37 lines
882 B
C++
37 lines
882 B
C++
#pragma once
|
|
|
|
#include "sensors/data_source_camera_vshapedmirror.h"
|
|
#include "sensors/sensors.h"
|
|
#include "strategy_roles/game.h"
|
|
|
|
#define TILT_MULT 1.8
|
|
#define TILT_DIST 170
|
|
#define CATCH_DIST 150
|
|
#define GOALIE_ATKSPD_LAT 120 //255
|
|
#define GOALIE_ATKSPD_BAK 120
|
|
#define GOALIE_ATKSPD_FRT 120
|
|
#define GOALIE_ATKSPD_STRK 120
|
|
#define GOALIE_ATKDIR_PLUSANG1 20
|
|
#define GOALIE_ATKDIR_PLUSANG2 35
|
|
#define GOALIE_ATKDIR_PLUSANG3 40
|
|
#define GOALIE_ATKDIR_PLUSANGBAK 40
|
|
#define GOALIE_ATKDIR_PLUSANG1_COR 60
|
|
#define GOALIE_ATKDIR_PLUSANG2_COR 70
|
|
#define GOALIE_ATKDIR_PLUSANG3_COR 70
|
|
|
|
class StrikerTest : public Game{
|
|
|
|
public:
|
|
StrikerTest();
|
|
StrikerTest(LineSystem* ls, PositionSystem* ps);
|
|
|
|
private:
|
|
void realPlay() override;
|
|
void init() override;
|
|
void striker();
|
|
void ballBack();
|
|
|
|
int atk_speed, atk_direction;
|
|
|
|
};
|