 0) {
|
||||
tilt1 = -0.0075;
|
||||
tilt2 = 0.55;
|
||||
|
||||
limitx = 360-CK2_KICK_LIMIT_TILT1;
|
||||
// }else{
|
||||
// tilt1 = 0.01;
|
||||
// tilt2 = -0.55;
|
||||
|
||||
// limitx = CK2_KICK_LIMIT_TILT1;
|
||||
// }
|
||||
|
||||
}else ((PositionSysCamera*)ps)->setMoveSetpoints(spotx, -1);
|
||||
}else if(spinner_state == 2){
|
||||
roller->speed(roller->MAX);
|
||||
|
||||
spinner_tilt += tilt1;
|
||||
drive->prepareDrive(0,0,spinner_tilt);
|
||||
|
||||
if(CURRENT_DATA_READ.IMUAngle > limitx-5 && CURRENT_DATA_READ.IMUAngle < limitx+5) {
|
||||
spinner_timer = millis();
|
||||
spinner_state=3;
|
||||
}
|
||||
}else if(spinner_state == 3){
|
||||
roller->speed(roller->MAX);
|
||||
drive->prepareDrive(0,0,spinner_tilt);
|
||||
if(millis() - spinner_timer > 150) {
|
||||
spinner_state=4;
|
||||
spinner_tilt = CURRENT_DATA_READ.IMUAngle;
|
||||
}
|
||||
}else if(spinner_state == 4){
|
||||
drive->prepareDrive(0,0,0);
|
||||
|
||||
// spinner_tilt += tilt2;
|
||||
// spinner_tilt = constrain(spinner_tilt, CK2_KICK_LIMIT_MIN, CK2_KICK_LIMIT_MAX);
|
||||
// drive->prepareDrive(0,0,spinner_tilt);
|
||||
|
||||
if(CURRENT_DATA_READ.IMUAngle >= CK2_KICK_LIMIT_MAX || CURRENT_DATA_READ.IMUAngle <= CK2_KICK_LIMIT_MIN) {
|
||||
roller->speed(roller->MIN);
|
||||
state++;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +1,7 @@
|
|||
#define GAMES_CPP
|
||||
#define GAMES_CPP
|
||||
|
||||
/* #include "sensors/linesys_2019.h" */
|
||||
#include "systems/lines/linesys_camera.h"
|
||||
#include "systems/lines/linesys_camera_roundrobin.h"
|
||||
#include "systems/systems.h"
|
||||
#include "systems/position/positionsys_zone.h"
|
||||
#include "systems/position/positionsys_camera.h"
|
||||
|
@ -12,19 +11,6 @@ void initGames(){
|
|||
vector<DataSource*> lIn = { new DataSource(S1I, true), new DataSource(S2I, true), new DataSource(S3I, true), new DataSource(S4I, true) };
|
||||
vector<DataSource*> lOut = { new DataSource(S1O, true), new DataSource(S2O, true), new DataSource(S3O, true), new DataSource(S4O, true) };
|
||||
|
||||
// striker_test = new StrikerTest(new LineSysCamera(lIn, lOut), new PositionSysCamera());
|
||||
striker = new Striker(new LineSysCamera(lIn, lOut), new PositionSysCamera());
|
||||
pass_and_shoot = new PassAndShoot(new LineSysCamera(lIn, lOut), new PositionSysCamera());
|
||||
precision_shooter = new PrecisionShooter(new LineSysCamera(lIn, lOut), new PositionSysCamera());
|
||||
striker_roller = new StrikerRoller(new LineSysCamera(lIn, lOut), new PositionSysCamera());
|
||||
|
||||
tc1 = new StrikerRoller(new LineSystemEmpty(), new PositionSysCamera());
|
||||
tc2 = new RoundRobin(new LineSysCameraRR(lIn, lOut), new PositionSysCamera());
|
||||
|
||||
tc3_1 = new CornerKick(new LineSystemEmpty(), new PositionSysCamera());
|
||||
tc3_2 = new CornerKick2(new LineSystemEmpty(), new PositionSysCamera());
|
||||
|
||||
st_tc1 = new SpotFinder(new LineSystemEmpty(), new PositionSysCamera());
|
||||
st_tc3 = new Spinner(new LineSystemEmpty(), new PositionSysCamera());
|
||||
// keeper = new Keeper(new LineSysCamera(lOut, lOut), new PositionSysCamera());
|
||||
keeper = new Keeper(new LineSysCamera(lOut, lOut), new PositionSysCamera());
|
||||
}
|
|
@ -1,103 +0,0 @@
|
|||
#include "behaviour_control/status_vector.h"
|
||||
#include "systems/position/positionsys_camera.h"
|
||||
#include "sensors/sensors.h"
|
||||
#include "sensors/data_source_ball.h"
|
||||
#include "strategy_roles/pass_and_shoot.h"
|
||||
#include "vars.h"
|
||||
#include "math.h"
|
||||
|
||||
|
||||
PassAndShoot::PassAndShoot() : Game()
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
PassAndShoot::PassAndShoot(LineSystem *ls_, PositionSystem *ps_) : Game(ls_, ps_)
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
void PassAndShoot::init()
|
||||
{
|
||||
atk_speed = 0;
|
||||
atk_direction = 0;
|
||||
atk_tilt = 0;
|
||||
cstorc = 0;
|
||||
|
||||
gotta_tilt = false;
|
||||
|
||||
pass_counter = millis();
|
||||
}
|
||||
|
||||
unsigned long pass_timer = 0;
|
||||
boolean flag = false;
|
||||
|
||||
void PassAndShoot::realPlay()
|
||||
{
|
||||
if (CURRENT_DATA_READ.ballSeen){
|
||||
if(robot_indentifier == HIGH){
|
||||
if(ball->isInFront() && CURRENT_DATA_READ.ballDistance <= 90){
|
||||
if(!flag){
|
||||
pass_timer = millis();
|
||||
flag = true;
|
||||
|
||||
//Show on 32u4
|
||||
Serial2.write(0b00000100);
|
||||
}
|
||||
}
|
||||
if(!flag || (millis() - pass_timer <= 650)){
|
||||
striker();
|
||||
}else{
|
||||
((PositionSysCamera*)ps)->setMoveSetpoints(CAMERA_GOAL_MIN_X, CAMERA_GOAL_Y);
|
||||
bt->tosend = 'C';
|
||||
roller->speed(0);
|
||||
}
|
||||
}else{
|
||||
if(bt->received == 'C'){
|
||||
striker();
|
||||
}else drive->prepareDrive(0,0,0);
|
||||
}
|
||||
}else drive->prepareDrive(0,0,0);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void PassAndShoot::striker(){
|
||||
|
||||
#ifdef MAX_VEL
|
||||
#undef MAX_VEL
|
||||
#define MAX_VEL 100
|
||||
#endif
|
||||
|
||||
//seguo palla
|
||||
int ball_degrees2, dir, ball_deg = CURRENT_DATA_READ.ballAngle, plusang = PAS_PLUSANG;
|
||||
|
||||
if(ball_deg >= 346 || ball_deg <= 16) plusang = PAS_PLUSANG_VISIONCONE; //se ho la palla in un range di +-20 davanti, diminuisco di 20 il plus
|
||||
if(ball_deg > 180) ball_degrees2 = ball_deg - 360; //ragiono in +180 -180
|
||||
else ball_degrees2 = ball_deg;
|
||||
|
||||
if(ball_degrees2 > 0) dir = ball_deg + plusang; //se sto nel quadrante positivo aggiungo
|
||||
else dir = ball_deg - plusang; //se sto nel negativo sottraggo
|
||||
|
||||
dir = (dir + 360) % 360;
|
||||
drive->prepareDrive(dir, MAX_VEL_HALF, tilt());
|
||||
|
||||
if(ball->isInFront()) roller->speed(ROLLER_DEFAULT_SPEED);
|
||||
else roller->speed(roller->MIN);
|
||||
|
||||
}
|
||||
|
||||
int PassAndShoot::tilt() {
|
||||
if (ball->isInFront() && CURRENT_DATA_READ.ballDistance <= 90 /* || (ball->isInMouthMaxDistance() && gotta_tilt)*/ ) gotta_tilt = true;
|
||||
else gotta_tilt = false;
|
||||
|
||||
if(!gotta_tilt || !CURRENT_DATA_READ.atkSeen) {
|
||||
atk_tilt *= 0.8;
|
||||
if(atk_tilt <= 10) atk_tilt = 0;
|
||||
}else{
|
||||
atk_tilt = roller->roller_armed ? CURRENT_DATA_READ.angleAtkFix : constrain(CURRENT_DATA_READ.angleAtkFix, -45, 45);
|
||||
}
|
||||
|
||||
return atk_tilt;
|
||||
}
|
|
@ -1,186 +0,0 @@
|
|||
#include "behaviour_control/status_vector.h"
|
||||
#include "systems/position/positionsys_camera.h"
|
||||
#include "sensors/sensors.h"
|
||||
#include "sensors/data_source_ball.h"
|
||||
#include "strategy_roles/precision_shooter.h"
|
||||
#include "vars.h"
|
||||
#include "math.h"
|
||||
|
||||
|
||||
PrecisionShooter::PrecisionShooter() : Game()
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
PrecisionShooter::PrecisionShooter(LineSystem *ls_, PositionSystem *ps_) : Game(ls_, ps_)
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
void PrecisionShooter::init()
|
||||
{
|
||||
atk_speed = 0;
|
||||
atk_direction = 0;
|
||||
atk_tilt = 0;
|
||||
cstorc = 0;
|
||||
|
||||
gotta_tilt = false;
|
||||
|
||||
ballAngleFilter = new ComplementaryFilter(0.85);
|
||||
}
|
||||
|
||||
void PrecisionShooter::realPlay()
|
||||
{
|
||||
if (CURRENT_DATA_READ.ballSeen)
|
||||
this->spinner(CURRENT_DATA_READ.xAtkFix);
|
||||
// this->catchBall();
|
||||
else{
|
||||
ps->goCenter();
|
||||
ball_catch_flag = false;
|
||||
spinner_flag = false;
|
||||
ball_catch_state = 0;
|
||||
spinner_state = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Spinning kick state machine
|
||||
0: wait for the ball to be in mouth, calculate movement direction
|
||||
1: tilt toward 180 deg
|
||||
2: tilt back to 0 in the needed direction, stopping the roller whenn needed
|
||||
*/
|
||||
void PrecisionShooter::spinner(int targetx){
|
||||
// if(!ballPresence->isInMouth()) {
|
||||
// spinner_state=0;
|
||||
// spinner_flag = false;
|
||||
// }
|
||||
|
||||
if(spinner_state == 0){
|
||||
if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX);
|
||||
|
||||
if(ballPresence->isInMouth() && !spinner_flag){
|
||||
spinner_flag = true;
|
||||
spinner_timer = millis();
|
||||
}
|
||||
|
||||
if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 500) {
|
||||
spinner_state=1;
|
||||
spinner_flag = false;
|
||||
}
|
||||
}else if(spinner_state == 1){
|
||||
roller->speed(roller->MAX);
|
||||
|
||||
int spotx = targetx;
|
||||
if(targetx >= 0) spotx = targetx-PS_SPINNER_OVERHEAD;
|
||||
else spotx = targetx+PS_SPINNER_OVERHEAD;
|
||||
|
||||
if(((PositionSysCamera*)ps)->isInTheVicinityOf(spotx, 0)) {
|
||||
|
||||
if( !spinner_flag){
|
||||
spinner_flag = true;
|
||||
spinner_timer = millis();
|
||||
}
|
||||
|
||||
if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 500) {
|
||||
spinner_state=2;
|
||||
spinner_flag = false;
|
||||
spinner_tilt = CURRENT_DATA_READ.IMUAngle;
|
||||
}
|
||||
|
||||
if(targetx >= 0) {
|
||||
tilt1 = -0.15;
|
||||
tilt2 = 0.55;
|
||||
|
||||
limitx = 360-PS_KICK_LIMIT_TILT1;
|
||||
}else{
|
||||
tilt1 = 0.15;
|
||||
tilt2 = -0.55;
|
||||
|
||||
limitx = PS_KICK_LIMIT_TILT1;
|
||||
}
|
||||
|
||||
}else ((PositionSysCamera*)ps)->setMoveSetpoints(spotx, 0);
|
||||
}else if(spinner_state == 2){
|
||||
roller->speed(roller->MAX);
|
||||
|
||||
spinner_tilt += tilt1;
|
||||
drive->prepareDrive(0,0,spinner_tilt);
|
||||
|
||||
if(CURRENT_DATA_READ.IMUAngle > limitx-5 && CURRENT_DATA_READ.IMUAngle < limitx+5) {
|
||||
spinner_timer = millis();
|
||||
spinner_state=3;
|
||||
}
|
||||
}else if(spinner_state == 3){
|
||||
roller->speed(roller->MAX);
|
||||
drive->prepareDrive(0,0,spinner_tilt);
|
||||
if(millis() - spinner_timer > 150) {
|
||||
spinner_state=4;
|
||||
spinner_tilt = CURRENT_DATA_READ.IMUAngle;
|
||||
}
|
||||
}else if(spinner_state == 4){
|
||||
drive->prepareDrive(0,0,0);
|
||||
|
||||
// spinner_tilt += tilt2;
|
||||
// spinner_tilt = constrain(spinner_tilt, PS_KICK_LIMIT_MIN, PS_KICK_LIMIT_MAX);
|
||||
// drive->prepareDrive(0,0,spinner_tilt);
|
||||
|
||||
if(CURRENT_DATA_READ.IMUAngle >= PS_KICK_LIMIT_MAX || CURRENT_DATA_READ.IMUAngle <= PS_KICK_LIMIT_MIN) roller->speed(roller->MIN);
|
||||
}
|
||||
}
|
||||
/*
|
||||
Ball catch state machine
|
||||
0: go towards the ball, until it's been in robot's mouth for 250ms
|
||||
1: slowly return facing to north (slowly otherwise we might lose the ball)
|
||||
2: reach the spot
|
||||
*/
|
||||
|
||||
void PrecisionShooter::catchBall(){
|
||||
|
||||
if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX);
|
||||
else roller->speed(roller->MIN);
|
||||
|
||||
if(!ball->isInFront()){
|
||||
ball_catch_state = 0;
|
||||
ball_catch_flag = false;
|
||||
}
|
||||
|
||||
if(ball_catch_state == 0){
|
||||
drive->prepareDrive(0, MAX_VEL_HALF, ballAngleFilter->calculate(CURRENT_DATA_READ.ballAngleFix));
|
||||
|
||||
if(ballPresence->isInMouth() && !ball_catch_flag){
|
||||
ball_catch_flag = true;
|
||||
ball_catch_timer = millis();
|
||||
}
|
||||
|
||||
if(ballPresence->isInMouth() && ball_catch_flag && millis() - ball_catch_timer > 350) {
|
||||
ball_catch_state++;
|
||||
ball_catch_tilt = CURRENT_DATA_READ.IMUAngle;
|
||||
}
|
||||
}else if(ball_catch_state == 1){
|
||||
int val = ballAngleFilter->calculate(CURRENT_DATA_READ.ballAngleFix);
|
||||
drive->prepareDrive(drive->directionAccountingForTilt(CURRENT_DATA_READ.angleAtkFix, val ),MAX_VEL_HALF,val);
|
||||
|
||||
// if(ball_catch_tilt > 180) ball_catch_tilt += 0.15;
|
||||
// else if(ball_catch_tilt <= 180) ball_catch_tilt -= 0.15;
|
||||
|
||||
// drive->prepareDrive(0,0,ball_catch_tilt);
|
||||
|
||||
// if(CURRENT_DATA_READ.IMUAngle >= 355 || CURRENT_DATA_READ.IMUAngle <= 5) ball_catch_state = 0;
|
||||
// ((PositionSysCamera*)ps)->setMoveSetpoints(CURRENT_DATA_READ.xAtkFix, 0);
|
||||
// if(((PositionSysCamera*)ps)->isInTheVicinityOf(CURRENT_DATA_READ.xAtkFix, 0)) ball_catch_state++;
|
||||
}
|
||||
}
|
||||
|
||||
int PrecisionShooter::tilt() {
|
||||
if (ball->isInFront() && CURRENT_DATA_READ.ballDistance <= 90 /* || (ball->isInMouthMaxDistance() && gotta_tilt)*/ ) gotta_tilt = true;
|
||||
else gotta_tilt = false;
|
||||
|
||||
if(!gotta_tilt || !CURRENT_DATA_READ.atkSeen) {
|
||||
atk_tilt *= 0.8;
|
||||
if(atk_tilt <= 10) atk_tilt = 0;
|
||||
}else{
|
||||
atk_tilt = roller->roller_armed ? CURRENT_DATA_READ.angleAtkFix : constrain(CURRENT_DATA_READ.angleAtkFix, -45, 45);
|
||||
}
|
||||
|
||||
return atk_tilt;
|
||||
}
|
|
@ -1,324 +0,0 @@
|
|||
#include "behaviour_control/status_vector.h"
|
||||
#include "systems/position/positionsys_camera.h"
|
||||
#include "systems/lines/linesys_camera_roundrobin.h"
|
||||
#include "sensors/sensors.h"
|
||||
#include "sensors/data_source_ball.h"
|
||||
#include "strategy_roles/round_robin.h"
|
||||
#include "vars.h"
|
||||
#include "math.h"
|
||||
|
||||
|
||||
RoundRobin::RoundRobin() : Game()
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
RoundRobin::RoundRobin(LineSystem *ls_, PositionSystem *ps_) : Game(ls_, ps_)
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
void RoundRobin::init()
|
||||
{
|
||||
atk_speed = 0;
|
||||
atk_direction = 0;
|
||||
atk_tilt = 0;
|
||||
cstorc = 0;
|
||||
|
||||
gotta_tilt = false;
|
||||
|
||||
ballAngleFilter = new ComplementaryFilter(0.1);
|
||||
}
|
||||
|
||||
void RoundRobin::realPlay()
|
||||
{
|
||||
if (CURRENT_DATA_READ.ballSeen)
|
||||
this->catchBall();
|
||||
// this->spinner(0);
|
||||
// this->push();
|
||||
else{
|
||||
ps->goCenter();
|
||||
ball_catch_flag = false;
|
||||
spinner_flag = false;
|
||||
ball_catch_state = 0;
|
||||
spinner_state = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Spinning kick state machine
|
||||
0: wait for the ball to be in mouth, calculate movement direction
|
||||
1: tilt toward 180 deg
|
||||
2: tilt back to 0 in the needed direction, stopping the roller whenn needed
|
||||
*/
|
||||
void RoundRobin::spinner(int targetx){
|
||||
|
||||
if(spinner_state == 0){
|
||||
if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX);
|
||||
|
||||
if(ballPresence->isInMouth() && !spinner_flag){
|
||||
spinner_flag = true;
|
||||
spinner_timer = millis();
|
||||
}
|
||||
|
||||
if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 500) {
|
||||
spinner_state=1;
|
||||
spinner_flag = false;
|
||||
}
|
||||
}else if(spinner_state == 1){
|
||||
roller->speed(roller->MAX);
|
||||
|
||||
int spotx = targetx;
|
||||
if(targetx >= 0) spotx = targetx-RR_SPINNER_OVERHEAD;
|
||||
else spotx = targetx+RR_SPINNER_OVERHEAD;
|
||||
|
||||
// if(((PositionSysCamera*)ps)->isInTheVicinityOf(spotx, 0)) {
|
||||
|
||||
// if( !spinner_flag){
|
||||
// spinner_flag = true;
|
||||
// spinner_timer = millis();
|
||||
// }
|
||||
|
||||
// if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 500) {
|
||||
spinner_state=2;
|
||||
// spinner_flag = false;
|
||||
// spinner_tilt = CURRENT_DATA_READ.IMUAngle;
|
||||
// }
|
||||
|
||||
// if(targetx >= 0) {
|
||||
tilt1 = -0.15;
|
||||
tilt2 = -35;
|
||||
|
||||
limitx = 360-RR_KICK_LIMIT_TILT1;
|
||||
// }else{
|
||||
// tilt1 = 0.15;
|
||||
// tilt2 = -0.55;
|
||||
|
||||
// limitx = RR_KICK_LIMIT_TILT1;
|
||||
// }
|
||||
|
||||
// }else ((PositionSysCamera*)ps)->setMoveSetpoints(spotx, 0);
|
||||
}else if(spinner_state == 2){
|
||||
roller->speed(roller->MAX);
|
||||
|
||||
spinner_tilt += tilt1;
|
||||
drive->prepareDrive(0,0,spinner_tilt);
|
||||
|
||||
if(CURRENT_DATA_READ.IMUAngle > limitx-5 && CURRENT_DATA_READ.IMUAngle < limitx+5) {
|
||||
spinner_timer = millis();
|
||||
spinner_state=3;
|
||||
}
|
||||
}else if(spinner_state == 3){
|
||||
roller->speed(roller->MAX);
|
||||
drive->prepareDrive(0,0,spinner_tilt);
|
||||
if(millis() - spinner_timer > 150) {
|
||||
spinner_state=4;
|
||||
spinner_tilt = CURRENT_DATA_READ.IMUAngle;
|
||||
}
|
||||
}else if(spinner_state == 4){
|
||||
// drive->prepareDrive(0,0,0);
|
||||
spinner_tilt += tilt2;
|
||||
spinner_tilt = constrain(spinner_tilt, RR_KICK_LIMIT_MIN, RR_KICK_LIMIT_MAX);
|
||||
drive->prepareDrive(0,0,spinner_tilt);
|
||||
|
||||
if(CURRENT_DATA_READ.IMUAngle >= RR_KICK_LIMIT_MAX || CURRENT_DATA_READ.IMUAngle <= RR_KICK_LIMIT_MIN) {
|
||||
ball_catch_state++;
|
||||
|
||||
roller->speed(roller->MIN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void RoundRobin::spinnerStep(){
|
||||
spinner_state++;
|
||||
spinner_timer = millis();
|
||||
}
|
||||
|
||||
/*void RoundRobin::push(){
|
||||
if(spinner_state == 0){
|
||||
if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX);
|
||||
|
||||
if(ballPresence->isInMouth() && !spinner_flag){
|
||||
spinner_flag = true;
|
||||
spinner_timer = millis();
|
||||
}
|
||||
|
||||
if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 500) {
|
||||
spinner_state=1;
|
||||
spinner_flag = false;
|
||||
}
|
||||
}else if(spinner_state == 1){
|
||||
roller->speed(roller->MAX);
|
||||
|
||||
if(((PositionSysCamera*)ps)->isInRoughVicinityOf(0, -6)) spinner_state=4;
|
||||
else ((PositionSysCamera*)ps)->setMoveSetpoints(0, -6);
|
||||
// } else if(spinner_state == 2){
|
||||
// roller->speed(roller->MAX);
|
||||
// if(((PositionSysCamera*)ps)->isInTheVicinityOf(16, -4)) spinnerStep();
|
||||
// else ((PositionSysCamera*)ps)->setMoveSetpoints(16, -4);
|
||||
// }else if(spinner_state == 3){
|
||||
// drive->prepareDrive(0,0,0);
|
||||
// if(millis() - spinner_timer > 750) spinnerStep();
|
||||
}else if(spinner_state == 4){
|
||||
drive->prepareDrive(45, 50, 0);
|
||||
if( ((LineSysCameraRR*)ls)->tookLine ) spinnerStep();
|
||||
}else if(spinner_state == 5){
|
||||
roller->speed(roller->MIN);
|
||||
if(millis()-spinner_timer > 1500) spinnerStep();
|
||||
}else if(spinner_state == 6){
|
||||
drive->prepareDrive(180, 30, 0);
|
||||
if(millis() - spinner_timer > 750) spinnerStep();
|
||||
}else if(spinner_state == 7){
|
||||
roller->speed(roller->MIN);
|
||||
drive->prepareDrive(0, 0, 55);
|
||||
if(millis() - spinner_timer > 1000) spinnerStep();
|
||||
}else if(spinner_state == 8){
|
||||
drive->prepareDrive(drive->directionAccountingForTilt(0, 55), 100, 55);
|
||||
if(millis() - spinner_timer > 500) spinnerStep();
|
||||
}else if(spinner_state == 9){
|
||||
drive->prepareDrive(drive->directionAccountingForTilt(180, 55), 50, 55);
|
||||
if(millis() - spinner_timer > 750) spinnerStep();
|
||||
}else if(spinner_state == 10){
|
||||
if(((PositionSysCamera*)ps)->isInRoughVicinityOf(0, -8)) spinnerStep();
|
||||
else ((PositionSysCamera*)ps)->setMoveSetpoints(0, -8);
|
||||
}else ball_catch_state++;
|
||||
}*/
|
||||
void RoundRobin::push(){
|
||||
if(spinner_state == 0){
|
||||
if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX);
|
||||
|
||||
if(ballPresence->isInMouth() && !spinner_flag){
|
||||
spinner_flag = true;
|
||||
spinner_timer = millis();
|
||||
}
|
||||
|
||||
if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 500) {
|
||||
spinner_state=1;
|
||||
spinner_flag = false;
|
||||
}
|
||||
}else if(spinner_state == 1){
|
||||
roller->speed(roller->MAX);
|
||||
|
||||
// if(flip)
|
||||
// if(CURRENT_DATA_READ.yDist <= 24) drive->prepareDrive(0, 50, 0);
|
||||
// if(CURRENT_DATA_READ.yDist >= 36) drive->prepareDrive(180, 50, 0);
|
||||
// else{
|
||||
// if(CURRENT_DATA_READ.bDist <= 24) drive->prepareDrive(0, 50, 0);
|
||||
// if(CURRENT_DATA_READ.bDist >= 36) drive->prepareDrive(180, 50, 0);
|
||||
// }
|
||||
|
||||
if(flip==0){
|
||||
if(((PositionSysCamera*)ps)->isInRoughVicinityOf(0, -3)) spinnerStep();
|
||||
else ((PositionSysCamera*)ps)->setMoveSetpoints(0, -3);
|
||||
}else{
|
||||
if(((PositionSysCamera*)ps)->isInRoughVicinityOf(0, -12)) spinnerStep();
|
||||
else ((PositionSysCamera*)ps)->setMoveSetpoints(0, -12);
|
||||
}
|
||||
} else if(spinner_state == 2){
|
||||
// roller->speed(roller->MAX);
|
||||
// if(((PositionSysCamera*)ps)->isInTheVicinityOf(16, -4)) spinnerStep();
|
||||
// else ((PositionSysCamera*)ps)->setMoveSetpoints(16, -4);
|
||||
// }else if(spinner_state == 3){
|
||||
// drive->prepareDrive(0,0,0);
|
||||
// if(millis() - spinner_timer > 750) spinnerStep();
|
||||
// }else if(spinner_state == 4){
|
||||
// drive->prepareDrive(45, 50, 0);
|
||||
drive->prepareDrive(70, 40, 0);
|
||||
if( ((LineSysCameraRR*)ls)->tookLine ) {
|
||||
spinner_state = 5;
|
||||
spinner_timer = millis();
|
||||
}
|
||||
}else if(spinner_state == 5){
|
||||
roller->speed(roller->MIN);
|
||||
if(millis()-spinner_timer > 1500) spinnerStep();
|
||||
}else if(spinner_state == 6){
|
||||
drive->prepareDrive(180, 30, 0);
|
||||
if(millis() - spinner_timer > 650) spinnerStep();
|
||||
}else if(spinner_state == 7){
|
||||
roller->speed(roller->MIN);
|
||||
drive->prepareDrive(0, 0, 55);
|
||||
if(millis() - spinner_timer > 1000) spinnerStep();
|
||||
}else if(spinner_state == 8){
|
||||
drive->prepareDrive(drive->directionAccountingForTilt(0, 90), 100, 90);
|
||||
if(millis() - spinner_timer > 400) spinnerStep();
|
||||
}else if(spinner_state == 9){
|
||||
drive->prepareDrive(drive->directionAccountingForTilt(180, 90), 50, 90);
|
||||
if(millis() - spinner_timer > 750) spinnerStep();
|
||||
}else if(spinner_state == 10){
|
||||
if(flip==0){
|
||||
if(((PositionSysCamera*)ps)->isInRoughVicinityOf(0, -4)) spinnerStep();
|
||||
else ((PositionSysCamera*)ps)->setMoveSetpoints(0, -4);
|
||||
}else{
|
||||
if(((PositionSysCamera*)ps)->isInRoughVicinityOf(0, -13)) spinnerStep();
|
||||
else ((PositionSysCamera*)ps)->setMoveSetpoints(0, -13);
|
||||
}
|
||||
}else ball_catch_state++;
|
||||
}
|
||||
|
||||
/*
|
||||
Ball catch state machine
|
||||
0: go towards the ball, until it's been in robot's mouth for 250ms
|
||||
1: slowly return facing to north (slowly otherwise we might lose the ball)
|
||||
2: reach the spot
|
||||
*/
|
||||
|
||||
void RoundRobin::catchBall(){
|
||||
|
||||
// if(!ball->isInFront() && ball_catch_state != 3){
|
||||
// ball_catch_state = 0;
|
||||
// ball_catch_flag = false;
|
||||
// ball_catch_tilt = 0;
|
||||
// }
|
||||
|
||||
if(ball_catch_state == 0){
|
||||
((LineSysCameraRR*)ls)->flag = true;
|
||||
|
||||
if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX);
|
||||
else roller->speed(roller->MIN);
|
||||
|
||||
drive->prepareDrive(0, ROUND_ROBIN_VEL, ballAngleFilter->calculate(CURRENT_DATA_READ.ballAngleFix));
|
||||
|
||||
if(ballPresence->isInMouth() && !ball_catch_flag){
|
||||
ball_catch_flag = true;
|
||||
ball_catch_timer = millis();
|
||||
}
|
||||
|
||||
if(ballPresence->isInMouth() && ball_catch_flag && millis() - ball_catch_timer > 50) {
|
||||
ball_catch_state++;
|
||||
ball_catch_tilt = CURRENT_DATA_READ.IMUAngle;
|
||||
}
|
||||
}else if(ball_catch_state == 1){
|
||||
if(ball_catch_tilt > 180 && ball_catch_tilt < 360) ball_catch_tilt += 0.15;
|
||||
else if(ball_catch_tilt <= 180 && ball_catch_tilt > 0) ball_catch_tilt -= 0.15;
|
||||
|
||||
drive->prepareDrive(0,0,ball_catch_tilt);
|
||||
|
||||
if(CURRENT_DATA_READ.IMUAngle >= 350 || CURRENT_DATA_READ.IMUAngle <= 5) ball_catch_state = 2;
|
||||
}else if(ball_catch_state == 2){
|
||||
spinner_tilt = 0;
|
||||
spinner_flag = false;
|
||||
spinner_timer = 0;
|
||||
spinner_state = 1;
|
||||
ball_catch_state = 3;
|
||||
|
||||
((LineSysCameraRR*)ls)->flag = false;
|
||||
}else if(ball_catch_state == 3){
|
||||
// this->spinner(25);
|
||||
this->push();
|
||||
}else if(ball_catch_state == 4){
|
||||
drive->prepareDrive(270, 50, 0);
|
||||
if(((LineSysCameraRR*)ls)->tookLine && CURRENT_DATA_READ.posx <= -10) ball_catch_state = 5;
|
||||
}else if(ball_catch_state == 5){
|
||||
if( ((LineSysCameraRR*)ls)->linetriggerI[1] || ((LineSysCameraRR*)ls)->linetriggerO[1] > 0) drive->prepareDrive(90, 50, 0); //with 2 and 4 you go right or left accordingly
|
||||
else if( ((LineSysCameraRR*)ls)->linetriggerI[3] || ((LineSysCameraRR*)ls)->linetriggerO[3] > 0 ) drive->prepareDrive(270, 50, 0);
|
||||
else drive->prepareDrive(0, 30, 0);
|
||||
if(CURRENT_DATA_READ.posy > 7) {
|
||||
ball_catch_state=0;
|
||||
|
||||
flip = 1-flip;
|
||||
|
||||
CURRENT_DATA_WRITE.IMUOffset = 180 * flip;
|
||||
}
|
||||
}else if(ball_catch_state==6) drive->prepareDrive(0,0,0);
|
||||
}
|
|
@ -1,33 +0,0 @@
|
|||
#include "strategy_roles/spot_finder.h"
|
||||
#include "systems/position/positionsys_camera.h"
|
||||
#include "vars.h"
|
||||
#include "math.h"
|
||||
|
||||
SpotFinder::SpotFinder() : Game() {}
|
||||
SpotFinder::SpotFinder(LineSystem *ls_, PositionSystem *ps_) : Game(ls_, ps_) {}
|
||||
|
||||
void SpotFinder::init() {}
|
||||
void SpotFinder::realPlay() {
|
||||
if(millis() - t > 150){
|
||||
|
||||
int zone = 6;
|
||||
|
||||
if(CURRENT_DATA_READ.posx >= -X_COORD && CURRENT_DATA_READ.posx <= X_COORD && CURRENT_DATA_READ.posy >= -Y_COORD && CURRENT_DATA_READ.posy <= Y_COORD) BALL_32U4.write(0b000000110); //center
|
||||
else if(CURRENT_DATA_READ.posx <= -X_COORD && CURRENT_DATA_READ.posy <= -Y_COORD) BALL_32U4.write(0b00000100); //bottom left
|
||||
else if(CURRENT_DATA_READ.posx <= -X_COORD && CURRENT_DATA_READ.posy >= Y_COORD) BALL_32U4.write(2); //top left
|
||||
else if(CURRENT_DATA_READ.posx >= X_COORD && CURRENT_DATA_READ.posy <= -Y_COORD) BALL_32U4.write(0b00000001); //bottom right
|
||||
else if(CURRENT_DATA_READ.posx >= X_COORD && CURRENT_DATA_READ.posy >= Y_COORD) BALL_32U4.write(5); //top right
|
||||
else BALL_32U4.write(0);
|
||||
|
||||
// if( ((PositionSysCamera*)ps)->isInRoughVicinityOf(-X_COORD,-Y_COORD) ) BALL_32U4.write(1); //bottom left
|
||||
// else if( ((PositionSysCamera*)ps)->isInRoughVicinityOf(-X_COORD,Y_COORD) ) BALL_32U4.write(2); //top left
|
||||
// else if( ((PositionSysCamera*)ps)->isInRoughVicinityOf(0,0) ) BALL_32U4.write(3); //center
|
||||
// else if( ((PositionSysCamera*)ps)->isInRoughVicinityOf(X_COORD,-Y_COORD) ) BALL_32U4.write(4); //bottom right
|
||||
// else if( ((PositionSysCamera*)ps)->isInRoughVicinityOf(X_COORD,Y_COORD) ) BALL_32U4.write(5); //top right
|
||||
|
||||
t = millis();
|
||||
|
||||
|
||||
}
|
||||
drive->stopAll();
|
||||
}
|
|
@ -1,238 +0,0 @@
|
|||
#include "behaviour_control/status_vector.h"
|
||||
#include "systems/position/positionsys_camera.h"
|
||||
#include "sensors/sensors.h"
|
||||
#include "sensors/data_source_ball.h"
|
||||
#include "strategy_roles/striker_roller.h"
|
||||
#include "vars.h"
|
||||
#include "math.h"
|
||||
|
||||
|
||||
StrikerRoller::StrikerRoller() : Game()
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
StrikerRoller::StrikerRoller(LineSystem *ls_, PositionSystem *ps_) : Game(ls_, ps_)
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
void StrikerRoller::init()
|
||||
{
|
||||
atk_speed = 0;
|
||||
atk_direction = 0;
|
||||
atk_tilt = 0;
|
||||
cstorc = 0;
|
||||
|
||||
gotta_tilt = false;
|
||||
|
||||
ballAngleFilter = new ComplementaryFilter(0);
|
||||
}
|
||||
|
||||
void StrikerRoller::realPlay()
|
||||
{
|
||||
if (CURRENT_DATA_READ.ballSeen)
|
||||
this->catchBall();
|
||||
else{
|
||||
ps->goCenter();
|
||||
ball_catch_flag = false;
|
||||
spinner_flag = false;
|
||||
ball_catch_state = 0;
|
||||
spinner_state = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Spinning kick state machine
|
||||
0: wait for the ball to be in mouth, calculate movement direction
|
||||
1: tilt toward 180 deg
|
||||
2: tilt back to 0 in the needed direction, stopping the roller whenn needed
|
||||
*/
|
||||
void StrikerRoller::spinner(int targetx){
|
||||
// if(!ballPresence->isInMouth()) {
|
||||
// spinner_state=0;
|
||||
// spinner_flag = false;
|
||||
// }
|
||||
|
||||
if(spinner_state == 0){
|
||||
if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX);
|
||||
|
||||
if(ballPresence->isInMouth() && !spinner_flag){
|
||||
spinner_flag = true;
|
||||
spinner_timer = millis();
|
||||
}
|
||||
|
||||
if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 50) {
|
||||
spinner_state=1;
|
||||
spinner_flag = false;
|
||||
}
|
||||
}else if(spinner_state == 1){
|
||||
roller->speed(roller->MAX);
|
||||
|
||||
spinner_state=2;
|
||||
spinner_flag = false;
|
||||
|
||||
// decide with direction to rotate
|
||||
spinner_tilt = CURRENT_DATA_READ.IMUAngle;
|
||||
|
||||
if(CURRENT_DATA_READ.angleAtk >= 0) {
|
||||
tilt1 = -0.25;
|
||||
tilt2 = 5;
|
||||
limitx = 360-STRL_KICK_LIMIT_TILT1;
|
||||
}else{
|
||||
tilt1 = 0.25;
|
||||
tilt2 = -5;
|
||||
limitx = STRL_KICK_LIMIT_TILT1;
|
||||
}
|
||||
// if(CURRENT_DATA_READ.posx >= -5 && CURRENT_DATA_READ.posx <= 5){
|
||||
// if(CURRENT_DATA_READ.IMUAngle >= 180) {
|
||||
// tilt1 = -0.25;
|
||||
// tilt2 = 15;
|
||||
// limitx = 360-STRL_KICK_LIMIT_TILT1;
|
||||
// }else{
|
||||
// tilt1 = 0.25;
|
||||
// tilt2 = -15;
|
||||
// limitx = STRL_KICK_LIMIT_TILT1;
|
||||
// }
|
||||
// }else if(CURRENT_DATA_READ.posx < -5){
|
||||
// tilt1 = 0.25;
|
||||
// tilt2 = -5;
|
||||
// limitx = STRL_KICK_LIMIT_TILT1;
|
||||
// }else if(CURRENT_DATA_READ.posx > 5){
|
||||
// tilt1 = -0.25;
|
||||
// tilt2 = 5;
|
||||
// limitx = 360-STRL_KICK_LIMIT_TILT1;
|
||||
// }
|
||||
// if(CURRENT_DATA_READ.IMUAngle < limitx) tilt1 *= -1; //we need to invert the rotatiion if we are on the opposite side
|
||||
|
||||
}else if(spinner_state == 2){
|
||||
roller->speed(roller->MAX);
|
||||
|
||||
spinner_tilt = spinner_tilt + tilt1;
|
||||
// This ensures no strange rotation happens
|
||||
if(spinner_tilt <= -360) spinner_tilt+=360;
|
||||
if(spinner_tilt >= 360) spinner_tilt -= 360;
|
||||
|
||||
drive->prepareDrive(0,0,spinner_tilt);
|
||||
|
||||
if(CURRENT_DATA_READ.IMUAngle > limitx-5 && CURRENT_DATA_READ.IMUAngle < limitx+5) {
|
||||
spinner_state=3;
|
||||
spinner_tilt = CURRENT_DATA_READ.IMUAngle;
|
||||
}
|
||||
}else if(spinner_state == 3){
|
||||
roller->speed(roller->MAX);
|
||||
// stay there a little bit
|
||||
drive->prepareDrive(0,0,spinner_tilt);
|
||||
|
||||
if(millis() - spinner_timer > 150) {
|
||||
spinner_state=4;
|
||||
spinner_tilt = CURRENT_DATA_READ.IMUAngle;
|
||||
}
|
||||
}else if(spinner_state == 4){
|
||||
// fast return which gives momentum to the ball
|
||||
drive->prepareDrive(0,0,spinner_tilt);
|
||||
|
||||
spinner_tilt += tilt2;
|
||||
spinner_tilt = constrain(spinner_tilt, 5, 355);
|
||||
|
||||
// turn roller off and kick
|
||||
if(CURRENT_DATA_READ.IMUAngle >= STRL_KICK_LIMIT_MAX || CURRENT_DATA_READ.IMUAngle <= STRL_KICK_LIMIT_MAX) {
|
||||
roller->speed(roller->MIN);
|
||||
if(!spinner_end_flag){
|
||||
spinner_end_time = millis();
|
||||
spinner_end_flag = true;
|
||||
}
|
||||
}
|
||||
// if(ballPresence->isInMouth()) {
|
||||
// spinner_state = 1;
|
||||
// spinner_flag = false;
|
||||
// }
|
||||
}
|
||||
}
|
||||
/*
|
||||
Ball catch state machine
|
||||
0: go towards the ball, until it's been in robot's mouth for 250ms
|
||||
1: slowly return facing to north (slowly otherwise we might lose the ball)
|
||||
2: reach the spot
|
||||
*/
|
||||
|
||||
void StrikerRoller::catchBall(){
|
||||
|
||||
if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX);
|
||||
else roller->speed(roller->MIN);
|
||||
|
||||
// if(!ball->isInFront() && millis() - spinner_end_time > 500 && spinner_end_flag){
|
||||
// ball_catch_state = 0;
|
||||
// ball_catch_flag = false;
|
||||
// spinner_end_flag = false;
|
||||
// }
|
||||
if(!ball->isInFront()){
|
||||
ball_catch_state = 0;
|
||||
ball_catch_flag = false;
|
||||
}
|
||||
|
||||
if(ball_catch_state == 0){
|
||||
// tilt torwards the ball until it's in the mouth
|
||||
drive->prepareDrive(0, MAX_VEL_HALF, ballAngleFilter->calculate(CURRENT_DATA_READ.ballAngleFix));
|
||||
|
||||
if(ballPresence->isInMouth() && !ball_catch_flag){
|
||||
ball_catch_flag = true;
|
||||
ball_catch_timer = millis();
|
||||
}
|
||||
|
||||
if(ballPresence->isInMouth() && ball_catch_flag && millis() - ball_catch_timer > 50) {
|
||||
ball_catch_state++;
|
||||
}
|
||||
}else if(ball_catch_state == 1){
|
||||
// go towards the goal without resetting tilt
|
||||
// this makes it so that the robot sometimes walks backwards, hiding the ball from any opponent
|
||||
// a spinning kick is the only way to free the ball here
|
||||
int val = ballAngleFilter->calculate(CURRENT_DATA_READ.ballAngleFix);
|
||||
|
||||
drive->prepareDrive(drive->directionAccountingForTilt(CURRENT_DATA_READ.angleAtkFix, val ),MAX_VEL_HALF,val);
|
||||
|
||||
if(CURRENT_DATA_READ.distAtk <= 26){
|
||||
// ball_catch_state++;
|
||||
// spinner_state = 0;
|
||||
// spinner_flag = false;
|
||||
// spinner_tilt = CURRENT_DATA_READ.IMUAngle;
|
||||
|
||||
drive->prepareDrive(0,0,0);
|
||||
if(CURRENT_DATA_READ.IMUAngle >= STRL_KICK_LIMIT_MAX || CURRENT_DATA_READ.IMUAngle <= STRL_KICK_LIMIT_MAX) roller->speed(roller->MIN);
|
||||
}
|
||||
}else if(ball_catch_state == 2){
|
||||
// Spinny kick
|
||||
|
||||
// spinner(0);
|
||||
if(CURRENT_DATA_READ.angleAtkFix >= 0) {
|
||||
tilt2 = 3;
|
||||
}else{
|
||||
tilt2 = -3;
|
||||
}
|
||||
|
||||
drive->prepareDrive(0,0,spinner_tilt);
|
||||
|
||||
spinner_tilt += tilt2;
|
||||
spinner_tilt = constrain(spinner_tilt, 5, 355);
|
||||
|
||||
// turn roller off and kick
|
||||
if(CURRENT_DATA_READ.IMUAngle >= STRL_KICK_LIMIT_MAX || CURRENT_DATA_READ.IMUAngle <= STRL_KICK_LIMIT_MAX) {
|
||||
roller->speed(roller->MIN);
|
||||
if(!spinner_end_flag){
|
||||
spinner_end_time = millis();
|
||||
spinner_end_flag = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int StrikerRoller::tilt() {
|
||||
if (ball->isInFront() && CURRENT_DATA_READ.ballDistance <= 90 /* || (ball->isInMouthMaxDistance() && gotta_tilt)*/ ) gotta_tilt = true;
|
||||
else gotta_tilt = false;
|
||||
|
||||
if(!gotta_tilt || !CURRENT_DATA_READ.atkSeen) {
|
||||
atk_tilt = roller->roller_armed ? CURRENT_DATA_READ.angleAtkFix : constrain(CURRENT_DATA_READ.angleAtkFix, -45, 45);
|
||||
}
|
||||
|
||||
return atk_tilt;
|
||||
}
|
|
@ -1,48 +0,0 @@
|
|||
#include "strategy_roles/the_spinner.h"
|
||||
#include "systems/position/positionsys_camera.h"
|
||||
#include "vars.h"
|
||||
#include "math.h"
|
||||
|
||||
Spinner::Spinner() : Game() {}
|
||||
Spinner::Spinner(LineSystem *ls_, PositionSystem *ps_) : Game(ls_, ps_) {}
|
||||
|
||||
void Spinner::init() {}
|
||||
void Spinner::realPlay() {
|
||||
if(current_spot_i >= spots.size()) return;
|
||||
|
||||
current_spot = spots[current_spot_i];
|
||||
|
||||
if(doingCircle){
|
||||
circle();
|
||||
return;
|
||||
}
|
||||
|
||||
if (((PositionSysCamera*)ps)->isInTheVicinityOf(current_spot.x, current_spot.y)) {
|
||||
if(current_spot.x == 0 && current_spot.y == 0) {
|
||||
current_spot_i++;
|
||||
return;
|
||||
}
|
||||
doingCircle = true;
|
||||
firstCircle = true;
|
||||
step = 0;
|
||||
}
|
||||
else (((PositionSysCamera*)ps)->setMoveSetpoints(current_spot.x, current_spot.y));
|
||||
}
|
||||
|
||||
void Spinner::circle(){
|
||||
if(millis() - t < 1000){
|
||||
if(step == 0) drive->prepareDrive(45, 50, 0);
|
||||
else if(step == 1) drive->prepareDrive(315, 50, 0);
|
||||
else if(step == 2) drive->prepareDrive(225, 50, 0);
|
||||
else if(step == 3) {
|
||||
if(firstCircle){
|
||||
drive->prepareDrive(135, 80, 0);
|
||||
firstCircle = false;
|
||||
}else doingCircle = false;
|
||||
}
|
||||
}else {
|
||||
step++;
|
||||
t = millis();
|
||||
}
|
||||
|
||||
}
|
|
@ -1,117 +0,0 @@
|
|||
#include "systems/lines/linesys_camera_recovery.h"
|
||||
#include "systems/position/positionsys_camera.h"
|
||||
#include "sensors/sensors.h"
|
||||
#include "strategy_roles/games.h"
|
||||
#include "behaviour_control/status_vector.h"
|
||||
|
||||
LineSysCameraRecovery::LineSysCameraRecovery(){}
|
||||
LineSysCameraRecovery::LineSysCameraRecovery(vector<DataSource*> in_, vector<DataSource*> out_){
|
||||
this->in = in_;
|
||||
this->out = out_;
|
||||
|
||||
fboundsX = false;
|
||||
fboundsY = false;
|
||||
slow = false;
|
||||
|
||||
linesensOldX = 0;
|
||||
linesensOldY = 0;
|
||||
|
||||
tookLine = false;
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
linetriggerI[i] = 0;
|
||||
linetriggerO[i] = 0;
|
||||
}
|
||||
|
||||
exitTimer = 0;
|
||||
linesens = 0;
|
||||
}
|
||||
|
||||
|
||||
void LineSysCameraRecovery ::update() {
|
||||
inV = 0;
|
||||
outV = 0;
|
||||
tookLine = false;
|
||||
|
||||
for(DataSource* d : in) d->readSensor();
|
||||
for(DataSource* d : out) d->readSensor();
|
||||
|
||||
for(auto it = in.begin(); it != in.end(); it++){
|
||||
i = it - in.begin();
|
||||
ds = *it;
|
||||
linetriggerI[i] = ds->getValue() > LINE_THRESH_CAM;
|
||||
}
|
||||
for(auto it = out.begin(); it != out.end(); it++){
|
||||
i = it - out.begin();
|
||||
ds = *it;
|
||||
linetriggerO[i] = ds->getValue() > LINE_THRESH_CAM;
|
||||
}
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
inV = inV | (linetriggerI[i] << i);
|
||||
outV = outV | (linetriggerO[i] << i);
|
||||
}
|
||||
|
||||
if (inV > 0 || outV > 0) {
|
||||
if(millis() - exitTimer > EXIT_TIME) {
|
||||
fboundsX = true;
|
||||
fboundsY = true;
|
||||
}
|
||||
exitTimer = millis();
|
||||
}
|
||||
|
||||
linesens |= inV | outV;
|
||||
outOfBounds();
|
||||
}
|
||||
|
||||
void LineSysCameraRecovery::outOfBounds(){
|
||||
// digitalWriteFast(BUZZER, LOW);
|
||||
if(fboundsX == true) {
|
||||
if(linesens & 0x02) linesensOldX = 2;
|
||||
else if(linesens & 0x08) linesensOldX = 8;
|
||||
if(linesensOldX != 0) fboundsX = false;
|
||||
}
|
||||
if(fboundsY == true) {
|
||||
if(linesens & 0x01) linesensOldY = 1;
|
||||
else if(linesens & 0x04) linesensOldY = 4;
|
||||
if(linesensOldY != 0) fboundsY = false;
|
||||
}
|
||||
|
||||
if (millis() - exitTimer < EXIT_TIME){
|
||||
CURRENT_DATA_READ.game->ps->goCenter();
|
||||
tookLine = true;
|
||||
tone(BUZZER, 220.00, 250);
|
||||
}else{
|
||||
// drive->canUnlock = true;
|
||||
linesens = 0;
|
||||
linesensOldY = 0;
|
||||
linesensOldX = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void LineSysCameraRecovery::test(){
|
||||
update();
|
||||
DEBUG.print("In: ");
|
||||
for(DataSource* d : in){
|
||||
d->update();
|
||||
DEBUG.print(d->getValue());
|
||||
DEBUG.print(" | ");
|
||||
}
|
||||
DEBUG.print(" |---| ");
|
||||
DEBUG.print("Out: ");
|
||||
for(DataSource* d : out){
|
||||
d->update();
|
||||
DEBUG.print(d->getValue());
|
||||
DEBUG.print(" | ");
|
||||
}
|
||||
DEBUG.println();
|
||||
for(int i = 0; i < 4; i++){
|
||||
DEBUG.print(linetriggerI[i]);
|
||||
DEBUG.print(" | ");
|
||||
DEBUG.println(linetriggerO[i]);
|
||||
}
|
||||
|
||||
DEBUG.println(inV);
|
||||
DEBUG.println(outV);
|
||||
DEBUG.println();
|
||||
}
|
|
@ -1,77 +0,0 @@
|
|||
#include "systems/lines/linesys_camera_roundrobin.h"
|
||||
#include "systems/position/positionsys_camera.h"
|
||||
#include "sensors/sensors.h"
|
||||
#include "strategy_roles/games.h"
|
||||
#include "behaviour_control/status_vector.h"
|
||||
|
||||
LineSysCameraRR::LineSysCameraRR(){}
|
||||
LineSysCameraRR::LineSysCameraRR(vector<DataSource*> in_, vector<DataSource*> out_){
|
||||
this->in = in_;
|
||||
this->out = out_;
|
||||
|
||||
linesensOldX = 0;
|
||||
linesensOldY = 0;
|
||||
|
||||
tookLine = false;
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
linetriggerI[i] = 0;
|
||||
linetriggerO[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void LineSysCameraRR ::update() {
|
||||
inV = 0;
|
||||
outV = 0;
|
||||
tookLine = false;
|
||||
|
||||
for(DataSource* d : in) d->readSensor();
|
||||
for(DataSource* d : out) d->readSensor();
|
||||
|
||||
for(auto it = in.begin(); it != in.end(); it++){
|
||||
i = it - in.begin();
|
||||
ds = *it;
|
||||
linetriggerI[i] = ds->getValue() > LINE_THRESH_CAM;
|
||||
}
|
||||
for(auto it = out.begin(); it != out.end(); it++){
|
||||
i = it - out.begin();
|
||||
ds = *it;
|
||||
linetriggerO[i] = ds->getValue() > LINE_THRESH_CAM;
|
||||
}
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
inV = inV | (linetriggerI[i] << i);
|
||||
outV = outV | (linetriggerO[i] << i);
|
||||
}
|
||||
|
||||
tookLine = inV > 0 || outV > 0;
|
||||
// if(flag && tookLine) ((PositionSysCamera*)CURRENT_DATA_READ.posSystem)->setMoveSetpoints(0, -8);
|
||||
}
|
||||
|
||||
void LineSysCameraRR::test(){
|
||||
update();
|
||||
DEBUG.print("In: ");
|
||||
for(DataSource* d : in){
|
||||
d->update();
|
||||
DEBUG.print(d->getValue());
|
||||
DEBUG.print(" | ");
|
||||
}
|
||||
DEBUG.print(" |---| ");
|
||||
DEBUG.print("Out: ");
|
||||
for(DataSource* d : out){
|
||||
d->update();
|
||||
DEBUG.print(d->getValue());
|
||||
DEBUG.print(" | ");
|
||||
}
|
||||
DEBUG.println();
|
||||
for(int i = 0; i < 4; i++){
|
||||
DEBUG.print(linetriggerI[i]);
|
||||
DEBUG.print(" | ");
|
||||
DEBUG.println(linetriggerO[i]);
|
||||
}
|
||||
|
||||
DEBUG.println(inV);
|
||||
DEBUG.println(outV);
|
||||
DEBUG.println();
|
||||
}
|
|
@ -92,7 +92,6 @@ void TestMenu::testMenu()
|
|||
DEBUG.print("Left switch (goalOrientation): ");
|
||||
DEBUG.println(camera->goalOrientation);
|
||||
DEBUG.print("Robot Identifier: ");
|
||||
DEBUG.println(robot_indentifier);
|
||||
delay(50);
|
||||
break;
|
||||
case 'p':
|
||||
|
|
Loading…
Reference in New Issue