started writing goalie(), kinda dumb but seems to work
parent
75610d3dde
commit
f3e49b2a7a
|
@ -7,13 +7,15 @@
|
|||
#include "sensors.h"
|
||||
#include "vars.h"
|
||||
#include "data_source_bno055.h"
|
||||
#include "goalie.h"
|
||||
#include "keeper.h"
|
||||
|
||||
class Game{
|
||||
public:
|
||||
Game();
|
||||
void keeper();
|
||||
void goalie();
|
||||
void ballBack();
|
||||
//void keeper();
|
||||
//void goalie();
|
||||
//void ballBack();
|
||||
bool role, attackGoal; //1->goalie 0->keeper, 1->yellow 0->blue
|
||||
//~Game();
|
||||
};
|
|
@ -0,0 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "game.h"
|
||||
|
||||
class Goalie{
|
||||
|
||||
public:
|
||||
Goalie();
|
||||
void goalie();
|
||||
void ballBack();
|
||||
//void rigore(); to be implemented
|
||||
|
||||
};
|
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
#include "game.h"
|
||||
|
||||
class Keeper{
|
||||
|
||||
public:
|
||||
Keeper();
|
||||
void keeper();
|
||||
//void keeperGoalie(); to be implemented
|
||||
};
|
|
@ -1,4 +1,5 @@
|
|||
#include <Arduino.h>
|
||||
#pragma once
|
||||
#include "data_source_bno055.h"
|
||||
#include "data_source_ball.h"
|
||||
#include "data_source_camera.h"
|
||||
|
@ -6,7 +7,6 @@
|
|||
#include "motor.h"
|
||||
#include "data_source_controller.h"
|
||||
#include "drivecontroller.h"
|
||||
#pragma once
|
||||
#include "game.h"
|
||||
#ifdef SENSORS_CPP
|
||||
#define extr
|
||||
|
@ -15,6 +15,8 @@
|
|||
#endif
|
||||
|
||||
class Game;
|
||||
class Goalie;
|
||||
class Keeper;
|
||||
void initSensors();
|
||||
void updateSensors();
|
||||
|
||||
|
@ -24,4 +26,7 @@ extr DataSourceCamera* camera;
|
|||
//extr DataSource* us;
|
||||
extr DataSourceController* usCtrl;
|
||||
extr DriveController* drive;
|
||||
|
||||
extr Game* game;
|
||||
extr Goalie* goalie;
|
||||
extr Keeper* keeper;
|
19
src/game.cpp
19
src/game.cpp
|
@ -4,16 +4,14 @@ Game::Game(){
|
|||
|
||||
}
|
||||
|
||||
void Game::goalie(){
|
||||
compass->readSensor();
|
||||
//drive->prepareDrive(0, 150, 0);
|
||||
/* void Game::goalie(){
|
||||
/* //drive->prepareDrive(0, 150, 0);
|
||||
digitalWrite(LED_G, HIGH);
|
||||
if(ball->ballSeen){
|
||||
if(ball->angle >= 0 && ball->angle <= 45) drive->drive(0, 75, 0);
|
||||
//else if(ball->angle <= 45) drive->drive(45, 75, 0);
|
||||
else if(ball->angle > 45 && ball->angle <= 90) drive->drive(90, 75, 0);
|
||||
//else if(ball->angle <= 135) drive->drive(135, 75, 0);
|
||||
else if(ball->angle > 90 && ball->angle <= 180) drive->drive(180, 75, 0);
|
||||
if(ball->angle >= 0 && ball->angle < 45) drive->drive(0, 75, 0);
|
||||
else if(ball->angle >= 45 && ball->angle <= 60) drive->drive(45, 75, 0);
|
||||
else if(ball->angle > 60 && ball->angle < 90) drive->drive(75, 75, 0);
|
||||
else if(ball->angle >= 90 && ball->angle < 135) drive->drive(90, 75, 0);
|
||||
} else {
|
||||
drive->prepareDrive(0, 0, 0);
|
||||
drive->drive(0, 0, 0);
|
||||
|
@ -21,7 +19,6 @@ void Game::goalie(){
|
|||
}
|
||||
|
||||
void Game::keeper(){
|
||||
compass->readSensor();
|
||||
digitalWrite(LED_Y, HIGH);
|
||||
drive->prepareDrive(0, 0, 0);
|
||||
drive->drive(0, 0, 0);
|
||||
|
@ -29,6 +26,4 @@ void Game::keeper(){
|
|||
|
||||
void ballBack(){
|
||||
|
||||
}
|
||||
|
||||
|
||||
} */
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
#include "goalie.h"
|
||||
|
||||
Goalie::Goalie(){
|
||||
|
||||
}
|
||||
|
||||
void Goalie::goalie(){
|
||||
digitalWrite(LED_G, HIGH);
|
||||
if(ball->ballSeen){
|
||||
if(ball->angle >= 0 && ball->angle < 45) drive->drive(ball->angle, 75, 0);
|
||||
else if(ball->angle >= 45 && ball->angle <= 60) drive->drive(ball->angle, 75, 0);
|
||||
else if(ball->angle > 60 && ball->angle < 90) drive->drive(ball->angle, 75, 0);
|
||||
else if(ball->angle >= 90 && ball->angle < 135) drive->drive(ball->angle, 75, 0);
|
||||
} else {
|
||||
drive->prepareDrive(0, 0, 0);
|
||||
drive->drive(0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void Goalie::ballBack(){
|
||||
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
#include "keeper.h"
|
||||
|
||||
Keeper::Keeper(){
|
||||
|
||||
}
|
||||
|
||||
void Keeper::keeper(){
|
||||
digitalWrite(LED_Y, HIGH);
|
||||
drive->prepareDrive(0, 0, 0);
|
||||
drive->drive(0, 0, 0);
|
||||
}
|
||||
|
||||
/* void Keeper::keeperGoalie(){
|
||||
to be implemented
|
||||
} */
|
10
src/main.cpp
10
src/main.cpp
|
@ -12,14 +12,14 @@ void setup() {
|
|||
}
|
||||
|
||||
void loop() {
|
||||
//updateSensors();
|
||||
updateSensors();
|
||||
/*if(millis() % 100 == 0)
|
||||
DEBUG_PRINT.println(us->getValue());*/
|
||||
game->role = digitalRead(SWITCH_DX);
|
||||
/* game->role = digitalRead(SWITCH_DX);
|
||||
game->attackGoal = digitalRead(SWITCH_SX);
|
||||
if(game->role) game->goalie();
|
||||
else game->keeper();
|
||||
//game->goalie();
|
||||
if(game->role) goalie->goalie();
|
||||
else keeper->keeper(); */
|
||||
goalie->goalie();
|
||||
//drive->drivePrepared();
|
||||
//compass->test();
|
||||
//usCtrl->test();
|
||||
|
|
|
@ -14,6 +14,8 @@ void initSensors(){
|
|||
usCtrl = new DataSourceController(dUs);
|
||||
|
||||
game = new Game();
|
||||
goalie = new Goalie();
|
||||
keeper = new Keeper();
|
||||
}
|
||||
|
||||
void updateSensors(){
|
||||
|
|
Loading…
Reference in New Issue