recycle striker strategy from last year code
bad translation, goalie is actually a strikercode_midgen
parent
0f913d8ad1
commit
304610e2e2
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@ -7,7 +7,7 @@
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#define TILT_MULT 1.8
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#define TILT_DIST 180
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#define CATCH_DIST 150
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#define GOALIE_ATKSPD_LAT 255
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#define GOALIE_ATKSPD_LAT 320 //255
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#define GOALIE_ATKSPD_BAK 350
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#define GOALIE_ATKSPD_FRT 345
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#define GOALIE_ATKSPD_STRK 355
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@ -28,7 +28,7 @@ class Goalie : public Game, public PositionSysZone{
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private:
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void realPlay() override;
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void init() override;
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void goalie(int);
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void goalie();
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void ballBack();
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void storcimentoPorta();
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@ -22,37 +22,75 @@ void Goalie::init(){
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}
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void Goalie::realPlay(){
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if(ball->ballSeen) this->goalie(50);
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if(ball->ballSeen) this->goalie();
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else ((PositionSysCamera*)ps)->goCenter();
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}
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int dir, degrees2;
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void Goalie::goalie(int plusang) {
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if(ball->distance < CATCH_DIST) drive->prepareDrive(ball->angle, 350, 0);
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else{
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/* if(ball->angle > 345 || ball->angle < 15) plusang *= 0.15;
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FRONT */
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if (ball->angle > 345 && ball->angle < 15) plusang *= 0.15;
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if(ball->angle > 180) degrees2 = ball->angle - 360;
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else degrees2 = ball->angle;
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if(degrees2 > 0) dir = ball->angle + plusang; //45 con 8 ruote
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else dir = ball->angle - plusang; //45 con 8 ruote
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if(dir < 0) dir = dir + 360;
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else dir = dir;
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storcimentoPorta();
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if(ball->distance > TILT_DIST && (ball->angle > 340 || ball->angle < 20)){
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plusang -= 20;
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drive->prepareDrive(dir, 350, cstorc);
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} else {
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drive->prepareDrive(dir, 350, 0);
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cstorc = 0;
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}
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void Goalie::goalie() {
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if(ball->angle>= 350 || ball->angle<= 20) {
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if(ball->distance > 190) atk_direction = 0;
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else atk_direction = ball->angle;
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atk_speed = GOALIE_ATKSPD_FRT;
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}
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if(ball->angle>= 90 && ball->angle<= 270) {
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ballBack();
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atk_speed = GOALIE_ATKSPD_BAK;
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}
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if(ball->angle> 10 && ball->angle< 30) {
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atk_direction = ball->angle+ GOALIE_ATKDIR_PLUSANG1;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle>= 30 && ball->angle< 45) {
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atk_direction = ball->angle+ GOALIE_ATKDIR_PLUSANG2;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle>= 45 && ball->angle< 90) {
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atk_direction = ball->angle+ GOALIE_ATKDIR_PLUSANG3;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle> 270 && ball->angle<= 315) {
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atk_direction = ball->angle- GOALIE_ATKDIR_PLUSANG3_COR;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle> 315 && ball->angle<= 330) {
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atk_direction = ball->angle- GOALIE_ATKDIR_PLUSANG2_COR;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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if(ball->angle> 330 && ball->angle< 350) {
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atk_direction = ball->angle- GOALIE_ATKDIR_PLUSANG1_COR;
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atk_speed = GOALIE_ATKSPD_LAT;
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}
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// if((ball->angle>= 330 || ball->angle<= 30) && ball->distance > 190) { //storcimento
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// atk_speed = GOALIE_ATKSPD_STRK; //dove i gigahertz hanno fallito
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// drive->prepareDrive(atk_direction, atk_speed, cstorc);
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// }
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// else
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drive->prepareDrive(atk_direction, 100);
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}
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void Goalie::ballBack() {
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int ball_degrees2;
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int dir;
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int plusang;
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if(ball->distance > 130) plusang = GOALIE_ATKDIR_PLUSANGBAK;
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else plusang = 0;
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if(ball->angle> 180) ball_degrees2 = ball->angle- 360;
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else ball_degrees2 = ball->angle;
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if(ball_degrees2 > 0) dir = ball->angle+ plusang; //45 con 8 ruote
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else dir = ball->angle- plusang; //45 con 8 ruote
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if(dir < 0) dir = dir + 360;
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else dir = dir;
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atk_direction = dir;
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}
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void Goalie::storcimentoPorta() {
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if (CURRENT_DATA_READ.angleAtkFix >= 5 && CURRENT_DATA_READ.angleAtkFix <= 60) cstorc+=9;
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else if (CURRENT_DATA_READ.angleAtkFix <= 355 && CURRENT_DATA_READ.angleAtkFix >= 210) cstorc-=9;
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