34 lines
731 B
C++
34 lines
731 B
C++
#pragma once
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#include "strategy_roles/game.h"
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#include "systems/position/positionsys_camera.h"
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#define KEEPER_3_POINTS
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//#define KEEPER_5_POINTS
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#ifdef KEEPER_3_POINTS
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#define KEEPER_POINT_LEFT -1
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#define KEEPER_POINT_CENTER 0
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#define KEEPER_POINT_RIGHT 1
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#define KEEPER_POINT_LEFT_C CAMERA_GOAL_MIN_X
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#define KEEPER_POINT_CENTER_C CAMERA_GOAL_X
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#define KEEPER_POINT_RIGHT_C CAMERA_GOAL_MAX_X
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#endif
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#define KEEPER_ATTACK_DISTANCE 100
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class Keeper : public Game{
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public:
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Keeper();
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Keeper(LineSystem*, PositionSystem*);
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public:
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bool shouldStrike;
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private:
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void realPlay() override;
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void init() override;
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void keeper();
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int point_spacing, ball_x;
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};
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