41 lines
993 B
C++
41 lines
993 B
C++
#pragma once
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#include "strategy_roles/game.h"
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#define KEEPER_ATTACK_DISTANCE 190
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#define KEEPER_ALONE_ATTACK_TIME 5000 //in millis
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#define KEEPER_COMRADE_ATTACK_TIME 3000//in millis
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#define KEEPER_BASE_VEL 320
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#define KEEPER_VEL_MULT 1.4
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#define KEEPER_BALL_BACK_ANGLE 30
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#define KEEPER_ANGLE_SX 265
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#define KEEPER_ANGLE_DX 85
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//POSITION
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#define CENTERGOALPOST_VEL1 220
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#define CENTERGOALPOST_VEL2 220
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#define CENTERGOALPOST_VEL3 220
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#define CENTERGOALPOST_CAM_MIN -40
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#define CENTERGOALPOST_CAM_MAX 40
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#define CENTERGOALPOST_US_MAX 60
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#define CENTERGOALPOST_US_CRITIC 25
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class Keeper : public Game{
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public:
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Keeper();
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Keeper(LineSystem*, PositionSystem*);
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private:
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void realPlay() override;
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void init() override;
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void keeper();
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void centerGoalPostCamera(bool);
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int defSpeed, defDir;
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float angle, angleX, angleY;
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elapsedMillis t, keeperAttackTimer;
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bool keeper_tookTimer, keeper_backToGoalPost;
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};
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