30 lines
587 B
C++
30 lines
587 B
C++
#pragma once
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#include "sensors/data_source_camera_vshapedmirror.h"
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#include "sensors/sensors.h"
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#include "strategy_roles/game.h"
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#define STRIKER_ATTACK_DISTANCE 100
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#define STRIKER_PLUSANG 55
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#define STRIKER_PLUSANG_VISIONCONE 10
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class Striker : public Game{
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public:
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Striker();
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Striker(LineSystem* ls, PositionSystem* ps);
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private:
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void realPlay() override;
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void init() override;
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void striker();
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int tilt();
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int atk_speed, atk_direction, atk_tilt;
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float cstorc;
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ComplementaryFilter* filter;
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};
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