strange behaviour. started zenhub for this repo.

code_midgen
u-siri-ous 2019-12-05 13:31:21 +01:00
parent 5a0701f09e
commit 23794ebc2d
3 changed files with 39 additions and 122 deletions

View File

@ -2,7 +2,7 @@
#include "game.h"
#define GOALIE_ATKSPD_LAT 255
/* #define GOALIE_ATKSPD_LAT 255
#define GOALIE_ATKSPD_BAK 350
#define GOALIE_ATKSPD_FRT 345
#define GOALIE_ATKSPD_STRK 355
@ -12,24 +12,14 @@
#define GOALIE_ATKDIR_PLUSANGBAK 40
#define GOALIE_ATKDIR_PLUSANG1_COR 60
#define GOALIE_ATKDIR_PLUSANG2_COR 70
#define GOALIE_ATKDIR_PLUSANG3_COR 70
#define GOALIE_ATKDIR_PLUSANG3_COR 70 */
class Goalie{
public:
Goalie();
void goalie();
void palla_dietro();
void palla_dietroP();
void storcimentoPorta();
void storcimentoPorta2();
void storcimentoZone();
void storcimentoPortaIncr();
void leaveMeAlone();
void ballBack();
int atk_direction, atk_speed;
/* Goalie();
void goalie();
void ballBack(); */
//void rigore(); to be implemented
int atk_direction, atk_speed;
};

View File

@ -1,93 +1,22 @@
#include "goalie.h"
/* Goalie::Goalie(){
digitalWrite(LED_Y, LOW);
} */
Goalie::Goalie(){ }
/* void Goalie::goalie(){
digitalWrite(LED_Y, LOW);
if(ball->angle >= 350 || ball->angle <= 10) {
if(ball->distance > 190) atk_direction = 0;
else atk_direction = ball->angle;
atk_speed = GOALIE_ATKSPD_FRT;
}
if(ball->angle >= 90 && ball->angle <= 270) {
ballBack();
atk_speed = GOALIE_ATKSPD_BAK;
}
if(digitalRead(SWITCH_DX) == 1) {
if(ball->angle > 10 && ball->angle < 30) {
atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG1;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle >= 30 && ball->angle < 45) {
atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG2;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle >= 45 && ball->angle < 90) {
atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG3;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 270 && ball->angle <= 315) {
atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG3_COR;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 315 && ball->angle <= 330) {
atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG2_COR;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 330 && ball->angle < 350) {
atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG1_COR;
atk_speed = GOALIE_ATKSPD_LAT;
}
} else {
if(ball->angle > 10 && ball->angle < 30) {
atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG1_COR;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle >= 30 && ball->angle < 45) {
atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG2_COR;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle >= 45 && ball->angle < 90) {
atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG3_COR;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 270 && ball->angle <= 315) {
atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG3;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 315 && ball->angle <= 330) {
atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG2;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 330 && ball->angle < 350) {
atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG1;
atk_speed = GOALIE_ATKSPD_LAT;
}
}
if((ball->angle >= 330 || ball->angle <= 30) && ball->distance > 190) { //storcimento
atk_speed = GOALIE_ATKSPD_STRK; //dove i gigahertz hanno fallito
drive->prepareDrive(atk_direction, atk_speed, 0);
}
else drive->prepareDrive(atk_direction, atk_speed, 0);
/* siria digitalWrite(LED_G, HIGH);
void Goalie::goalie(){
digitalWrite(LED_G, HIGH);
if(ball->ballSeen){
if(ball->angle >= 0 && ball->angle < 45) drive->drive(ball->angle, 75, 0);
else if(ball->angle >= 45 && ball->angle <= 60) drive->drive(ball->angle, 75, 0);
if(ball->angle >= 0 && ball->angle < 45) drive->drive(0, 75, 0);
/* else if(ball->angle >= 45 && ball->angle <= 60) drive->drive(ball->angle, 75, 0);
else if(ball->angle > 60 && ball->angle < 90) drive->drive(ball->angle, 75, 0);
else if(ball->angle >= 90 && ball->angle < 135) drive->drive(ball->angle, 75, 0);
else if(ball->angle >= 90 && ball->angle < 135) drive->drive(ball->angle, 75, 0); */
} else {
drive->prepareDrive(0, 0, 0);
drive->drive(0, 0, 0);
} */
}
}
void Goalie::ballBack(){
int ballangle2;
/* old int ballangle2;
int dir;
int plusang;
@ -100,5 +29,5 @@ void Goalie::ballBack(){
else dir = ball->angle - plusang; //45 con 8 ruote
if(dir < 0) dir = dir + 360;
else dir = dir;
atk_direction = dir;
atk_direction = dir; */
}

View File

@ -1,8 +1,29 @@
#include <Arduino.h>
#include "game.h"
#include "goalie.h"
void setup() {
delay(500);
DEBUG.begin(9600);
initSensors();
delay(2000);
}
void loop() {
updateSensors();
/* Trial trial;
trial.trial(); */
//drive->prepareDrive(0,0,0);
linesCtrl->update();
goalie->goalie();
//drive->drivePrepared();
}
/*old function trial
class Trial{
public:
void trial(){
@ -76,28 +97,5 @@ class Trial{
else drive->prepareDrive(goalie->atk_direction, goalie->atk_speed, 0);
}
};
}; */
void setup() {
delay(500);
DEBUG.begin(9600);
initSensors();
delay(2000);
}
void loop() {
updateSensors();
Trial trial;
trial.trial();
//drive->prepareDrive(0,0,0);
//linesCtrl->update();
//drive->prepareDrive(0,0,0);
linesCtrl->update();
drive->drivePrepared();
}