precision shooter: spinning kick finally precise
parent
f7a5b072df
commit
c168d0a1b1
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@ -20,7 +20,7 @@
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//Max possible vel 310
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//Max possible vel 310
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#define MAX_VEL 60
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#define MAX_VEL 70
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#define MAX_VEL_EIGTH ((int)MAX_VEL*0.8)
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#define MAX_VEL_EIGTH ((int)MAX_VEL*0.8)
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#define MAX_VEL_HALF ((int)MAX_VEL*0.5)
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#define MAX_VEL_HALF ((int)MAX_VEL*0.5)
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#define MAX_VEL_3QUARTERS ((int)MAX_VEL*0.75)
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#define MAX_VEL_3QUARTERS ((int)MAX_VEL*0.75)
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@ -27,8 +27,8 @@ These values need to be subtracted from the coords used in setMoveSetpoints*/
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// #define CAMERA_TRANSLATION_Y 7
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// #define CAMERA_TRANSLATION_Y 7
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//Robot with roller
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//Robot with roller
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#define CAMERA_TRANSLATION_X 0
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#define CAMERA_TRANSLATION_X -8
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#define CAMERA_TRANSLATION_Y 0
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#define CAMERA_TRANSLATION_Y 4
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class DataSourceCameraConic : public DataSource{
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class DataSourceCameraConic : public DataSource{
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@ -11,8 +11,9 @@
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#define PS_PLUSANG_VISIONCONE 10
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#define PS_PLUSANG_VISIONCONE 10
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// There needs to be a little bit of space between the target point and the spot to be in
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// There needs to be a little bit of space between the target point and the spot to be in
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#define PS_SPINNER_OVERHEAD 10
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#define PS_SPINNER_OVERHEAD 7
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#define KICK_LIMIT_TILT1 200
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#define KICK_LIMIT_MAX 315
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#define KICK_LIMIT_MAX 315
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#define KICK_LIMIT_MIN 45
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#define KICK_LIMIT_MIN 45
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@ -20,7 +20,7 @@
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//Actually it's ± MAX_VAL
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//Actually it's ± MAX_VAL
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#define MAX_X 50
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#define MAX_X 50
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#define MAX_Y (CAMERA_CENTER_Y_ABS_SUM/2)
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#define MAX_Y (CAMERA_CENTER_Y_ABS_SUM/2)
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#define DIST_MULT 3.5
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#define DIST_MULT 5
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#define VICINITY_DIST_TRESH 2
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#define VICINITY_DIST_TRESH 2
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@ -39,11 +39,13 @@ int ball_catch_state = 0;
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bool ball_catch_flag = false;
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bool ball_catch_flag = false;
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unsigned long ball_catch_timer = 0;
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unsigned long ball_catch_timer = 0;
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float ball_catch_tilt = 0;
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float ball_catch_tilt = 0;
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int limitx = 0;
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void PrecisionShooter::realPlay()
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void PrecisionShooter::realPlay()
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{
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{
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if (CURRENT_DATA_READ.ballSeen)
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if (CURRENT_DATA_READ.ballSeen)
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this->catchBall();
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this->spinner(CURRENT_DATA_READ.xAtkFix);
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// this->catchBall();
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else{
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else{
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ps->goCenter();
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ps->goCenter();
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ball_catch_flag = false;
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ball_catch_flag = false;
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@ -80,8 +82,8 @@ void PrecisionShooter::spinner(int targetx){
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}else if(spinner_state == 1){
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}else if(spinner_state == 1){
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roller->speed(roller->MAX);
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roller->speed(roller->MAX);
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int spotx;
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int spotx = targetx;
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if(targetx > 0) spotx = targetx-PS_SPINNER_OVERHEAD;
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if(targetx >= 0) spotx = targetx-PS_SPINNER_OVERHEAD;
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else spotx = targetx+PS_SPINNER_OVERHEAD;
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else spotx = targetx+PS_SPINNER_OVERHEAD;
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if(((PositionSysCamera*)ps)->isInTheVicinityOf(spotx, 0)) {
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if(((PositionSysCamera*)ps)->isInTheVicinityOf(spotx, 0)) {
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@ -97,12 +99,16 @@ void PrecisionShooter::spinner(int targetx){
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spinner_tilt = CURRENT_DATA_READ.IMUAngle;
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spinner_tilt = CURRENT_DATA_READ.IMUAngle;
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}
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}
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if(CURRENT_DATA_READ.posx > targetx){
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if(targetx >= 0) {
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tilt1 = -0.15;
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tilt1 = -0.15;
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tilt2 = 0.3;
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tilt2 = 0.55;
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limitx = 360-KICK_LIMIT_TILT1;
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}else{
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}else{
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tilt1 = 0.15;
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tilt1 = 0.15;
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tilt2 = -0.3;
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tilt2 = -0.55;
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limitx = KICK_LIMIT_TILT1;
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}
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}
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}else ((PositionSysCamera*)ps)->setMoveSetpoints(spotx, 0);
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}else ((PositionSysCamera*)ps)->setMoveSetpoints(spotx, 0);
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@ -112,21 +118,23 @@ void PrecisionShooter::spinner(int targetx){
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spinner_tilt += tilt1;
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spinner_tilt += tilt1;
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drive->prepareDrive(0,0,spinner_tilt);
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drive->prepareDrive(0,0,spinner_tilt);
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if(CURRENT_DATA_READ.IMUAngle > 175 && CURRENT_DATA_READ.IMUAngle < 185) {
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if(CURRENT_DATA_READ.IMUAngle > limitx-5 && CURRENT_DATA_READ.IMUAngle < limitx+5) {
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spinner_timer = millis();
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spinner_timer = millis();
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spinner_state=3;
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spinner_state=3;
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}
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}
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}else if(spinner_state == 3){
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}else if(spinner_state == 3){
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roller->speed(roller->MAX);
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roller->speed(roller->MAX);
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drive->prepareDrive(0,0,spinner_tilt);
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drive->prepareDrive(0,0,spinner_tilt);
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if(millis() - spinner_timer > 1000) {
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if(millis() - spinner_timer > 150) {
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spinner_state=4;
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spinner_state=4;
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spinner_tilt = CURRENT_DATA_READ.IMUAngle;
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spinner_tilt = CURRENT_DATA_READ.IMUAngle;
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}
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}
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}else if(spinner_state == 4){
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}else if(spinner_state == 4){
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spinner_tilt += tilt2;
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drive->prepareDrive(0,0,0);
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spinner_tilt = constrain(spinner_tilt, KICK_LIMIT_MIN, KICK_LIMIT_MAX);
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drive->prepareDrive(0,0,spinner_tilt);
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// spinner_tilt += tilt2;
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// spinner_tilt = constrain(spinner_tilt, KICK_LIMIT_MIN, KICK_LIMIT_MAX);
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// drive->prepareDrive(0,0,spinner_tilt);
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if(CURRENT_DATA_READ.IMUAngle >= KICK_LIMIT_MAX || CURRENT_DATA_READ.IMUAngle <= KICK_LIMIT_MIN) roller->speed(roller->MIN);
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if(CURRENT_DATA_READ.IMUAngle >= KICK_LIMIT_MAX || CURRENT_DATA_READ.IMUAngle <= KICK_LIMIT_MIN) roller->speed(roller->MIN);
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}
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}
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