status vector: vector movements should be floats
parent
f39664dcfb
commit
eb9fa12532
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@ -44,7 +44,8 @@ typedef struct data{
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USfr, USsx, USdx, USrr,
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USfr, USsx, USdx, USrr,
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lineOutDir, matePos, role, cam_xb_fixed = 0,
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lineOutDir, matePos, role, cam_xb_fixed = 0,
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cam_xy_fixed = 0, cam_yb_fixed = 0, cam_yy_fixed = 0,
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cam_xy_fixed = 0, cam_yb_fixed = 0, cam_yy_fixed = 0,
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posx, posy, addvx, addvy;
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posx, posy;
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float addvx, addvy;
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Game* game;
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Game* game;
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LineSystem* lineSystem;
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LineSystem* lineSystem;
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PositionSystem* posSystem;
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PositionSystem* posSystem;
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