new goalie c:
parent
13134cac99
commit
05399d8557
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@ -10,5 +10,5 @@ class DataSourceBall : public DataSource{
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int angle, distance;
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int angle, distance;
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bool ballSeen;
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bool ballSeen;
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int plusang, dir, degrees2,b;
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int dir, degrees2,b;
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};
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};
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@ -25,7 +25,7 @@ class Goalie : public Game{
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private:
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private:
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void realPlay() override;
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void realPlay() override;
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void init() override;
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void init() override;
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void goalie();
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void goalie(int);
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void ballBack();
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void ballBack();
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void storcimentoPorta();
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void storcimentoPorta();
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@ -15,7 +15,7 @@ void DataSourceCamera :: readSensor(){
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end=true;
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end=true;
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start=false;
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start=false;
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data_received=false;
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data_received=false;
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if(count==3 && start==true) {
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if(count=4 && start==true) {
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data_received=true;
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data_received=true;
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true_xb = xb;
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true_xb = xb;
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true_yb = yb;
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true_yb = yb;
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@ -25,8 +25,8 @@ void DataSourceCamera :: readSensor(){
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}else{
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}else{
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if(start==true){
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if(start==true){
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if (count==0) xb=value;
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if (count==0) xb=value;
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else if (count==1) xy=value;
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else if (count==1) yb=value;
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else if (count==2) yb=value;
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else if (count==2) xy=value;
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else if (count==3) yy=value;
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else if (count==3) yy=value;
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count++;
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count++;
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}
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}
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@ -17,22 +17,25 @@ void Goalie::init(){
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}
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}
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void Goalie::realPlay(){
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void Goalie::realPlay(){
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if(ball->ballSeen) this->goalie();
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if(ball->ballSeen) this->goalie(50);
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else drive->prepareDrive(0,0,0);
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else drive->prepareDrive(0,0,0);
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}
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}
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void Goalie::goalie() {
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void Goalie::goalie(int plusang) {
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if(ball->angle > 340 || ball->angle < 20) ball->plusang -= 20;
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if(ball->distance < 185) drive->prepareDrive(ball->angle, 350, 0);
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else{
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if(ball->angle > 340 || ball->angle < 20) plusang -= 20;
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if(ball->angle > 180) ball->degrees2 = ball->angle - 360;
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if(ball->angle > 180) ball->degrees2 = ball->angle - 360;
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else ball->degrees2 = ball->angle;
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else ball->degrees2 = ball->angle;
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if(ball->degrees2 > 0) ball->dir = ball->angle + ball->plusang; //45 con 8 ruote
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if(ball->degrees2 > 0) ball->dir = ball->angle + plusang; //45 con 8 ruote
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else ball->dir = ball->angle - ball->plusang; //45 con 8 ruote
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else ball->dir = ball->angle - plusang; //45 con 8 ruote
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if(ball->dir < 0) ball->dir = ball->dir + 360;
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if(ball->dir < 0) ball->dir = ball->dir + 360;
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else ball->dir = ball->dir;
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else ball->dir = ball->dir;
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ball->b = ball->dir;
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ball->b = ball->dir;
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drive->prepareDrive(ball->dir, 300, 0);
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drive->prepareDrive(ball->dir, 300, 0);
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}
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/* drive->speed = 300;
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/* drive->speed = 300;
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drive->dir = drive->dir; */
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drive->dir = drive->dir; */
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/* if(ball->angle >= 350 || ball->angle <= 10) {
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/* if(ball->angle >= 350 || ball->angle <= 10) {
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@ -87,7 +90,7 @@ void Goalie::storcimentoPorta() {
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void Goalie::ballBack() {
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void Goalie::ballBack() {
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if(ball->distance > 130) ball->plusang = GOALIE_ATKDIR_PLUSANGBAK;
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/* if(ball->distance > 130) ball->plusang = GOALIE_ATKDIR_PLUSANGBAK;
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else ball->plusang = 0;
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else ball->plusang = 0;
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if(ball->angle > 180) ball->degrees2 = ball->angle - 360;
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if(ball->angle > 180) ball->degrees2 = ball->angle - 360;
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@ -96,5 +99,5 @@ void Goalie::ballBack() {
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else ball->dir = ball->angle - ball->plusang; //45 con 8 ruote
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else ball->dir = ball->angle - ball->plusang; //45 con 8 ruote
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if(ball->dir < 0) ball->dir = ball->dir + 360;
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if(ball->dir < 0) ball->dir = ball->dir + 360;
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else ball->dir = ball->dir;
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else ball->dir = ball->dir;
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atk_direction = ball->dir;
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atk_direction = ball->dir; */
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}
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}
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10
src/main.cpp
10
src/main.cpp
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@ -16,11 +16,13 @@ void setup() {
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void loop() {
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void loop() {
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updateSensors();
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updateSensors();
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camera->test();
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//camera->test();
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/*
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goalie->play(role==1);
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goalie->play(role==1);
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keeper->play(role==0); */
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keeper->play(role==0);
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ball->test();
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// Last thing to do: movement
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// Last thing to do: movement
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/* drive->drivePrepared(); */
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drive->drivePrepared();
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}
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}
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