71 lines
1.9 KiB
C
71 lines
1.9 KiB
C
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#include "vars.h"
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#include "hud.h"
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#include "player.h"
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#include <grrlib.h>
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#include <grrlib/GRRLIB_private.h>
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#include <wiiuse/wpad.h>
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#include "gfx/BMfont5.h"
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#include "gfx/BMfont3.h"
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#include "gfx/BMfont3.c"
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void initFonts(){
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tex_BMfont5 = GRRLIB_LoadTexture(BMfont5);
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GRRLIB_InitTileSet(tex_BMfont5, 8, 16, 0);
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tex_BMfont3 = GRRLIB_LoadTexture(BMfont3);
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GRRLIB_InitTileSet(tex_BMfont3, 16, 16, 16);
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}
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void showScores(){
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for(int i = 0; i < 4; i++){
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int x, y;
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switch(i){
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case 0:
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x = HUD_P_XOFF;
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y = HUD_P_YOFF;
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break;
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case 1:
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x = HUD_P_XOFF;
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y = HUD_P_YOFF * 3;
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break;
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case 2:
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x = M_XOFF + MWIDTH;
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y = HUD_P_YOFF;
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break;
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case 3:
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x = M_XOFF + MWIDTH;
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y = HUD_P_YOFF * 3;
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break;
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}
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if(i > 1) x -= PHD_OFFSET;
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if(pPlaying[i]){
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GRRLIB_Printf(x, y, tex_BMfont5, GRRLIB_LIME, 1, "G%d: %d", i+1, pScores[i]);
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}else{
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GRRLIB_Printf(x, y, tex_BMfont5, GRRLIB_LIME, 1, "G%d:N.P.", i);
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}
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if(nPlayersPlaying() < 4){
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GRRLIB_Printf(MWIDTH / 2, 20, tex_BMfont5, GRRLIB_AQUA, 1, "Press + enter the game");
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}
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GRRLIB_Printf(M_XOFF / 2, SHEIGHT-23, tex_BMfont5, GRRLIB_AQUA, 1, "In-Game Players: Press + to exit the game |-| Home button to homebrew");
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}
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}
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// Return true if the player has decided to leave
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bool showLeaveMenu(int player){
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u32 wdown = 0;
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GRRLIB_Printf(MWIDTH / 2, 20, tex_BMfont5, GRRLIB_AQUA, 1, "Press + enter the game");
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while(1){
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wdown = WPAD_ButtonsDown(player);
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//leaving
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if(wdown & WPAD_BUTTON_PLUS) return false;
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//not leaving
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if(wdown & WPAD_BUTTON_MINUS) return true;
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}
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}
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void showPlayerNames(){
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}
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