precision shooter: improve spinning kick
parent
827e063155
commit
fc485a021a
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@ -27,8 +27,8 @@ These values need to be subtracted from the coords used in setMoveSetpoints*/
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// #define CAMERA_TRANSLATION_Y 7
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//Robot with roller
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#define CAMERA_TRANSLATION_X 4
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#define CAMERA_TRANSLATION_Y 7
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#define CAMERA_TRANSLATION_X -5
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#define CAMERA_TRANSLATION_Y 0
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class DataSourceCameraConic : public DataSource{
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@ -11,7 +11,10 @@
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#define PS_PLUSANG_VISIONCONE 10
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// There needs to be a little bit of space between the target point and the spot to be in
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#define PS_SPINNER_OVERHEAD 6
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#define PS_SPINNER_OVERHEAD 10
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#define KICK_LIMIT_MAX 315
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#define KICK_LIMIT_MIN 45
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class PrecisionShooter : public Game{
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@ -32,7 +32,7 @@ void PrecisionShooter::init()
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void PrecisionShooter::realPlay()
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{
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if (CURRENT_DATA_READ.ballSeen)
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this->spinner(0);
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this->spinner(5);
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else
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ps->goCenter();
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}
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@ -65,7 +65,7 @@ void PrecisionShooter::spinner(int targetx){
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}
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if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 500) {
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spinner_state++;
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spinner_state=1;
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spinner_flag = false;
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}
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}else if(spinner_state == 1){
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@ -75,27 +75,28 @@ void PrecisionShooter::spinner(int targetx){
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if(targetx > 0) spotx = targetx-PS_SPINNER_OVERHEAD;
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else spotx = targetx+PS_SPINNER_OVERHEAD;
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if(((PositionSysCamera*)ps)->isInTheVicinityOf(spotx, 5)) {
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if(((PositionSysCamera*)ps)->isInTheVicinityOf(spotx, 0)) {
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if( !spinner_flag){
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spinner_flag = true;
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spinner_timer = millis();
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}
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if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 750) {
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spinner_state++;
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if(ballPresence->isInMouth() && spinner_flag && millis() - spinner_timer > 500) {
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spinner_state=2;
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spinner_flag = false;
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spinner_tilt = CURRENT_DATA_READ.IMUAngle;
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}
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if(CURRENT_DATA_READ.posx > targetx){
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tilt1 = -0.075;
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tilt1 = -0.15;
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tilt2 = 0.3;
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}else{
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tilt1 = 0.075;
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tilt1 = 0.15;
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tilt2 = -0.3;
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}
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}else ((PositionSysCamera*)ps)->setMoveSetpoints(spotx, 5);
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}else ((PositionSysCamera*)ps)->setMoveSetpoints(spotx, 0);
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}else if(spinner_state == 2){
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roller->speed(roller->MAX);
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@ -103,21 +104,22 @@ void PrecisionShooter::spinner(int targetx){
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drive->prepareDrive(0,0,spinner_tilt);
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if(CURRENT_DATA_READ.IMUAngle > 175 && CURRENT_DATA_READ.IMUAngle < 185) {
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spinner_state++;
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spinner_tilt = CURRENT_DATA_READ.IMUAngle;
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spinner_timer = millis();
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spinner_state=3;
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}
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}else if(spinner_state == 3){
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roller->speed(roller->MAX);
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if(millis() - spinner_timer > 2000) spinner_state++;
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drive->prepareDrive(0,0,spinner_tilt);
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if(millis() - spinner_timer > 1000) {
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spinner_state=4;
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spinner_tilt = CURRENT_DATA_READ.IMUAngle;
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}
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}else if(spinner_state == 4){
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spinner_tilt += tilt2;
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spinner_tilt = constrain(spinner_tilt, KICK_LIMIT_MIN, KICK_LIMIT_MAX);
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drive->prepareDrive(0,0,spinner_tilt);
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if(CURRENT_DATA_READ.IMUAngle > 215 || CURRENT_DATA_READ.IMUAngle < 125) roller->speed(roller->MIN);
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if(CURRENT_DATA_READ.IMUAngle > 355 || CURRENT_DATA_READ.IMUAngle < 10) spinner_state++;
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if(CURRENT_DATA_READ.IMUAngle >= KICK_LIMIT_MAX || CURRENT_DATA_READ.IMUAngle <= KICK_LIMIT_MIN) roller->speed(roller->MIN);
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}
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}
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/*
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@ -133,7 +135,7 @@ float ball_catch_tilt = 0;
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void PrecisionShooter::catchBall(){
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if(ball->isInFront() && roller->roller_armed) roller->speed(ROLLER_DEFAULT_SPEED);
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if(ball->isInFront() && roller->roller_armed) roller->speed(roller->MAX);
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else roller->speed(roller->MIN);
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if(!ball->isInFront()){
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@ -157,6 +159,8 @@ void PrecisionShooter::catchBall(){
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if(ball_catch_tilt > 180) ball_catch_tilt += 0.15;
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else if(ball_catch_tilt <= 180) ball_catch_tilt -= 0.15;
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drive->prepareDrive(0,0,ball_catch_tilt);
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if(CURRENT_DATA_READ.IMUAngle >= 355 || CURRENT_DATA_READ.IMUAngle <= 5) ball_catch_state = 0;
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}else if(ball_catch_state == 2){
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((PositionSysCamera*)ps)->setMoveSetpoints(CURRENT_DATA_READ.xAtkFix, 0);
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