75 lines
1.7 KiB
C
75 lines
1.7 KiB
C
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/*===========================================
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GRRLIB (GX Version)
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- Template Code -
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Minimum Code To Use GRRLIB
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============================================*/
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#include <grrlib.h>
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#include <wiiuse/wpad.h>
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#include <stdlib.h>
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#include <math.h>
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#include <stdbool.h>
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#include <time.h>
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#include "maze.h"
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#include "vars.h"
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#include "control.h"
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#include "player.h"
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#include "hud.h"
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void draw();
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void update();
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u32 t = 0;
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int main(int argc, char **argv) {
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// Initialise the Graphics & Video subsystem
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GRRLIB_Init();
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// Initialise the Wiimotes
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WPAD_Init();
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initVars();
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initMazeGrid();
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initFonts();
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firstSetupPlayers(1);
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startNewLevel();
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// Loop forever
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while(1) {
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WPAD_ScanPads(); // Scan the Wiimotes
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// If [HOME] was pressed on the first Wiimote, break out of the loop
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME && WPAD_ButtonsDown(1) & WPAD_BUTTON_HOME &&
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WPAD_ButtonsDown(2) & WPAD_BUTTON_HOME && WPAD_ButtonsDown(3) & WPAD_BUTTON_HOME) break;
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update();
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draw();
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// Render the frame buffer to the TV
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GRRLIB_Render();
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}
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GRRLIB_FreeTexture(tex_BMfont3);
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GRRLIB_FreeTexture(tex_BMfont5);
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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exit(0); // Use exit() to exit a program, do not use 'return' from main()
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}
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void draw(){
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// Clear the screen
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GRRLIB_FillScreen(GRRLIB_BLACK);
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showMaze();
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showPlayer();
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showScores();
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}
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void update(){
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updateControls();
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updatePlayers();
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}
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