SPQR-Team1-2020/lib/Adafruit_BNO055/utility/vector.h

228 lines
4.8 KiB
C++
Executable File

/*
Inertial Measurement Unit Maths Library
Copyright (C) 2013-2014 Samuel Cowen
www.camelsoftware.com
Bug fixes and cleanups by Gé Vissers (gvissers@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IMUMATH_VECTOR_HPP
#define IMUMATH_VECTOR_HPP
#include <string.h>
#include <stdint.h>
#include <math.h>
namespace imu
{
template <uint8_t N> class Vector
{
public:
Vector()
{
memset(p_vec, 0, sizeof(double)*N);
}
Vector(double a)
{
memset(p_vec, 0, sizeof(double)*N);
p_vec[0] = a;
}
Vector(double a, double b)
{
memset(p_vec, 0, sizeof(double)*N);
p_vec[0] = a;
p_vec[1] = b;
}
Vector(double a, double b, double c)
{
memset(p_vec, 0, sizeof(double)*N);
p_vec[0] = a;
p_vec[1] = b;
p_vec[2] = c;
}
Vector(double a, double b, double c, double d)
{
memset(p_vec, 0, sizeof(double)*N);
p_vec[0] = a;
p_vec[1] = b;
p_vec[2] = c;
p_vec[3] = d;
}
Vector(const Vector<N> &v)
{
for (int x = 0; x < N; x++)
p_vec[x] = v.p_vec[x];
}
~Vector()
{
}
uint8_t n() { return N; }
double magnitude() const
{
double res = 0;
for (int i = 0; i < N; i++)
res += p_vec[i] * p_vec[i];
return sqrt(res);
}
void normalize()
{
double mag = magnitude();
if (isnan(mag) || mag == 0.0)
return;
for (int i = 0; i < N; i++)
p_vec[i] /= mag;
}
double dot(const Vector& v) const
{
double ret = 0;
for (int i = 0; i < N; i++)
ret += p_vec[i] * v.p_vec[i];
return ret;
}
// The cross product is only valid for vectors with 3 dimensions,
// with the exception of higher dimensional stuff that is beyond
// the intended scope of this library.
// Only a definition for N==3 is given below this class, using
// cross() with another value for N will result in a link error.
Vector cross(const Vector& v) const;
Vector scale(double scalar) const
{
Vector ret;
for(int i = 0; i < N; i++)
ret.p_vec[i] = p_vec[i] * scalar;
return ret;
}
Vector invert() const
{
Vector ret;
for(int i = 0; i < N; i++)
ret.p_vec[i] = -p_vec[i];
return ret;
}
Vector& operator=(const Vector& v)
{
for (int x = 0; x < N; x++ )
p_vec[x] = v.p_vec[x];
return *this;
}
double& operator [](int n)
{
return p_vec[n];
}
double operator [](int n) const
{
return p_vec[n];
}
double& operator ()(int n)
{
return p_vec[n];
}
double operator ()(int n) const
{
return p_vec[n];
}
Vector operator+(const Vector& v) const
{
Vector ret;
for(int i = 0; i < N; i++)
ret.p_vec[i] = p_vec[i] + v.p_vec[i];
return ret;
}
Vector operator-(const Vector& v) const
{
Vector ret;
for(int i = 0; i < N; i++)
ret.p_vec[i] = p_vec[i] - v.p_vec[i];
return ret;
}
Vector operator * (double scalar) const
{
return scale(scalar);
}
Vector operator / (double scalar) const
{
Vector ret;
for(int i = 0; i < N; i++)
ret.p_vec[i] = p_vec[i] / scalar;
return ret;
}
void toDegrees()
{
for(int i = 0; i < N; i++)
p_vec[i] *= 57.2957795131; //180/pi
}
void toRadians()
{
for(int i = 0; i < N; i++)
p_vec[i] *= 0.01745329251; //pi/180
}
double& x() { return p_vec[0]; }
double& y() { return p_vec[1]; }
double& z() { return p_vec[2]; }
double x() const { return p_vec[0]; }
double y() const { return p_vec[1]; }
double z() const { return p_vec[2]; }
private:
double p_vec[N];
};
template <>
inline Vector<3> Vector<3>::cross(const Vector& v) const
{
return Vector(
p_vec[1] * v.p_vec[2] - p_vec[2] * v.p_vec[1],
p_vec[2] * v.p_vec[0] - p_vec[0] * v.p_vec[2],
p_vec[0] * v.p_vec[1] - p_vec[1] * v.p_vec[0]
);
}
} // namespace
#endif