26 lines
595 B
C++
26 lines
595 B
C++
#pragma once
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#include "game.h"
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/* #define GOALIE_ATKSPD_LAT 255
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#define GOALIE_ATKSPD_BAK 350
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#define GOALIE_ATKSPD_FRT 345
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#define GOALIE_ATKSPD_STRK 355
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#define GOALIE_ATKDIR_PLUSANG1 20
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#define GOALIE_ATKDIR_PLUSANG2 35
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#define GOALIE_ATKDIR_PLUSANG3 40
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#define GOALIE_ATKDIR_PLUSANGBAK 40
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#define GOALIE_ATKDIR_PLUSANG1_COR 60
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#define GOALIE_ATKDIR_PLUSANG2_COR 70
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#define GOALIE_ATKDIR_PLUSANG3_COR 70 */
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class Goalie{
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public:
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Goalie();
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void goalie();
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void ballBack();
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//void rigore(); to be implemented
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int atk_direction, atk_speed;
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};
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