a-maze-ing/source/hud.c

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#include "vars.h"
#include "hud.h"
#include "player.h"
#include <grrlib.h>
#include <grrlib/GRRLIB_private.h>
#include <wiiuse/wpad.h>
#include "gfx/BMfont5.h"
#include "gfx/BMfont3.h"
#include "gfx/BMfont3.c"
void initFonts(){
tex_BMfont5 = GRRLIB_LoadTexture(BMfont5);
GRRLIB_InitTileSet(tex_BMfont5, 8, 16, 0);
tex_BMfont3 = GRRLIB_LoadTexture(BMfont3);
GRRLIB_InitTileSet(tex_BMfont3, 16, 16, 16);
}
void showScores(){
for(int i = 0; i < 4; i++){
int x, y;
switch(i){
case 0:
x = HUD_P_XOFF;
y = HUD_P_YOFF;
break;
case 1:
x = HUD_P_XOFF;
y = HUD_P_YOFF * 3;
break;
case 2:
x = M_XOFF + MWIDTH;
y = HUD_P_YOFF;
break;
case 3:
x = M_XOFF + MWIDTH;
y = HUD_P_YOFF * 3;
break;
}
if(i > 1) x -= PHD_OFFSET;
if(pPlaying[i]){
GRRLIB_Printf(x, y, tex_BMfont5, GRRLIB_LIME, 1, "G%d: %d", i+1, pScores[i]);
}else{
GRRLIB_Printf(x, y, tex_BMfont5, GRRLIB_LIME, 1, "G%d:N.P.", i);
}
if(nPlayersPlaying() < 4){
GRRLIB_Printf(MWIDTH / 2, 20, tex_BMfont5, GRRLIB_AQUA, 1, "Press + enter the game");
}
GRRLIB_Printf(M_XOFF / 2, SHEIGHT-23, tex_BMfont5, GRRLIB_AQUA, 1, "In-Game Players: Press + to exit the game |-| Home button to homebrew");
}
}
// Return true if the player has decided to leave
bool showLeaveMenu(int player){
u32 wdown = 0;
GRRLIB_Printf(MWIDTH / 2, 20, tex_BMfont5, GRRLIB_AQUA, 1, "Press + enter the game");
while(1){
wdown = WPAD_ButtonsDown(player);
//leaving
if(wdown & WPAD_BUTTON_PLUS) return false;
//not leaving
if(wdown & WPAD_BUTTON_MINUS) return true;
}
}
void showPlayerNames(){
}