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#pragma once
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#include "strategy_roles/game.h"
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#define KEEPER_N_POINTS 3
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class Keeper : public Game{
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public:
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Keeper();
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Keeper(LineSystem*, PositionSystem*);
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private:
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void realPlay() override;
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void init() override;
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void keeper();
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int point_spacing, ball_x;
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};
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