SPQR-Team1-2020/include/strategy_roles/striker.h

40 lines
950 B
C++

#pragma once
#include "sensors/data_source_camera_vshapedmirror.h"
#include "sensors/sensors.h"
#include "strategy_roles/game.h"
#define TILT_MULT 1.8
#define TILT_DIST 170
#define CATCH_DIST 150
#define GOALIE_ATKSPD_LAT 320 //255
#define GOALIE_ATKSPD_BAK 350
#define GOALIE_ATKSPD_FRT 345
#define GOALIE_ATKSPD_STRK 355
#define GOALIE_ATKDIR_PLUSANG1 20
#define GOALIE_ATKDIR_PLUSANG2 35
#define GOALIE_ATKDIR_PLUSANG3 40
#define GOALIE_ATKDIR_PLUSANGBAK 40
#define GOALIE_ATKDIR_PLUSANG1_COR 60
#define GOALIE_ATKDIR_PLUSANG2_COR 70
#define GOALIE_ATKDIR_PLUSANG3_COR 70
class Striker : public Game, public PositionSysZone{
public:
Striker();
Striker(LineSystem* ls, PositionSystem* ps);
private:
void realPlay() override;
void init() override;
void striker();
void ballBack();
void storcimentoPorta();
int atk_speed, atk_direction;
float cstorc;
};