a-maze-ing/source/control.c

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#include "control.h"
#include "player.h"
#include "vars.h"
#include "hud.h"
#include <grrlib.h>
#include <wiiuse/wpad.h>
// Needed for gettime and ticks_to_millisecs
#include <ogc/lwp_watchdog.h>
void updateControls(){
/*WIIMOTE INTENDED TO BE HELD HORIZONTALLY, WITH NUNCHUK PORT IN THE RIGHT HAND*/
updatePlayingPlayers();
for(int i = 0; i < 4; i++){
if(pPlaying[i]){
wpadHD[i][0] = WPAD_ButtonsHeld(i);
wpadHD[i][1] = WPAD_ButtonsHeld(i);
if((wpadHD[i][0] & WPAD_BUTTON_RIGHT) && getCurrentTime() - MOVE_TOFFSET >= pMoveCounter[i]) {
//Go Up
if(pPos[i][1] - 1 > 0 && todraw[ pPos[i][0] ][ pPos[i][1]-1 ] != 1){
pPos[i][1]--;
pMoveCounter[i] = getCurrentTime();
}
}
if(wpadHD[i][0] & WPAD_BUTTON_DOWN && getCurrentTime() - MOVE_TOFFSET >= pMoveCounter[i]) {
//Go Right
if(pPos[i][0] + 1 < w_GRID && todraw[ pPos[i][0]+1 ][ pPos[i][1] ] != 1) {
pPos[i][0]++;
pMoveCounter[i] = getCurrentTime();
}
}
if(wpadHD[i][0] & WPAD_BUTTON_LEFT && getCurrentTime() - MOVE_TOFFSET >= pMoveCounter[i]) {
//Go Down
if(pPos[i][1] + 1 < h_GRID && todraw[ pPos[i][0] ][ pPos[i][1]+1 ] != 1) {
pPos[i][1]++;
pMoveCounter[i] = getCurrentTime();
}
}
if(wpadHD[i][0] & WPAD_BUTTON_UP && getCurrentTime() - MOVE_TOFFSET >= pMoveCounter[i]) {
//Go Left
if(pPos[i][0] - 1 > 0 && todraw[ pPos[i][0]-1 ][ pPos[i][1] ] != 1) {
pPos[i][0]--;
pMoveCounter[i] = getCurrentTime();
}
}
}
}
}
void updatePlayingPlayers(){
for(int i = 0; i < 4; i++){
wpadHD[i][0] = WPAD_ButtonsHeld(i);
wpadHD[i][1] = WPAD_ButtonsHeld(i);
if(!pPlaying[i] && wpadHD[i][0] & WPAD_BUTTON_PLUS) {
if(pPlaying[i]) pPlaying[i] = showLeaveMenu(i);
else pPlaying[i] = true;
}
}
}
u32 getCurrentTime(){
return ticks_to_millisecs(gettime());
}
void quitGame(){
}