SPQR-Team1-2020/include/strategy_roles/striker_test.h

37 lines
882 B
C++

#pragma once
#include "sensors/data_source_camera_vshapedmirror.h"
#include "sensors/sensors.h"
#include "strategy_roles/game.h"
#define TILT_MULT 1.8
#define TILT_DIST 170
#define CATCH_DIST 150
#define GOALIE_ATKSPD_LAT 120 //255
#define GOALIE_ATKSPD_BAK 120
#define GOALIE_ATKSPD_FRT 120
#define GOALIE_ATKSPD_STRK 120
#define GOALIE_ATKDIR_PLUSANG1 20
#define GOALIE_ATKDIR_PLUSANG2 35
#define GOALIE_ATKDIR_PLUSANG3 40
#define GOALIE_ATKDIR_PLUSANGBAK 40
#define GOALIE_ATKDIR_PLUSANG1_COR 60
#define GOALIE_ATKDIR_PLUSANG2_COR 70
#define GOALIE_ATKDIR_PLUSANG3_COR 70
class StrikerTest : public Game{
public:
StrikerTest();
StrikerTest(LineSystem* ls, PositionSystem* ps);
private:
void realPlay() override;
void init() override;
void striker();
void ballBack();
int atk_speed, atk_direction;
};