started writing goalie(), kinda dumb but seems to work
parent
75610d3dde
commit
f3e49b2a7a
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@ -7,13 +7,15 @@
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#include "sensors.h"
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#include "sensors.h"
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#include "vars.h"
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#include "vars.h"
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#include "data_source_bno055.h"
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#include "data_source_bno055.h"
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#include "goalie.h"
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#include "keeper.h"
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class Game{
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class Game{
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public:
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public:
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Game();
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Game();
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void keeper();
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//void keeper();
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void goalie();
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//void goalie();
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void ballBack();
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//void ballBack();
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bool role, attackGoal; //1->goalie 0->keeper, 1->yellow 0->blue
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bool role, attackGoal; //1->goalie 0->keeper, 1->yellow 0->blue
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//~Game();
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//~Game();
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};
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};
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@ -0,0 +1,13 @@
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#pragma once
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#include "game.h"
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class Goalie{
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public:
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Goalie();
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void goalie();
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void ballBack();
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//void rigore(); to be implemented
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};
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@ -0,0 +1,11 @@
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#pragma once
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#include "game.h"
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class Keeper{
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public:
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Keeper();
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void keeper();
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//void keeperGoalie(); to be implemented
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};
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@ -1,4 +1,5 @@
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#include <Arduino.h>
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#include <Arduino.h>
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#pragma once
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#include "data_source_bno055.h"
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#include "data_source_bno055.h"
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#include "data_source_ball.h"
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#include "data_source_ball.h"
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#include "data_source_camera.h"
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#include "data_source_camera.h"
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@ -6,7 +7,6 @@
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#include "motor.h"
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#include "motor.h"
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#include "data_source_controller.h"
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#include "data_source_controller.h"
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#include "drivecontroller.h"
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#include "drivecontroller.h"
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#pragma once
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#include "game.h"
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#include "game.h"
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#ifdef SENSORS_CPP
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#ifdef SENSORS_CPP
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#define extr
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#define extr
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@ -15,6 +15,8 @@
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#endif
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#endif
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class Game;
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class Game;
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class Goalie;
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class Keeper;
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void initSensors();
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void initSensors();
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void updateSensors();
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void updateSensors();
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@ -24,4 +26,7 @@ extr DataSourceCamera* camera;
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//extr DataSource* us;
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//extr DataSource* us;
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extr DataSourceController* usCtrl;
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extr DataSourceController* usCtrl;
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extr DriveController* drive;
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extr DriveController* drive;
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extr Game* game;
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extr Game* game;
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extr Goalie* goalie;
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extr Keeper* keeper;
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19
src/game.cpp
19
src/game.cpp
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@ -4,16 +4,14 @@ Game::Game(){
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}
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}
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void Game::goalie(){
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/* void Game::goalie(){
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compass->readSensor();
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/* //drive->prepareDrive(0, 150, 0);
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//drive->prepareDrive(0, 150, 0);
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digitalWrite(LED_G, HIGH);
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digitalWrite(LED_G, HIGH);
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if(ball->ballSeen){
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if(ball->ballSeen){
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if(ball->angle >= 0 && ball->angle <= 45) drive->drive(0, 75, 0);
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if(ball->angle >= 0 && ball->angle < 45) drive->drive(0, 75, 0);
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//else if(ball->angle <= 45) drive->drive(45, 75, 0);
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else if(ball->angle >= 45 && ball->angle <= 60) drive->drive(45, 75, 0);
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else if(ball->angle > 45 && ball->angle <= 90) drive->drive(90, 75, 0);
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else if(ball->angle > 60 && ball->angle < 90) drive->drive(75, 75, 0);
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//else if(ball->angle <= 135) drive->drive(135, 75, 0);
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else if(ball->angle >= 90 && ball->angle < 135) drive->drive(90, 75, 0);
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else if(ball->angle > 90 && ball->angle <= 180) drive->drive(180, 75, 0);
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} else {
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} else {
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drive->prepareDrive(0, 0, 0);
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drive->prepareDrive(0, 0, 0);
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drive->drive(0, 0, 0);
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drive->drive(0, 0, 0);
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@ -21,7 +19,6 @@ void Game::goalie(){
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}
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}
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void Game::keeper(){
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void Game::keeper(){
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compass->readSensor();
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digitalWrite(LED_Y, HIGH);
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digitalWrite(LED_Y, HIGH);
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drive->prepareDrive(0, 0, 0);
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drive->prepareDrive(0, 0, 0);
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drive->drive(0, 0, 0);
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drive->drive(0, 0, 0);
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@ -29,6 +26,4 @@ void Game::keeper(){
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void ballBack(){
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void ballBack(){
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}
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} */
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@ -0,0 +1,22 @@
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#include "goalie.h"
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Goalie::Goalie(){
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}
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void Goalie::goalie(){
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digitalWrite(LED_G, HIGH);
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if(ball->ballSeen){
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if(ball->angle >= 0 && ball->angle < 45) drive->drive(ball->angle, 75, 0);
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else if(ball->angle >= 45 && ball->angle <= 60) drive->drive(ball->angle, 75, 0);
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else if(ball->angle > 60 && ball->angle < 90) drive->drive(ball->angle, 75, 0);
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else if(ball->angle >= 90 && ball->angle < 135) drive->drive(ball->angle, 75, 0);
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} else {
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drive->prepareDrive(0, 0, 0);
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drive->drive(0, 0, 0);
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}
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}
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void Goalie::ballBack(){
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}
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@ -0,0 +1,15 @@
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#include "keeper.h"
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Keeper::Keeper(){
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}
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void Keeper::keeper(){
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digitalWrite(LED_Y, HIGH);
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drive->prepareDrive(0, 0, 0);
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drive->drive(0, 0, 0);
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}
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/* void Keeper::keeperGoalie(){
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to be implemented
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} */
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10
src/main.cpp
10
src/main.cpp
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@ -12,14 +12,14 @@ void setup() {
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}
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}
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void loop() {
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void loop() {
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//updateSensors();
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updateSensors();
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/*if(millis() % 100 == 0)
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/*if(millis() % 100 == 0)
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DEBUG_PRINT.println(us->getValue());*/
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DEBUG_PRINT.println(us->getValue());*/
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game->role = digitalRead(SWITCH_DX);
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/* game->role = digitalRead(SWITCH_DX);
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game->attackGoal = digitalRead(SWITCH_SX);
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game->attackGoal = digitalRead(SWITCH_SX);
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if(game->role) game->goalie();
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if(game->role) goalie->goalie();
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else game->keeper();
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else keeper->keeper(); */
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//game->goalie();
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goalie->goalie();
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//drive->drivePrepared();
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//drive->drivePrepared();
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//compass->test();
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//compass->test();
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//usCtrl->test();
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//usCtrl->test();
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@ -14,6 +14,8 @@ void initSensors(){
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usCtrl = new DataSourceController(dUs);
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usCtrl = new DataSourceController(dUs);
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game = new Game();
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game = new Game();
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goalie = new Goalie();
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keeper = new Keeper();
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}
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}
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void updateSensors(){
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void updateSensors(){
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