SPQR-Team1-2020/include/strategy_roles/precision_shooter.h

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#pragma once
#include "sensors/data_source_camera_vshapedmirror.h"
#include "behaviour_control/complementary_filter.h"
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#include "sensors/sensors.h"
#include "strategy_roles/game.h"
#define PS_ATTACK_DISTANCE 110
#define PS_TILT_STOP_DISTANCE 140
#define PS_PLUSANG 55
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#define PS_PLUSANG_VISIONCONE 10
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// There needs to be a little bit of space between the target point and the spot to be in
#define PS_SPINNER_OVERHEAD 7
#define PS_KICK_LIMIT_TILT1 200
#define PS_KICK_LIMIT_MAX 315
#define PS_KICK_LIMIT_MIN 45
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class PrecisionShooter : public Game{
public:
PrecisionShooter();
PrecisionShooter(LineSystem* ls, PositionSystem* ps);
private:
void realPlay() override;
void init() override;
void catchBall();
void spinner(int);
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int tilt();
private:
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int atk_speed, atk_direction, atk_tilt;
float cstorc;
bool gotta_tilt;
ComplementaryFilter* ballAngleFilter;
float tilt1 = 0;
float tilt2 = 0;
int spinner_state = 0;
bool spinner_flag = false;
unsigned long spinner_timer = 0;
float spinner_tilt = 0;
int ball_catch_state = 0;
bool ball_catch_flag = false;
unsigned long ball_catch_timer = 0;
float ball_catch_tilt = 0;
int limitx = 0;
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};