Local game: Introducing PowerUps. Same movement type for keyboard and mobile players
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 28 KiB |
|
@ -90,14 +90,7 @@ task run(type: Exec) {
|
|||
}
|
||||
|
||||
dependencies {
|
||||
implementation files('/home/emamaker/github/amazeing/gdx/lib/kryonet-2.21-all.jar')
|
||||
<<<<<<< HEAD
|
||||
implementation files('/srv/nfs/home/github/amazeing/gdx/lib/kryonet-2.21-all.jar')
|
||||
}
|
||||
|
||||
|
||||
=======
|
||||
implementation files('/home/emamaker/github/amazeing/gdx/lib/kryonet-2.21-all.jar')
|
||||
}
|
||||
|
||||
>>>>>>> 98d66880a8d39751df9c3f47d8728c913b0851c6
|
||||
eclipse.project.name = appName + "-android"
|
||||
|
|
27
build.gradle
|
@ -49,18 +49,11 @@ project(":desktop") {
|
|||
api "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||
api "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-desktop"
|
||||
<<<<<<< HEAD
|
||||
api "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||
api "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-controllers-desktop:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-controllers-platform:$gdxVersion:natives-desktop"
|
||||
api "de.tomgrill.gdxdialogs:gdx-dialogs-desktop:1.2.5"
|
||||
=======
|
||||
api "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-controllers-desktop:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-controllers-platform:$gdxVersion:natives-desktop"
|
||||
api "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||
>>>>>>> 98d66880a8d39751df9c3f47d8728c913b0851c6
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -84,27 +77,17 @@ project(":android") {
|
|||
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-arm64-v8a"
|
||||
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-x86"
|
||||
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-x86_64"
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
api "com.badlogicgames.ashley:ashley:$ashleyVersion"
|
||||
api "com.badlogicgames.gdx:gdx-ai:$aiVersion"
|
||||
api "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion"
|
||||
>>>>>>> 98d66880a8d39751df9c3f47d8728c913b0851c6
|
||||
api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
|
||||
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
|
||||
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
|
||||
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-arm64-v8a"
|
||||
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
|
||||
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86_64"
|
||||
<<<<<<< HEAD
|
||||
api "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-ai:$aiVersion"
|
||||
api "com.badlogicgames.ashley:ashley:$ashleyVersion"
|
||||
api "de.tomgrill.gdxdialogs:gdx-dialogs-android:1.2.5"
|
||||
=======
|
||||
>>>>>>> 98d66880a8d39751df9c3f47d8728c913b0851c6
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -122,10 +105,7 @@ project(":ios") {
|
|||
api "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
|
||||
api "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-ios"
|
||||
api "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios"
|
||||
<<<<<<< HEAD
|
||||
api "de.tomgrill.gdxdialogs:gdx-dialogs-ios:1.2.5"
|
||||
=======
|
||||
>>>>>>> 98d66880a8d39751df9c3f47d8728c913b0851c6
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -137,19 +117,12 @@ project(":core") {
|
|||
dependencies {
|
||||
api "com.badlogicgames.gdx:gdx:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-bullet:$gdxVersion"
|
||||
<<<<<<< HEAD
|
||||
api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-ai:$aiVersion"
|
||||
api "com.badlogicgames.ashley:ashley:$ashleyVersion"
|
||||
api "net.dermetfan.libgdx-utils:libgdx-utils:0.13.4"
|
||||
api "de.tomgrill.gdxdialogs:gdx-dialogs-core:1.2.5"
|
||||
=======
|
||||
api "com.badlogicgames.ashley:ashley:$ashleyVersion"
|
||||
api "com.badlogicgames.gdx:gdx-ai:$aiVersion"
|
||||
api "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
|
||||
>>>>>>> 98d66880a8d39751df9c3f47d8728c913b0851c6
|
||||
|
||||
}
|
||||
}
|
||||
|
|
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.6 KiB |
|
@ -2,7 +2,7 @@ apply plugin: "java"
|
|||
|
||||
sourceCompatibility = 1.7
|
||||
dependencies {
|
||||
implementation files('/home/emamaker/github/amazeing/gdx/lib/kryonet-2.21-all.jar')
|
||||
implementation files('/srv/nfs/home/github/amazeing/gdx/lib/kryonet-2.21-all.jar')
|
||||
}
|
||||
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@ import com.emamaker.amazeing.manager.GameType;
|
|||
import com.emamaker.amazeing.manager.network.GameClient;
|
||||
import com.emamaker.amazeing.manager.network.GameServer;
|
||||
import com.emamaker.amazeing.maze.settings.MazeSettings;
|
||||
import com.emamaker.amazeing.player.powerups.PowerUps;
|
||||
import com.emamaker.amazeing.ui.UIManager;
|
||||
import com.emamaker.voxelengine.VoxelWorld;
|
||||
|
||||
|
@ -24,7 +25,7 @@ public class AMazeIng extends Game {
|
|||
Random rand = new Random();
|
||||
|
||||
public UIManager uiManager;
|
||||
public GameManager gameManager;
|
||||
public GameManager gameManager, currentGameManager;
|
||||
public MazeSettings settings;
|
||||
public InputMultiplexer multiplexer = new InputMultiplexer();
|
||||
|
||||
|
@ -64,6 +65,7 @@ public class AMazeIng extends Game {
|
|||
generated = false;
|
||||
setupGUI();
|
||||
setupGameManager();
|
||||
setupPowerUps();
|
||||
}
|
||||
|
||||
public void setupGUI() {
|
||||
|
@ -80,8 +82,11 @@ public class AMazeIng extends Game {
|
|||
server = new GameServer(this);
|
||||
client = new GameClient(this);
|
||||
}
|
||||
|
||||
float delta;
|
||||
|
||||
public void setupPowerUps() {
|
||||
System.out.println("Setting up PowerUps");
|
||||
new PowerUps();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
|
|
|
@ -14,6 +14,8 @@ import com.emamaker.amazeing.maze.MazeGenerator;
|
|||
import com.emamaker.amazeing.maze.settings.MazeSettings;
|
||||
import com.emamaker.amazeing.player.MazePlayer;
|
||||
import com.emamaker.amazeing.player.MazePlayerLocal;
|
||||
import com.emamaker.amazeing.player.powerups.PowerUp;
|
||||
import com.emamaker.amazeing.player.powerups.PowerUps;
|
||||
import com.emamaker.amazeing.ui.screens.PreGameScreen;
|
||||
import com.emamaker.voxelengine.block.CellId;
|
||||
import com.emamaker.voxelengine.player.Player;
|
||||
|
@ -34,6 +36,10 @@ public class GameManager {
|
|||
GameType type = GameType.LOCAL;
|
||||
|
||||
public ArrayList<MazePlayer> players = new ArrayList<MazePlayer>();
|
||||
public ArrayList<PowerUp> powerups = new ArrayList<PowerUp>();
|
||||
ArrayList<MazePlayer> toDelete = new ArrayList<MazePlayer>();
|
||||
|
||||
PowerUp pup;
|
||||
|
||||
public GameManager(Game main_, GameType t) {
|
||||
main = (AMazeIng) main_;
|
||||
|
@ -46,8 +52,6 @@ public class GameManager {
|
|||
stage = new Stage(new ScreenViewport());
|
||||
}
|
||||
|
||||
ArrayList<MazePlayer> toDelete = new ArrayList<MazePlayer>();
|
||||
|
||||
public void generateMaze(Set<MazePlayer> pl, int todraw[][]) {
|
||||
main.setScreen(null);
|
||||
|
||||
|
@ -55,7 +59,7 @@ public class GameManager {
|
|||
|
||||
anyoneWon = false;
|
||||
|
||||
if(AMazeIng.PLATFORM == Platform.DESKTOP) {
|
||||
if (AMazeIng.PLATFORM == Platform.DESKTOP) {
|
||||
if (pl != null) {
|
||||
for (MazePlayer p : players)
|
||||
if (!pl.contains(p))
|
||||
|
@ -74,15 +78,13 @@ public class GameManager {
|
|||
}
|
||||
toDelete.clear();
|
||||
}
|
||||
}else{
|
||||
for (MazePlayer p : players) {
|
||||
} else {
|
||||
for (MazePlayer p : players)
|
||||
p.dispose();
|
||||
}
|
||||
players.clear();
|
||||
players.addAll(pl);
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < MazeSettings.MAZEX; i++) {
|
||||
for (int j = 0; j < 2; j++) {
|
||||
for (int k = 0; k < MazeSettings.MAZEZ; k++) {
|
||||
|
@ -97,6 +99,8 @@ public class GameManager {
|
|||
if (type != GameType.CLIENT) {
|
||||
spreadPlayers();
|
||||
mazeGen.setupEndPoint();
|
||||
powerups.clear();
|
||||
spawnPowerUps();
|
||||
}
|
||||
|
||||
if (todraw != null && showGame == true) {
|
||||
|
@ -112,14 +116,17 @@ public class GameManager {
|
|||
for (MazePlayer p : players) {
|
||||
if (p instanceof MazePlayerLocal)
|
||||
stage.addActor(((MazePlayerLocal) p).tctrl);
|
||||
stage.addActor(((MazePlayerLocal) p).touchpadPowerUp);
|
||||
}
|
||||
|
||||
AMazeIng.getMain().multiplexer.addProcessor(stage);
|
||||
}
|
||||
|
||||
public void update() {
|
||||
main.currentGameManager = this;
|
||||
|
||||
if (gameStarted && !anyoneWon) {
|
||||
pup = null;
|
||||
|
||||
if (getShowGame()) {
|
||||
main.world.render();
|
||||
|
@ -133,10 +140,27 @@ public class GameManager {
|
|||
}
|
||||
|
||||
main.world.modelBatch.begin(main.world.cam);
|
||||
if (getShowGame())
|
||||
for (PowerUp p : powerups)
|
||||
p.render(main.world.modelBatch, main.world.environment);
|
||||
|
||||
if (players != null) {
|
||||
for (MazePlayer p : players) {
|
||||
if (getShowGame() && !p.isDisposed())
|
||||
p.render(main.world.modelBatch, main.world.environment);
|
||||
if (!p.isDisposed()) {
|
||||
// Check if there's a power-up in the same spot, if so give it to the player
|
||||
for (PowerUp p1 : powerups)
|
||||
if ((int) p1.getPosition().x == (int) p.getPos().x
|
||||
&& (int) p1.getPosition().z == (int) p.getPos().z) {
|
||||
pup = p1;
|
||||
p.currentPowerUp = pup;
|
||||
break;
|
||||
}
|
||||
if (pup != null)
|
||||
powerups.remove(pup);
|
||||
|
||||
if (getShowGame())
|
||||
p.render(main.world.modelBatch, main.world.environment);
|
||||
}
|
||||
|
||||
anyoneWon = false;
|
||||
if (type != GameType.CLIENT) {
|
||||
|
@ -161,7 +185,6 @@ public class GameManager {
|
|||
}
|
||||
|
||||
main.world.modelBatch.end();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -177,6 +200,21 @@ public class GameManager {
|
|||
p.setPlaying();
|
||||
p.setPos(x + 0.5f, 2f, z + 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public void spawnPowerUps() {
|
||||
|
||||
for (int i = 0; i < MazeSettings.START_POWERUPS; i++) {
|
||||
PowerUp p = PowerUps.pickRandomPU();
|
||||
int x = 1, z = 1;
|
||||
do {
|
||||
x = (Math.abs(rand.nextInt() - 1) % (mazeGen.w));
|
||||
z = (Math.abs(rand.nextInt() - 1) % (mazeGen.h));
|
||||
} while (thereIsPlayerInPos(x, z) || mazeGen.occupiedSpot(x, z) || thereIsPowerUpInPos(x, z));
|
||||
p.setPosition(x + 0.5f, 1.25f, z + 0.5f);
|
||||
powerups.add(p);
|
||||
System.out.println("Spawning power-up in " + x + ", " + z);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -212,6 +250,14 @@ public class GameManager {
|
|||
return false;
|
||||
}
|
||||
|
||||
public boolean thereIsPowerUpInPos(int x, int z) {
|
||||
for (PowerUp p : powerups) {
|
||||
if ((int) p.getPosition().x == x || (int) p.getPosition().z == z)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean areTherePlayersNearby(int x, int z, int range) {
|
||||
int i, k;
|
||||
for (MazePlayer p : players) {
|
||||
|
@ -221,10 +267,17 @@ public class GameManager {
|
|||
if ((x - i) * (x - i) + (k - z) * (k - z) <= range * range)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public MazePlayer getRandomPlayer() {
|
||||
return players.get(Math.abs(rand.nextInt() % players.size()));
|
||||
}
|
||||
|
||||
public void requestChangeToMap(int[][] todraw) {
|
||||
mazeGen.requestChangeToMap(todraw);
|
||||
}
|
||||
|
||||
public void resetCamera() {
|
||||
main.world.cam.position.set(0f, 0f, 0.5f); // Set cam position at origin
|
||||
main.world.cam.lookAt(0, 0, 0); // Direction to look at, for setting direction (perhaps better to set manually)
|
||||
|
|
|
@ -5,8 +5,6 @@ import java.util.ArrayList;
|
|||
import java.util.HashSet;
|
||||
import java.util.Hashtable;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input.Keys;
|
||||
import com.badlogic.gdx.math.Quaternion;
|
||||
import com.badlogic.gdx.math.Vector3;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Touchpad;
|
||||
|
@ -240,29 +238,26 @@ public class GameClient {
|
|||
// Consantly search for new players to be added
|
||||
if(AMazeIng.PLATFORM == AMazeIng.Platform.DESKTOP) {
|
||||
// Search for keyboard players (WASD and ARROWS) on Desktop
|
||||
if (Gdx.input.isKeyJustPressed(Keys.W) || Gdx.input.isKeyJustPressed(Keys.A)
|
||||
|| Gdx.input.isKeyJustPressed(Keys.S) || Gdx.input.isKeyJustPressed(Keys.D)) {
|
||||
p = PlayerUtils.getPlayerWithKeys(new HashSet<>(players.values()), Keys.W, Keys.S, Keys.A, Keys.D);
|
||||
if (PlayerUtils.wasdPressed()) {
|
||||
p = PlayerUtils.getPlayerWithKeys(new HashSet<>(players.values()), PlayerUtils.WASDKEYS);
|
||||
if (p != null) {
|
||||
RemovePlayer msg = new RemovePlayer();
|
||||
msg.uuid = p.uuid;
|
||||
client.sendTCP(msg);
|
||||
} else {
|
||||
localPlrQueue.add(new MazePlayerLocal(Keys.W, Keys.S, Keys.A, Keys.D));
|
||||
localPlrQueue.add(new MazePlayerLocal(PlayerUtils.WASDKEYS));
|
||||
client.sendTCP(new LoginAO());
|
||||
}
|
||||
}
|
||||
|
||||
if (Gdx.input.isKeyJustPressed(Keys.UP) || Gdx.input.isKeyJustPressed(Keys.LEFT)
|
||||
|| Gdx.input.isKeyJustPressed(Keys.DOWN) || Gdx.input.isKeyJustPressed(Keys.RIGHT)) {
|
||||
p = PlayerUtils.getPlayerWithKeys(new HashSet<>(players.values()), Keys.UP, Keys.DOWN, Keys.LEFT,
|
||||
Keys.RIGHT);
|
||||
if (PlayerUtils.arrowsPressed()) {
|
||||
p = PlayerUtils.getPlayerWithKeys(new HashSet<>(players.values()), PlayerUtils.ARROWKEYS);
|
||||
if (p != null) {
|
||||
RemovePlayer msg = new RemovePlayer();
|
||||
msg.uuid = p.uuid;
|
||||
client.sendTCP(msg);
|
||||
} else {
|
||||
localPlrQueue.add(new MazePlayerLocal(Keys.UP, Keys.DOWN, Keys.LEFT, Keys.RIGHT));
|
||||
localPlrQueue.add(new MazePlayerLocal( PlayerUtils.ARROWKEYS));
|
||||
client.sendTCP(new LoginAO());
|
||||
}
|
||||
}
|
||||
|
@ -311,6 +306,10 @@ public class GameClient {
|
|||
client.sendTCP(pu);
|
||||
}
|
||||
}
|
||||
|
||||
public void requestUpdateMap(int[][] tmpMap) {
|
||||
|
||||
}
|
||||
|
||||
public void setUpdateMobilePlayers(){
|
||||
updateMobilePlayers = true;
|
||||
|
|
|
@ -15,9 +15,9 @@ public class MazeGenerator {
|
|||
Cell currentCell;
|
||||
Cell[][] cellsGrid;
|
||||
ArrayList<Cell> stack = new ArrayList<Cell>();
|
||||
public int[][] todraw;
|
||||
public static int[][] todraw;
|
||||
|
||||
public int w, h, W, H;
|
||||
public static int w, h, W, H;
|
||||
public int WINX = Integer.MAX_VALUE, WINZ = Integer.MAX_VALUE;
|
||||
public int OLDMAZEX, OLDMAZEZ;
|
||||
|
||||
|
@ -234,15 +234,15 @@ public class MazeGenerator {
|
|||
|
||||
public void show(int[][] todraw_) {
|
||||
|
||||
for (int j = 0; j < OLDMAZEX+2; j++) {
|
||||
for (int i = 0; i < OLDMAZEZ+2; i++) {
|
||||
for (int j = 0; j < OLDMAZEX + 2; j++) {
|
||||
for (int i = 0; i < OLDMAZEZ + 2; i++) {
|
||||
main.world.worldManager.setCell(i, 0, j, CellId.ID_AIR);
|
||||
main.world.worldManager.setCell(i, 1, j, CellId.ID_AIR);
|
||||
}
|
||||
}
|
||||
OLDMAZEX = MazeSettings.MAZEX;
|
||||
OLDMAZEZ = MazeSettings.MAZEZ;
|
||||
|
||||
|
||||
for (int j = 0; j < h; j++) {
|
||||
for (int i = 0; i < w; i++) {
|
||||
todraw[i][j] = todraw_[i][j];
|
||||
|
@ -260,6 +260,19 @@ public class MazeGenerator {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static int[][] changeMap(int[][] tmp, int x, int z, int type) {
|
||||
if(x > 0 && x < w - 1 && z > 0 && z < h - 1 && todraw[x][z] != 2) tmp[x][z] = type;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
public void requestChangeToMap(int[][] todraw_) {
|
||||
if(AMazeIng.getMain().client.isRunning()) {
|
||||
AMazeIng.getMain().client.requestUpdateMap(todraw_);
|
||||
}else {
|
||||
show(todraw_);
|
||||
}
|
||||
}
|
||||
|
||||
boolean allCellsVisited() {
|
||||
for (int i = 0; i < W; i++) {
|
||||
|
|
|
@ -43,6 +43,15 @@ public class MazeSetting {
|
|||
setOptions(options_, defaultOption);
|
||||
|
||||
update();
|
||||
|
||||
//Build the Table which will be later used to add this to the screen
|
||||
table = new Table();
|
||||
nameLabel = new Label(this.name, uiManager.skin);
|
||||
currentOptLabel = new Label(this.options[currentOption], uiManager.skin);
|
||||
backBtn = new TextButton("<", uiManager.skin);
|
||||
forthBtn = new TextButton(">", uiManager.skin);
|
||||
resetBtn = new TextButton("R", uiManager.skin);
|
||||
|
||||
// Add actions to the buttons
|
||||
backBtn.addListener(new InputListener() {
|
||||
@Override
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
package com.emamaker.amazeing.maze.settings;
|
||||
|
||||
import com.emamaker.amazeing.ui.UIManager;
|
||||
|
||||
public class MazeSettingStartPowerUps extends MazeSetting{
|
||||
|
||||
/* Game max. number of players settings*/
|
||||
|
||||
public MazeSettingStartPowerUps(String name_, String[] options_, UIManager uiManager_) {
|
||||
super(name_, options_, uiManager_);
|
||||
}
|
||||
public MazeSettingStartPowerUps(String name_, String[] options_, int defaultOption, UIManager uiManager_) {
|
||||
super(name_, options_, defaultOption, uiManager_);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void parseOptionString(String opt) {
|
||||
MazeSettings.START_POWERUPS = Integer.valueOf(opt);
|
||||
}
|
||||
|
||||
}
|
|
@ -6,53 +6,60 @@ import com.emamaker.amazeing.AMazeIng;
|
|||
|
||||
public class MazeSettings {
|
||||
|
||||
//This must only hold public static variables to eventually their getters and setters
|
||||
// This must only hold public static variables to eventually their getters and
|
||||
// setters
|
||||
public static int MAZEX = 20;
|
||||
public static int MAZEZ = 20;
|
||||
public static int MAXPLAYERS = 8;
|
||||
public static int MAXPLAYERS_MOBILE = 1;
|
||||
public static int EPDIST = 5;
|
||||
|
||||
public static int START_POWERUPS = 3;
|
||||
|
||||
public static ArrayList<MazeSetting> settings = new ArrayList<MazeSetting>();
|
||||
public static MazeSetting setDim;
|
||||
public static MazeSetting setPlayers;
|
||||
public static MazeSetting setPlayers_Mobile;
|
||||
public static MazeSetting setEpDist;
|
||||
public static MazeSetting setStartPowerups;
|
||||
|
||||
public static String[] maxPlayersDesktop = new String[] { "2", "4", "6", "8", "10", "15", "20" };
|
||||
public static String[] maxPlayersMobile = new String[] { "1", "2", "3", "4" };
|
||||
|
||||
public static String[] maxPlayersDesktop = new String[] {
|
||||
"2", "4", "6", "8", "10", "15", "20"
|
||||
};
|
||||
public static String[] maxPlayersMobile = new String[] {
|
||||
"1", "2", "3", "4"
|
||||
};
|
||||
|
||||
public MazeSettings() {
|
||||
//Add various settings here
|
||||
setDim = new MazeSettingDimension("MAZE DIMENSIONS:", new String[] {
|
||||
"10x10", "20x20", "30x30"
|
||||
}, 1, AMazeIng.getMain().uiManager);
|
||||
// Add various settings here
|
||||
setDim = new MazeSettingDimension("MAZE DIMENSIONS:", new String[] { "10x10", "20x20", "30x30" }, 1,
|
||||
AMazeIng.getMain().uiManager);
|
||||
|
||||
setPlayers = new MazeSettingMaxPlayers("MAX NUMBER OF PLAYERS: ", maxPlayersDesktop, AMazeIng.getMain().uiManager);
|
||||
setPlayers_Mobile = new MazeSettingMaxPlayersMobile("PLAYERS JOINING FROM THIS DEVICE: ", maxPlayersMobile, 0, AMazeIng.getMain().uiManager);
|
||||
setPlayers = new MazeSettingMaxPlayers("MAX NUMBER OF PLAYERS: ", maxPlayersDesktop,
|
||||
AMazeIng.getMain().uiManager);
|
||||
setPlayers_Mobile = new MazeSettingMaxPlayersMobile("PLAYERS JOINING FROM THIS DEVICE: ", maxPlayersMobile, 0,
|
||||
AMazeIng.getMain().uiManager);
|
||||
|
||||
setEpDist = new MazeSettingEPDIST("END POINT DISTANCE:", new String[] {
|
||||
"1", "2", "5", "10", "20"
|
||||
}, 2, AMazeIng.getMain().uiManager);
|
||||
setStartPowerups = new MazeSettingStartPowerUps("POWERUPS AT START : ",
|
||||
new String[] { "1", "2", "3", "4", "5", "8", "10", "15" }, 3, AMazeIng.getMain().uiManager);
|
||||
|
||||
setEpDist = new MazeSettingEPDIST("END POINT DISTANCE:", new String[] { "1", "2", "5", "10", "20" }, 2,
|
||||
AMazeIng.getMain().uiManager);
|
||||
|
||||
settings.add(setDim);
|
||||
settings.add(setPlayers);
|
||||
settings.add(setEpDist);
|
||||
settings.add(setStartPowerups);
|
||||
}
|
||||
|
||||
public static void saveStates() {
|
||||
for(MazeSetting m : settings) m.saveState();
|
||||
for (MazeSetting m : settings)
|
||||
m.saveState();
|
||||
}
|
||||
|
||||
public static void restoreStates() {
|
||||
for(MazeSetting m : settings) m.saveState();
|
||||
for (MazeSetting m : settings)
|
||||
m.saveState();
|
||||
}
|
||||
|
||||
public static void resetAll() {
|
||||
for(MazeSetting m : settings) m.reset();
|
||||
for (MazeSetting m : settings)
|
||||
m.reset();
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@ import com.badlogic.gdx.math.Quaternion;
|
|||
import com.badlogic.gdx.math.Vector3;
|
||||
import com.badlogic.gdx.utils.Disposable;
|
||||
import com.emamaker.amazeing.AMazeIng;
|
||||
import com.emamaker.amazeing.player.powerups.PowerUp;
|
||||
import com.emamaker.voxelengine.physics.GameObject;
|
||||
|
||||
public abstract class MazePlayer implements Disposable {
|
||||
|
@ -37,6 +38,13 @@ public abstract class MazePlayer implements Disposable {
|
|||
boolean playing = false;
|
||||
boolean show = true;
|
||||
public String uuid;
|
||||
public PowerUp currentPowerUp;
|
||||
|
||||
public float baseSpeed = 3f;
|
||||
public float baseTurnSpeed = 2.5f;
|
||||
public float speedMult = 1f;
|
||||
public float speed;
|
||||
public float turnSpeed;
|
||||
|
||||
Vector3 pos = new Vector3();
|
||||
Quaternion rot = new Quaternion();
|
||||
|
@ -115,6 +123,16 @@ public abstract class MazePlayer implements Disposable {
|
|||
}
|
||||
|
||||
public void update() {
|
||||
speed = baseSpeed * speedMult;
|
||||
turnSpeed = baseTurnSpeed * speedMult;
|
||||
|
||||
if(currentPowerUp != null && currentPowerUp.continousEffect) usePowerUp();
|
||||
}
|
||||
|
||||
public void usePowerUp() {
|
||||
if (currentPowerUp != null && !currentPowerUp.beingUsed)
|
||||
if (currentPowerUp.usePowerUp(this))
|
||||
currentPowerUp = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -14,293 +14,315 @@ import com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld;
|
|||
import com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController;
|
||||
import com.badlogic.gdx.scenes.scene2d.InputEvent;
|
||||
import com.badlogic.gdx.scenes.scene2d.InputListener;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Touchpad;
|
||||
import com.emamaker.amazeing.AMazeIng;
|
||||
|
||||
public class MazePlayerLocal extends MazePlayer {
|
||||
|
||||
/*
|
||||
* Player controlled on local machine with mouse and kbd, touch or controller
|
||||
* (in a remote future=
|
||||
*/
|
||||
/*
|
||||
* Player controlled on local machine with mouse and kbd, touch or controller
|
||||
* (in a remote future=
|
||||
*/
|
||||
|
||||
btConvexShape ghostShape;
|
||||
public btPairCachingGhostObject ghostObject;
|
||||
public btKinematicCharacterController characterController;
|
||||
Matrix4 characterTransform;
|
||||
Vector3 characterDirection = new Vector3();
|
||||
Vector3 walkDirection = new Vector3();
|
||||
public Controller ctrl;
|
||||
public Touchpad tctrl;
|
||||
public int tctrlPosition;
|
||||
btConvexShape ghostShape;
|
||||
public btPairCachingGhostObject ghostObject;
|
||||
public btKinematicCharacterController characterController;
|
||||
Matrix4 characterTransform;
|
||||
Vector3 characterDirection = new Vector3();
|
||||
Vector3 walkDirection = new Vector3();
|
||||
public Controller ctrl;
|
||||
public Touchpad tctrl;
|
||||
public int tctrlPosition;
|
||||
|
||||
boolean touchpadPressed = false;
|
||||
float oldAngle = 0, angle;
|
||||
boolean touchpadPressed = false;
|
||||
public TextButton touchpadPowerUp;
|
||||
float oldAngle = 0, angle;
|
||||
|
||||
// Physics using LibGDX's bullet wrapper
|
||||
public int kup, kdown, ksx, kdx;
|
||||
float startx, starty, startz;
|
||||
// Physics using LibGDX's bullet wrapper
|
||||
public int kup, kdown, ksx, kdx, kpup;
|
||||
float startx, starty, startz;
|
||||
|
||||
// Give keys in up, down, left, right order
|
||||
public MazePlayerLocal(int... keys) {
|
||||
this(keys[0], keys[1], keys[2], keys[3]);
|
||||
}
|
||||
// Give keys in up, down, left, right order
|
||||
public MazePlayerLocal(int... keys) {
|
||||
this(keys[0], keys[1], keys[2], keys[3], keys[4]);
|
||||
}
|
||||
|
||||
public MazePlayerLocal(int up_, int down_, int sx_, int dx_) {
|
||||
this(up_, down_, sx_, dx_, 0, 0, 0);
|
||||
}
|
||||
public MazePlayerLocal(int up_, int down_, int sx_, int dx_, int pup_) {
|
||||
this(up_, down_, sx_, dx_, pup_, 0, 0, 0);
|
||||
}
|
||||
|
||||
public MazePlayerLocal(int up_, int down_, int sx_, int dx_, String name) {
|
||||
this(up_, down_, sx_, dx_, 0, 0, 0, name);
|
||||
}
|
||||
public MazePlayerLocal(int up_, int down_, int sx_, int dx_, int pup_, String name) {
|
||||
this(up_, down_, sx_, dx_, pup_, 0, 0, 0, name);
|
||||
}
|
||||
|
||||
public MazePlayerLocal(int up_, int down_, int sx_, int dx_, float startx, float starty, float startz) {
|
||||
this(up_, down_, sx_, dx_, startx, starty, startz, String.valueOf((char) (65 + rand.nextInt(26))));
|
||||
}
|
||||
public MazePlayerLocal(int up_, int down_, int sx_, int dx_, int pup_, float startx, float starty, float startz) {
|
||||
this(up_, down_, sx_, dx_, pup_, startx, starty, startz, String.valueOf((char) (65 + rand.nextInt(26))));
|
||||
}
|
||||
|
||||
public MazePlayerLocal(int up_, int down_, int sx_, int dx_, float startx, float starty, float startz,
|
||||
String name) {
|
||||
super(name, true);
|
||||
this.kup = up_;
|
||||
this.kdown = down_;
|
||||
this.ksx = sx_;
|
||||
this.kdx = dx_;
|
||||
public MazePlayerLocal(int up_, int down_, int sx_, int dx_, int pup_, float startx, float starty, float startz,
|
||||
String name) {
|
||||
super(name, true);
|
||||
this.kup = up_;
|
||||
this.kdown = down_;
|
||||
this.ksx = sx_;
|
||||
this.kdx = dx_;
|
||||
this.kpup = pup_;
|
||||
|
||||
this.startx = startx;
|
||||
this.starty = starty;
|
||||
this.startz = startz;
|
||||
this.startx = startx;
|
||||
this.starty = starty;
|
||||
this.startz = startz;
|
||||
|
||||
initPhysics();
|
||||
}
|
||||
initPhysics();
|
||||
}
|
||||
|
||||
public MazePlayerLocal(Controller ctrl_) {
|
||||
this(ctrl_, 0, 0, 0);
|
||||
}
|
||||
public MazePlayerLocal(Controller ctrl_) {
|
||||
this(ctrl_, 0, 0, 0);
|
||||
}
|
||||
|
||||
public MazePlayerLocal(Controller ctrl_, String name) {
|
||||
this(ctrl_, 0, 0, 0, name);
|
||||
}
|
||||
public MazePlayerLocal(Controller ctrl_, String name) {
|
||||
this(ctrl_, 0, 0, 0, name);
|
||||
}
|
||||
|
||||
public MazePlayerLocal(Controller crtl_, float startx, float starty, float startz) {
|
||||
this(crtl_, startx, starty, startz, String.valueOf((char) (65 + rand.nextInt(26))));
|
||||
}
|
||||
public MazePlayerLocal(Controller crtl_, float startx, float starty, float startz) {
|
||||
this(crtl_, startx, starty, startz, String.valueOf((char) (65 + rand.nextInt(26))));
|
||||
}
|
||||
|
||||
public MazePlayerLocal(Controller ctrl_, float startx, float starty, float startz, String name) {
|
||||
super(true);
|
||||
this.ctrl = ctrl_;
|
||||
public MazePlayerLocal(Controller ctrl_, float startx, float starty, float startz, String name) {
|
||||
super(true);
|
||||
this.ctrl = ctrl_;
|
||||
|
||||
this.startx = startx;
|
||||
this.starty = starty;
|
||||
this.startz = startz;
|
||||
this.startx = startx;
|
||||
this.starty = starty;
|
||||
this.startz = startz;
|
||||
|
||||
initPhysics();
|
||||
}
|
||||
initPhysics();
|
||||
}
|
||||
|
||||
public MazePlayerLocal(Touchpad ctrl_, int p) {
|
||||
this(ctrl_, p, 0, 0, 0);
|
||||
}
|
||||
public MazePlayerLocal(Touchpad ctrl_, int p) {
|
||||
this(ctrl_, p, 0, 0, 0);
|
||||
}
|
||||
|
||||
public MazePlayerLocal(Touchpad ctrl_, int p, String name) {
|
||||
this(ctrl_, p, 0, 0, 0, name);
|
||||
}
|
||||
public MazePlayerLocal(Touchpad ctrl_, int p, String name) {
|
||||
this(ctrl_, p, 0, 0, 0, name);
|
||||
}
|
||||
|
||||
public MazePlayerLocal(Touchpad crtl_, int p, float startx, float starty, float startz) {
|
||||
this(crtl_, p, startx, starty, startz, String.valueOf((char) (65 + rand.nextInt(26))));
|
||||
}
|
||||
public MazePlayerLocal(Touchpad crtl_, int p, float startx, float starty, float startz) {
|
||||
this(crtl_, p, startx, starty, startz, String.valueOf((char) (65 + rand.nextInt(26))));
|
||||
}
|
||||
|
||||
public MazePlayerLocal(Touchpad ctrl_, int p, float startx, float starty, float startz, String name) {
|
||||
super(true);
|
||||
this.tctrl = ctrl_;
|
||||
public MazePlayerLocal(Touchpad ctrl_, int p, float startx, float starty, float startz, String name) {
|
||||
super(true);
|
||||
this.tctrl = ctrl_;
|
||||
|
||||
this.startx = startx;
|
||||
this.starty = starty;
|
||||
this.startz = startz;
|
||||
this.tctrlPosition = p;
|
||||
this.startx = startx;
|
||||
this.starty = starty;
|
||||
this.startz = startz;
|
||||
this.tctrlPosition = p;
|
||||
|
||||
tctrl.setResetOnTouchUp(true);
|
||||
tctrl.setResetOnTouchUp(true);
|
||||
|
||||
oldAngle = 0;
|
||||
angle = 0;
|
||||
touchpadPressed = false;
|
||||
oldAngle = 0;
|
||||
angle = 0;
|
||||
touchpadPressed = false;
|
||||
|
||||
tctrl.setSize(Gdx.graphics.getHeight() / 6f, Gdx.graphics.getHeight() / 6f);
|
||||
touchpadPowerUp = new TextButton("No object to use", AMazeIng.getMain().uiManager.skin);
|
||||
|
||||
tctrl.setSize(Gdx.graphics.getHeight() / 6f, Gdx.graphics.getHeight() / 6f);
|
||||
touchpadPowerUp.setSize(Gdx.graphics.getHeight() / 6f, Gdx.graphics.getHeight() / 12f);
|
||||
|
||||
tctrl.addListener(new InputListener() {
|
||||
@Override
|
||||
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
|
||||
return true;
|
||||
}
|
||||
|
||||
tctrl.addListener(new InputListener() {
|
||||
@Override
|
||||
public void touchDragged(InputEvent event, float x, float y, int pointer) {
|
||||
oldAngle = angle;
|
||||
angle = MathUtils.atan2(-tctrl.getKnobPercentY(), -tctrl.getKnobPercentX()) * 180f / MathUtils.PI;
|
||||
|
||||
@Override
|
||||
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
|
||||
return true;
|
||||
}
|
||||
touchpadPressed = true;
|
||||
// System.out.println(angle);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void touchDragged(InputEvent event, float x, float y, int pointer) {
|
||||
oldAngle = angle;
|
||||
angle = MathUtils.atan2(-tctrl.getKnobPercentY(), -tctrl.getKnobPercentX()) * 180f / MathUtils.PI;
|
||||
@Override
|
||||
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
|
||||
touchpadPressed = false;
|
||||
}
|
||||
});
|
||||
|
||||
touchpadPressed = true;
|
||||
//System.out.println(angle);
|
||||
}
|
||||
touchpadPowerUp.addListener(new InputListener() {
|
||||
@Override
|
||||
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
|
||||
usePowerUp();
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
@Override
|
||||
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
|
||||
touchpadPressed = false;
|
||||
}
|
||||
});
|
||||
if (tctrlPosition == 0) {
|
||||
tctrl.setPosition(tctrl.getWidth() / 2, tctrl.getHeight() / 2);
|
||||
touchpadPowerUp.setPosition(tctrl.getWidth() / 2, tctrl.getHeight() * 1.75f);
|
||||
} else if (tctrlPosition == 1) {
|
||||
tctrl.setPosition(Gdx.graphics.getWidth() - tctrl.getWidth() * 1.5f, tctrl.getHeight() / 2);
|
||||
touchpadPowerUp.setPosition(Gdx.graphics.getWidth() - tctrl.getWidth() * 1.5f, tctrl.getHeight() * 1.75f);
|
||||
} else if (tctrlPosition == 2) {
|
||||
tctrl.setPosition(Gdx.graphics.getWidth() - tctrl.getWidth() * 1.5f,
|
||||
Gdx.graphics.getHeight() - tctrl.getHeight() * 1.5f);
|
||||
touchpadPowerUp.setPosition(Gdx.graphics.getWidth() - tctrl.getWidth() * 1.5f, Gdx.graphics.getHeight() - tctrl.getHeight() *2.25f);
|
||||
} else if (tctrlPosition == 3) {
|
||||
tctrl.setPosition(tctrl.getWidth() / 2, Gdx.graphics.getHeight() - tctrl.getHeight() * 1.5f);
|
||||
touchpadPowerUp.setPosition(tctrl.getWidth() / 2, Gdx.graphics.getHeight() - tctrl.getHeight() * 2.25f);
|
||||
}
|
||||
|
||||
if (tctrlPosition == 0)
|
||||
tctrl.setPosition(tctrl.getWidth() / 2, tctrl.getHeight() / 2);
|
||||
else if (tctrlPosition == 1)
|
||||
tctrl.setPosition(Gdx.graphics.getWidth() - tctrl.getWidth() * 1.5f, tctrl.getHeight() / 2);
|
||||
else if (tctrlPosition == 2)
|
||||
tctrl.setPosition(Gdx.graphics.getWidth() - tctrl.getWidth() * 1.5f, Gdx.graphics.getHeight() - tctrl.getHeight() * 1.5f);
|
||||
else if (tctrlPosition == 3)
|
||||
tctrl.setPosition(tctrl.getWidth() / 2, Gdx.graphics.getHeight() - tctrl.getHeight() * 1.5f);
|
||||
initPhysics();
|
||||
}
|
||||
|
||||
initPhysics();
|
||||
}
|
||||
public void initPhysics() {
|
||||
characterTransform = instance.transform; // Set by reference
|
||||
characterTransform.set(startx, starty, startz, 0, 0, 0, 0);
|
||||
|
||||
// Create the physics representation of the character
|
||||
ghostObject = new btPairCachingGhostObject();
|
||||
ghostObject.setWorldTransform(characterTransform);
|
||||
ghostShape = new btBoxShape(new Vector3(0.3f, 0.5f, 0.3f));
|
||||
ghostObject.setCollisionShape(ghostShape);
|
||||
ghostObject.setCollisionFlags(btCollisionObject.CollisionFlags.CF_CHARACTER_OBJECT);
|
||||
characterController = new btKinematicCharacterController(ghostObject, ghostShape, .05f, Vector3.Y);
|
||||
|
||||
public void initPhysics() {
|
||||
characterTransform = instance.transform; // Set by reference
|
||||
characterTransform.set(startx, starty, startz, 0, 0, 0, 0);
|
||||
// And add it to the physics world
|
||||
main.world.dynamicsWorld.addCollisionObject(ghostObject,
|
||||
(short) btBroadphaseProxy.CollisionFilterGroups.CharacterFilter,
|
||||
(short) (btBroadphaseProxy.CollisionFilterGroups.StaticFilter
|
||||
| btBroadphaseProxy.CollisionFilterGroups.DefaultFilter));
|
||||
((btDiscreteDynamicsWorld) (main.world.dynamicsWorld)).addAction(characterController);
|
||||
}
|
||||
|
||||
// Create the physics representation of the character
|
||||
ghostObject = new btPairCachingGhostObject();
|
||||
ghostObject.setWorldTransform(characterTransform);
|
||||
ghostShape = new btBoxShape(new Vector3(0.3f, 0.3f, 0.3f));
|
||||
ghostObject.setCollisionShape(ghostShape);
|
||||
ghostObject.setCollisionFlags(btCollisionObject.CollisionFlags.CF_CHARACTER_OBJECT);
|
||||
characterController = new btKinematicCharacterController(ghostObject, ghostShape, .05f, Vector3.Y);
|
||||
boolean pressed = false;
|
||||
|
||||
// And add it to the physics world
|
||||
main.world.dynamicsWorld.addCollisionObject(ghostObject,
|
||||
(short) btBroadphaseProxy.CollisionFilterGroups.CharacterFilter,
|
||||
(short) (btBroadphaseProxy.CollisionFilterGroups.StaticFilter
|
||||
| btBroadphaseProxy.CollisionFilterGroups.DefaultFilter));
|
||||
((btDiscreteDynamicsWorld) (main.world.dynamicsWorld)).addAction(characterController);
|
||||
}
|
||||
public void inputs() {
|
||||
pressed = false;
|
||||
// Update for touchscreen controller is done in touchpad listener
|
||||
if (AMazeIng.PLATFORM == AMazeIng.Platform.DESKTOP)
|
||||
if (ctrl != null)
|
||||
inputController();
|
||||
else
|
||||
inputKeyboard();
|
||||
else
|
||||
inputTouchscreen();
|
||||
|
||||
boolean pressed = false;
|
||||
if (pressed)
|
||||
main.client.updateLocalPlayer(this);
|
||||
}
|
||||
|
||||
public void inputs() {
|
||||
//Update for touchscreen controller is done in touchpad listener
|
||||
if(AMazeIng.PLATFORM == AMazeIng.Platform.DESKTOP){
|
||||
if (ctrl != null) {
|
||||
public void inputController() {
|
||||
|
||||
}else{
|
||||
}
|
||||
|
||||
pressed = false;
|
||||
// If the left or right key is pressed, rotate the character and update its
|
||||
// physics update accordingly.
|
||||
if (Gdx.input.isKeyPressed(ksx)) {
|
||||
pressed = true;
|
||||
characterTransform.rotate(0, 1, 0, 2.5f);
|
||||
ghostObject.setWorldTransform(characterTransform);
|
||||
}
|
||||
if (Gdx.input.isKeyPressed(kdx)) {
|
||||
pressed = true;
|
||||
characterTransform.rotate(0, 1, 0, -2.5f);
|
||||
ghostObject.setWorldTransform(characterTransform);
|
||||
}
|
||||
// Fetch which direction the character is facing now
|
||||
characterDirection.set(-1, 0, 0).rot(characterTransform).nor();
|
||||
// Set the walking direction accordingly (either forward or backward)
|
||||
walkDirection.set(0, 0, 0);
|
||||
public void inputKeyboard() {
|
||||
if (Gdx.input.isKeyPressed(kdown))
|
||||
characterDirection.set(-1, 0, 0).rotate(90, 0, 1, 0).nor();
|
||||
if (Gdx.input.isKeyPressed(kup))
|
||||
characterDirection.set(-1, 0, 0).rotate(-90, 0, 1, 0).nor();
|
||||
if (Gdx.input.isKeyPressed(ksx))
|
||||
characterDirection.set(-1, 0, 0).rotate(0, 0, 1, 0).nor();
|
||||
if (Gdx.input.isKeyPressed(kdx))
|
||||
characterDirection.set(-1, 0, 0).rotate(180, 0, 1, 0).nor();
|
||||
|
||||
if (Gdx.input.isKeyPressed(kup)) {
|
||||
pressed = true;
|
||||
walkDirection.add(characterDirection);
|
||||
}
|
||||
if (Gdx.input.isKeyPressed(kdown)) {
|
||||
pressed = false;
|
||||
walkDirection.add(-characterDirection.x, -characterDirection.y, -characterDirection.z);
|
||||
}
|
||||
walkDirection.scl(3f * Gdx.graphics.getDeltaTime());
|
||||
// And update the character controller
|
||||
characterController.setWalkDirection(walkDirection);
|
||||
// Now we can update the world as normally
|
||||
// And fetch the new transformation of the character (this will make the model
|
||||
// be rendered correctly)
|
||||
ghostObject.getWorldTransform(characterTransform);
|
||||
}
|
||||
}else{
|
||||
if(touchpadPressed) {
|
||||
if (Gdx.input.isKeyPressed(kdown) || Gdx.input.isKeyPressed(kup) || Gdx.input.isKeyPressed(ksx)
|
||||
|| Gdx.input.isKeyPressed(kdx)) {
|
||||
walkDirection.set(0, 0, 0);
|
||||
walkDirection.add(characterDirection);
|
||||
walkDirection.scl(speed * Gdx.graphics.getDeltaTime());
|
||||
characterController.setWalkDirection(walkDirection);
|
||||
ghostObject.getWorldTransform(characterTransform);
|
||||
|
||||
//characterTransform.rotate(0, 1, 0, angle-oldAngle);
|
||||
//ghostObject.setWorldTransform(characterTransform);
|
||||
pressed = true;
|
||||
} else {
|
||||
walkDirection.set(0, 0, 0);
|
||||
characterController.setWalkDirection(walkDirection);
|
||||
}
|
||||
|
||||
// Fetch which direction the character is facing now
|
||||
characterDirection.set(-1, 0, 0).rotate(angle, 0, 1, 0).nor();
|
||||
if (Gdx.input.isKeyJustPressed(kpup))
|
||||
usePowerUp();
|
||||
}
|
||||
|
||||
// characterDirection.set(-1, 0, 0).rot(characterTransform).nor();
|
||||
public void inputTouchscreen() {
|
||||
if (touchpadPressed) {
|
||||
touchpadPowerUp.setText("No object to use");
|
||||
if(currentPowerUp != null) touchpadPowerUp.setText(currentPowerUp.name.toUpperCase() + "!");
|
||||
// characterTransform.rotate(0, 1, 0, angle-oldAngle);
|
||||
// ghostObject.setWorldTransform(characterTransform);
|
||||
|
||||
// Fetch which direction the character is facing now
|
||||
characterDirection.set(-1, 0, 0).rotate(angle, 0, 1, 0).nor();
|
||||
|
||||
// Set the walking direction accordingly (either forward or backward)
|
||||
walkDirection.set(0, 0, 0);
|
||||
walkDirection.add(characterDirection);
|
||||
walkDirection.scl(3f * Gdx.graphics.getDeltaTime());
|
||||
// And update the character controller
|
||||
characterController.setWalkDirection(walkDirection);
|
||||
// Now we can update the world as normally
|
||||
// And fetch the new transformation of the character (this will make the model
|
||||
// be rendered correctly)
|
||||
ghostObject.getWorldTransform(characterTransform);
|
||||
// characterDirection.set(-1, 0, 0).rot(characterTransform).nor();
|
||||
// Set the walking direction accordingly (either forward or backward)
|
||||
walkDirection.set(0, 0, 0);
|
||||
walkDirection.add(characterDirection);
|
||||
walkDirection.scl(speed * Gdx.graphics.getDeltaTime());
|
||||
// And update the character controller
|
||||
characterController.setWalkDirection(walkDirection);
|
||||
// Now we can update the world as normally
|
||||
// And fetch the new transformation of the character (this will make the model
|
||||
// be rendered correctly)
|
||||
ghostObject.getWorldTransform(characterTransform);
|
||||
|
||||
oldAngle = angle;
|
||||
pressed = true;
|
||||
}
|
||||
}
|
||||
oldAngle = angle;
|
||||
pressed = true;
|
||||
} else {
|
||||
walkDirection.set(0, 0, 0);
|
||||
characterController.setWalkDirection(walkDirection);
|
||||
}
|
||||
}
|
||||
|
||||
if (pressed)
|
||||
main.client.updateLocalPlayer(this);
|
||||
@Override
|
||||
public void update() {
|
||||
super.update();
|
||||
inputs();
|
||||
}
|
||||
|
||||
}
|
||||
@Override
|
||||
public Vector3 getPos() {
|
||||
if (!disposing) {
|
||||
return ghostObject.getWorldTransform().getTranslation(new Vector3());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
inputs();
|
||||
}
|
||||
@Override
|
||||
public void setPos(Vector3 v) {
|
||||
this.setPos(v.x, v.y, v.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector3 getPos() {
|
||||
if (!disposing) {
|
||||
return ghostObject.getWorldTransform().getTranslation(new Vector3());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
@Override
|
||||
public void setPos(float x, float y, float z) {
|
||||
if (!disposing)
|
||||
setTransform(x, y, z, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setPos(Vector3 v) {
|
||||
this.setPos(v.x, v.y, v.z);
|
||||
}
|
||||
@Override
|
||||
public void setTransform(float x, float y, float z, float i, float j, float k, float l) {
|
||||
if (!disposing) {
|
||||
characterTransform.set(x, y, z, i, j, k, l);
|
||||
ghostObject.setWorldTransform(characterTransform);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setPos(float x, float y, float z) {
|
||||
if (!disposing)
|
||||
setTransform(x, y, z, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTransform(float x, float y, float z, float i, float j, float k, float l) {
|
||||
if (!disposing) {
|
||||
characterTransform.set(x, y, z, i, j, k, l);
|
||||
ghostObject.setWorldTransform(characterTransform);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
super.dispose();
|
||||
disposing = true;
|
||||
if (!isDisposed()) {
|
||||
main.world.dynamicsWorld.removeAction(characterController);
|
||||
main.world.dynamicsWorld.removeCollisionObject(ghostObject);
|
||||
characterController.dispose();
|
||||
ghostObject.dispose();
|
||||
ghostShape.dispose();
|
||||
disposed = true;
|
||||
}
|
||||
disposing = false;
|
||||
}
|
||||
@Override
|
||||
public void dispose() {
|
||||
super.dispose();
|
||||
disposing = true;
|
||||
if (!isDisposed()) {
|
||||
main.world.dynamicsWorld.removeAction(characterController);
|
||||
main.world.dynamicsWorld.removeCollisionObject(ghostObject);
|
||||
characterController.dispose();
|
||||
ghostObject.dispose();
|
||||
ghostShape.dispose();
|
||||
disposed = true;
|
||||
}
|
||||
disposing = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -4,10 +4,27 @@ import java.util.ArrayList;
|
|||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input.Keys;
|
||||
import com.badlogic.gdx.controllers.Controller;
|
||||
import com.emamaker.amazeing.maze.settings.MazeSettings;
|
||||
|
||||
public class PlayerUtils {
|
||||
|
||||
public static int[] WASDKEYS = {Keys.W, Keys.S, Keys.A, Keys.D, Keys.SPACE};
|
||||
public static int[] ARROWKEYS = {Keys.UP, Keys.DOWN, Keys.LEFT, Keys.RIGHT, Keys.SHIFT_RIGHT};
|
||||
|
||||
public static boolean wasdPressed() {
|
||||
for(int i : WASDKEYS)
|
||||
if(Gdx.input.isKeyJustPressed(i)) return true;
|
||||
return false;
|
||||
}
|
||||
public static boolean arrowsPressed() {
|
||||
for(int i : ARROWKEYS)
|
||||
if(Gdx.input.isKeyJustPressed(i)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/*Utility function to add and remove players from arrays when organizing as game*/
|
||||
|
||||
|
|
|
@ -0,0 +1,172 @@
|
|||
package com.emamaker.amazeing.player.powerups;
|
||||
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.VertexAttributes;
|
||||
import com.badlogic.gdx.graphics.g3d.Environment;
|
||||
import com.badlogic.gdx.graphics.g3d.Material;
|
||||
import com.badlogic.gdx.graphics.g3d.Model;
|
||||
import com.badlogic.gdx.graphics.g3d.ModelBatch;
|
||||
import com.badlogic.gdx.graphics.g3d.ModelInstance;
|
||||
import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute;
|
||||
import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
|
||||
import com.badlogic.gdx.graphics.g3d.model.Node;
|
||||
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
|
||||
import com.badlogic.gdx.math.Vector3;
|
||||
import com.emamaker.amazeing.AMazeIng;
|
||||
import com.emamaker.amazeing.player.MazePlayer;
|
||||
|
||||
public class PowerUp {
|
||||
|
||||
public String name;
|
||||
Texture texture;
|
||||
|
||||
public boolean beingUsed, continousEffect;
|
||||
|
||||
ModelBuilder modelBuilder = new ModelBuilder();
|
||||
ModelInstance instance;
|
||||
Model quadModel;
|
||||
static int meshAttr = VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal
|
||||
| VertexAttributes.Usage.TextureCoordinates;
|
||||
BlendingAttribute blendingAttribute = new BlendingAttribute();
|
||||
|
||||
float scaleX, scaleZ;
|
||||
|
||||
public PowerUp(String name_, Texture texture_, boolean cont) {
|
||||
this(name_, texture_, cont, 1, 1);
|
||||
}
|
||||
|
||||
public PowerUp(String name_, Texture texture_, boolean cont, float scaleX, float scaleZ) {
|
||||
this.name = name_;
|
||||
this.texture = texture_;
|
||||
this.scaleX = scaleX;
|
||||
this.scaleZ = scaleZ;
|
||||
this.continousEffect = cont;
|
||||
|
||||
blendingAttribute.blended = true;
|
||||
blendingAttribute.sourceFunction = GL20.GL_SRC_ALPHA;
|
||||
blendingAttribute.destFunction = GL20.GL_ONE_MINUS_SRC_ALPHA;
|
||||
|
||||
beingUsed = false;
|
||||
|
||||
spawnQuad();
|
||||
setPosition(0, 3, 0);
|
||||
}
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
public void spawnQuad() {
|
||||
modelBuilder.begin();
|
||||
Node n = modelBuilder.node();
|
||||
n.id = "Quad";
|
||||
modelBuilder
|
||||
.part("Quad", GL20.GL_TRIANGLES, meshAttr,
|
||||
new Material(TextureAttribute.createDiffuse(texture), blendingAttribute))
|
||||
.box(0.85f * scaleX, 0.000001f, 0.85f * scaleZ);
|
||||
n.rotation.set(Vector3.Y, 90);
|
||||
quadModel = modelBuilder.end();
|
||||
instance = new ModelInstance(quadModel);
|
||||
}
|
||||
|
||||
protected void setModelScale(float x, float y) {
|
||||
instance.transform.scale(scaleX, 1, scaleZ);
|
||||
}
|
||||
|
||||
public void render(ModelBatch b, Environment e) {
|
||||
b.render(instance, e);
|
||||
}
|
||||
|
||||
public void setPosition(float x, float y, float z) {
|
||||
instance.transform.set(x, y, z, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
public void setPosition(Vector3 v) {
|
||||
this.setPosition(v.x, v.y, v.z);
|
||||
}
|
||||
|
||||
public Vector3 getPosition() {
|
||||
return instance.transform.getTranslation(new Vector3());
|
||||
}
|
||||
|
||||
// Return true if the effect has been resolved
|
||||
public boolean usePowerUp(MazePlayer player) {
|
||||
// System.out.println(this.name + "!");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class PowerUpTemporized extends PowerUp {
|
||||
|
||||
long time = 0, startTime = 0;
|
||||
boolean used = false;
|
||||
|
||||
|
||||
public PowerUpTemporized(String name_, Texture texture_, boolean cont, float secs_) {
|
||||
this(name_, texture_, cont, secs_, 1, 1);
|
||||
}
|
||||
|
||||
public PowerUpTemporized(String name_, Texture texture_, boolean cont, float secs_, float scaleX, float scaleZ) {
|
||||
super(name_, texture_, cont, scaleX, scaleZ);
|
||||
this.time = (long) (secs_*1000);
|
||||
startTime = 0;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean usePowerUp(MazePlayer player) {
|
||||
super.usePowerUp(player);
|
||||
|
||||
if (!used) {
|
||||
startTime = System.currentTimeMillis();
|
||||
used = true;
|
||||
}
|
||||
|
||||
if (System.currentTimeMillis() - startTime < time) {
|
||||
temporizedEffect(player);
|
||||
return false;
|
||||
} else {
|
||||
used = false;
|
||||
temporizedEffectExpired(player);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public void temporizedEffect(MazePlayer player) {
|
||||
|
||||
}
|
||||
|
||||
public void temporizedEffectExpired(MazePlayer player) {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class PowerUpGiver extends PowerUp {
|
||||
|
||||
PowerUp powerup;
|
||||
MazePlayer p;
|
||||
|
||||
public PowerUpGiver(PowerUp p, String name, Texture texture, boolean continuos) {
|
||||
this(p, name, texture, continuos, 1f, 1f);
|
||||
}
|
||||
|
||||
public PowerUpGiver(PowerUp p, String name, Texture texture, boolean continuos, float scaleX, float scaleZ) {
|
||||
super(name, texture, continuos, scaleX, scaleZ);
|
||||
this.powerup = p;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean usePowerUp(MazePlayer player) {
|
||||
super.usePowerUp(player);
|
||||
|
||||
p = null;
|
||||
if (AMazeIng.getMain().currentGameManager.players.size() > 1) {
|
||||
while (p == player || p == null)
|
||||
p = AMazeIng.getMain().currentGameManager.getRandomPlayer();
|
||||
p.currentPowerUp = new PowerUpBallAndChain();
|
||||
p.usePowerUp();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
package com.emamaker.amazeing.player.powerups;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.emamaker.amazeing.player.MazePlayer;
|
||||
|
||||
public class PowerUpBallAndChain extends PowerUpTemporized {
|
||||
|
||||
public PowerUpBallAndChain() {
|
||||
super("BALL AND CHAIN",
|
||||
new Texture(Gdx.files.internal("data/powerups/ball_and_chain.png")), true,
|
||||
10, 1f, 1f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void temporizedEffect(MazePlayer player) {
|
||||
player.speedMult = 0.5f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void temporizedEffectExpired(MazePlayer player) {
|
||||
player.speedMult = 1f;
|
||||
}
|
||||
}
|
||||
|
||||
class PowerUpGiveBallAndChain extends PowerUpGiver {
|
||||
|
||||
public PowerUpGiveBallAndChain() {
|
||||
super(new PowerUpBallAndChain(), "BALL AND CHAIN GIVER",
|
||||
new Texture(Gdx.files.internal("data/powerups/ball_and_chain.png")), false,
|
||||
1f, 1f);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
package com.emamaker.amazeing.player.powerups;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.emamaker.amazeing.AMazeIng;
|
||||
import com.emamaker.amazeing.maze.MazeGenerator;
|
||||
import com.emamaker.amazeing.player.MazePlayer;
|
||||
|
||||
public class PowerUpBomb extends PowerUp {
|
||||
|
||||
int radius = 1;
|
||||
|
||||
public PowerUpBomb() {
|
||||
this("BOMB", new Texture(Gdx.files.internal("data/powerups/bomb.png")), false, 1f, 1f);
|
||||
}
|
||||
|
||||
public PowerUpBomb(String name, Texture texture, boolean cont, float sx, float sz) {
|
||||
super(name, texture, cont, sx, sz);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean usePowerUp(MazePlayer player) {
|
||||
super.usePowerUp(player);
|
||||
|
||||
int px = (int) player.getPos().x;
|
||||
int pz = (int) player.getPos().z;
|
||||
|
||||
int tmptodraw[][] = new int[MazeGenerator.w][MazeGenerator.h];
|
||||
|
||||
for (int i = 0; i < MazeGenerator.w; i++)
|
||||
for (int k = 0; k < MazeGenerator.h; k++)
|
||||
tmptodraw[i][k] = MazeGenerator.todraw[i][k];
|
||||
|
||||
for (int i = px - radius; i < px + radius + 1; i++) {
|
||||
for (int k = pz - radius; k < pz + radius + 1; k++) {
|
||||
tmptodraw = MazeGenerator.changeMap(tmptodraw, i, k, 0);
|
||||
}
|
||||
}
|
||||
|
||||
AMazeIng.getMain().currentGameManager.requestChangeToMap(tmptodraw);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class PowerUpBigBomb extends PowerUpBomb{
|
||||
|
||||
public PowerUpBigBomb() {
|
||||
super("BIG BOMB", new Texture(Gdx.files.internal("data/powerups/bomb.png")), false, 1.5f, 1.5f);
|
||||
radius = 2;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
package com.emamaker.amazeing.player.powerups;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.emamaker.amazeing.player.MazePlayer;
|
||||
|
||||
public class PowerUpFeather extends PowerUpTemporized {
|
||||
|
||||
public PowerUpFeather() {
|
||||
super("FEATHER", new Texture(Gdx.files.internal("data/powerups/feather.png")), true, 10,
|
||||
1f, 1f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void temporizedEffect(MazePlayer player) {
|
||||
player.speedMult = 2f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void temporizedEffectExpired(MazePlayer player) {
|
||||
player.speedMult = 1f;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
package com.emamaker.amazeing.player.powerups;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.emamaker.amazeing.player.MazePlayer;
|
||||
|
||||
public class PowerUpSlug extends PowerUpTemporized {
|
||||
|
||||
public PowerUpSlug() {
|
||||
super("SLUG", new Texture(Gdx.files.internal("data/powerups/slug.png")), true, 20,
|
||||
1.3f, 1.3f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void temporizedEffect(MazePlayer player) {
|
||||
player.speedMult = 0.25f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void temporizedEffectExpired(MazePlayer player) {
|
||||
player.speedMult = 1f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class PowerUpGiveSlug extends PowerUpGiver {
|
||||
|
||||
public PowerUpGiveSlug() {
|
||||
super(new PowerUpSlug(), "SLUG GIVER",
|
||||
new Texture(Gdx.files.internal("data/powerups/slug.png")), false, 1f, 1f);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
package com.emamaker.amazeing.player.powerups;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class PowerUps {
|
||||
|
||||
// public static PowerUp bigBomb = new PowerUpBigBomb("BIG BOMB", new Texture(Gdx.files.internal("data/powerups/bomb_big.png"))));
|
||||
// public static PowerUp speed = new PowerUpSpeed("SPEED", new Texture(Gdx.files.internal("data/powerups/speed.png"))));
|
||||
// public static PowerUp bigSpeed = new PowerUpBigSpeed("FASTER SPEED", new Texture(Gdx.files.internal("data/powerups/big_speed.png"))));
|
||||
// public static PowerUp createWall = new PowerUpCreateWall("CREATE WALL", new Texture(Gdx.files.internal("data/powerups/wall.png"))));
|
||||
// public static PowerUp floorHole = new PowerUpFloorHole("FLOOR HOLE", new Texture(Gdx.files.internal("data/powerups/floor_hole.png"))));
|
||||
|
||||
static Random rand = new Random();
|
||||
|
||||
public PowerUps() {
|
||||
}
|
||||
|
||||
public static PowerUp pickRandomPU() {
|
||||
switch (Math.abs(rand.nextInt()) % 12) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
return new PowerUpBomb();
|
||||
case 4:
|
||||
return new PowerUpBigBomb();
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
return new PowerUpGiveBallAndChain();
|
||||
case 8:
|
||||
case 9:
|
||||
return new PowerUpGiveSlug();
|
||||
case 10:
|
||||
case 11:
|
||||
return new PowerUpFeather();
|
||||
default:
|
||||
return new PowerUpGiveBallAndChain();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,8 +3,6 @@ package com.emamaker.amazeing.ui.screens;
|
|||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input.Keys;
|
||||
import com.badlogic.gdx.scenes.scene2d.InputEvent;
|
||||
import com.badlogic.gdx.scenes.scene2d.InputListener;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox;
|
||||
|
@ -210,12 +208,10 @@ public class PlayerChooseScreen extends MyScreen {
|
|||
public void update() {
|
||||
// Consantly search for new players to be added
|
||||
// First search for keyboard players (WASD and ARROWS)
|
||||
if (Gdx.input.isKeyJustPressed(Keys.W) || Gdx.input.isKeyJustPressed(Keys.A)
|
||||
|| Gdx.input.isKeyJustPressed(Keys.S) || Gdx.input.isKeyJustPressed(Keys.D))
|
||||
PlayerUtils.togglePlayerWithKeys(players, Keys.W, Keys.S, Keys.A, Keys.D);
|
||||
if (Gdx.input.isKeyJustPressed(Keys.UP) || Gdx.input.isKeyJustPressed(Keys.LEFT)
|
||||
|| Gdx.input.isKeyJustPressed(Keys.DOWN) || Gdx.input.isKeyJustPressed(Keys.RIGHT))
|
||||
PlayerUtils.togglePlayerWithKeys(players, Keys.UP, Keys.DOWN, Keys.LEFT, Keys.RIGHT);
|
||||
if (PlayerUtils.wasdPressed())
|
||||
PlayerUtils.togglePlayerWithKeys(players, PlayerUtils.WASDKEYS);
|
||||
if (PlayerUtils.arrowsPressed())
|
||||
PlayerUtils.togglePlayerWithKeys(players, PlayerUtils.ARROWKEYS);
|
||||
|
||||
// for (Controller c : Controllers.getControllers()) {
|
||||
// System.out.println(c.getButton(Xbox.A));
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
attribute vec4 a_position;
|
||||
|
||||
uniform mat4 u_projectionViewMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = u_projectionViewMatrix * a_position;
|
||||
}
|
|
@ -0,0 +1,101 @@
|
|||
info face="Droid Sans" size=17 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1
|
||||
common lineHeight=20 base=18 scaleW=256 scaleH=128 pages=1 packed=0
|
||||
page id=0 file="default.png"
|
||||
chars count=96
|
||||
char id=32 x=0 y=0 width=0 height=0 xoffset=0 yoffset=16 xadvance=4 page=0 chnl=0
|
||||
char id=124 x=0 y=0 width=6 height=20 xoffset=1 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=106 x=6 y=0 width=9 height=20 xoffset=-4 yoffset=3 xadvance=4 page=0 chnl=0
|
||||
char id=81 x=15 y=0 width=15 height=19 xoffset=-2 yoffset=3 xadvance=12 page=0 chnl=0
|
||||
char id=74 x=30 y=0 width=11 height=19 xoffset=-5 yoffset=3 xadvance=4 page=0 chnl=0
|
||||
char id=125 x=41 y=0 width=10 height=18 xoffset=-3 yoffset=3 xadvance=6 page=0 chnl=0
|
||||
char id=123 x=51 y=0 width=10 height=18 xoffset=-3 yoffset=3 xadvance=6 page=0 chnl=0
|
||||
char id=93 x=61 y=0 width=8 height=18 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
|
||||
char id=91 x=69 y=0 width=8 height=18 xoffset=-2 yoffset=3 xadvance=5 page=0 chnl=0
|
||||
char id=41 x=77 y=0 width=9 height=18 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
|
||||
char id=40 x=86 y=0 width=9 height=18 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
|
||||
char id=64 x=95 y=0 width=18 height=17 xoffset=-3 yoffset=3 xadvance=14 page=0 chnl=0
|
||||
char id=121 x=113 y=0 width=13 height=17 xoffset=-3 yoffset=6 xadvance=8 page=0 chnl=0
|
||||
char id=113 x=126 y=0 width=13 height=17 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
|
||||
char id=112 x=139 y=0 width=13 height=17 xoffset=-2 yoffset=6 xadvance=9 page=0 chnl=0
|
||||
char id=103 x=152 y=0 width=13 height=17 xoffset=-3 yoffset=6 xadvance=8 page=0 chnl=0
|
||||
char id=38 x=165 y=0 width=16 height=16 xoffset=-3 yoffset=3 xadvance=11 page=0 chnl=0
|
||||
char id=37 x=181 y=0 width=18 height=16 xoffset=-3 yoffset=3 xadvance=14 page=0 chnl=0
|
||||
char id=36 x=199 y=0 width=12 height=16 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=63 x=211 y=0 width=11 height=16 xoffset=-3 yoffset=3 xadvance=7 page=0 chnl=0
|
||||
char id=33 x=222 y=0 width=7 height=16 xoffset=-2 yoffset=3 xadvance=4 page=0 chnl=0
|
||||
char id=48 x=229 y=0 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=57 x=242 y=0 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=56 x=0 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=54 x=13 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=53 x=26 y=20 width=12 height=16 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=51 x=38 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=100 x=51 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=98 x=64 y=20 width=13 height=16 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=85 x=77 y=20 width=14 height=16 xoffset=-2 yoffset=3 xadvance=11 page=0 chnl=0
|
||||
char id=83 x=91 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=8 page=0 chnl=0
|
||||
char id=79 x=104 y=20 width=15 height=16 xoffset=-2 yoffset=3 xadvance=12 page=0 chnl=0
|
||||
char id=71 x=119 y=20 width=14 height=16 xoffset=-2 yoffset=3 xadvance=11 page=0 chnl=0
|
||||
char id=67 x=133 y=20 width=13 height=16 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
|
||||
char id=127 x=146 y=20 width=12 height=15 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
|
||||
char id=35 x=158 y=20 width=15 height=15 xoffset=-3 yoffset=3 xadvance=10 page=0 chnl=0
|
||||
char id=92 x=173 y=20 width=11 height=15 xoffset=-3 yoffset=3 xadvance=6 page=0 chnl=0
|
||||
char id=47 x=184 y=20 width=11 height=15 xoffset=-3 yoffset=3 xadvance=6 page=0 chnl=0
|
||||
char id=59 x=195 y=20 width=8 height=15 xoffset=-3 yoffset=6 xadvance=4 page=0 chnl=0
|
||||
char id=55 x=203 y=20 width=13 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=52 x=216 y=20 width=14 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=50 x=230 y=20 width=13 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=49 x=243 y=20 width=9 height=15 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=116 x=0 y=36 width=10 height=15 xoffset=-3 yoffset=4 xadvance=5 page=0 chnl=0
|
||||
char id=108 x=10 y=36 width=6 height=15 xoffset=-2 yoffset=3 xadvance=4 page=0 chnl=0
|
||||
char id=107 x=16 y=36 width=12 height=15 xoffset=-2 yoffset=3 xadvance=8 page=0 chnl=0
|
||||
char id=105 x=28 y=36 width=7 height=15 xoffset=-2 yoffset=3 xadvance=4 page=0 chnl=0
|
||||
char id=104 x=35 y=36 width=12 height=15 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
|
||||
char id=102 x=47 y=36 width=11 height=15 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
|
||||
char id=90 x=58 y=36 width=13 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=89 x=71 y=36 width=13 height=15 xoffset=-3 yoffset=3 xadvance=8 page=0 chnl=0
|
||||
char id=88 x=84 y=36 width=14 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=87 x=98 y=36 width=19 height=15 xoffset=-3 yoffset=3 xadvance=15 page=0 chnl=0
|
||||
char id=86 x=117 y=36 width=14 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=84 x=131 y=36 width=13 height=15 xoffset=-3 yoffset=3 xadvance=8 page=0 chnl=0
|
||||
char id=82 x=144 y=36 width=13 height=15 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
|
||||
char id=80 x=157 y=36 width=12 height=15 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=78 x=169 y=36 width=14 height=15 xoffset=-2 yoffset=3 xadvance=12 page=0 chnl=0
|
||||
char id=77 x=183 y=36 width=17 height=15 xoffset=-2 yoffset=3 xadvance=14 page=0 chnl=0
|
||||
char id=76 x=200 y=36 width=11 height=15 xoffset=-2 yoffset=3 xadvance=8 page=0 chnl=0
|
||||
char id=75 x=211 y=36 width=13 height=15 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=73 x=224 y=36 width=10 height=15 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
|
||||
char id=72 x=234 y=36 width=14 height=15 xoffset=-2 yoffset=3 xadvance=11 page=0 chnl=0
|
||||
char id=70 x=0 y=51 width=11 height=15 xoffset=-2 yoffset=3 xadvance=8 page=0 chnl=0
|
||||
char id=69 x=11 y=51 width=11 height=15 xoffset=-2 yoffset=3 xadvance=8 page=0 chnl=0
|
||||
char id=68 x=22 y=51 width=14 height=15 xoffset=-2 yoffset=3 xadvance=11 page=0 chnl=0
|
||||
char id=66 x=36 y=51 width=13 height=15 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
|
||||
char id=65 x=49 y=51 width=15 height=15 xoffset=-3 yoffset=3 xadvance=10 page=0 chnl=0
|
||||
char id=58 x=64 y=51 width=7 height=13 xoffset=-2 yoffset=6 xadvance=4 page=0 chnl=0
|
||||
char id=117 x=71 y=51 width=12 height=13 xoffset=-2 yoffset=6 xadvance=10 page=0 chnl=0
|
||||
char id=115 x=83 y=51 width=11 height=13 xoffset=-3 yoffset=6 xadvance=7 page=0 chnl=0
|
||||
char id=111 x=94 y=51 width=13 height=13 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
|
||||
char id=101 x=107 y=51 width=13 height=13 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
|
||||
char id=99 x=120 y=51 width=12 height=13 xoffset=-3 yoffset=6 xadvance=7 page=0 chnl=0
|
||||
char id=97 x=132 y=51 width=12 height=13 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
|
||||
char id=60 x=144 y=51 width=13 height=12 xoffset=-3 yoffset=5 xadvance=9 page=0 chnl=0
|
||||
char id=122 x=157 y=51 width=11 height=12 xoffset=-3 yoffset=6 xadvance=7 page=0 chnl=0
|
||||
char id=120 x=168 y=51 width=13 height=12 xoffset=-3 yoffset=6 xadvance=8 page=0 chnl=0
|
||||
char id=119 x=181 y=51 width=17 height=12 xoffset=-3 yoffset=6 xadvance=12 page=0 chnl=0
|
||||
char id=118 x=198 y=51 width=13 height=12 xoffset=-3 yoffset=6 xadvance=8 page=0 chnl=0
|
||||
char id=114 x=211 y=51 width=10 height=12 xoffset=-2 yoffset=6 xadvance=6 page=0 chnl=0
|
||||
char id=110 x=221 y=51 width=12 height=12 xoffset=-2 yoffset=6 xadvance=10 page=0 chnl=0
|
||||
char id=109 x=233 y=51 width=17 height=12 xoffset=-2 yoffset=6 xadvance=15 page=0 chnl=0
|
||||
char id=94 x=0 y=66 width=13 height=11 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=62 x=13 y=66 width=13 height=11 xoffset=-3 yoffset=5 xadvance=9 page=0 chnl=0
|
||||
char id=42 x=26 y=66 width=13 height=10 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
|
||||
char id=43 x=39 y=66 width=13 height=10 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
|
||||
char id=61 x=52 y=66 width=13 height=8 xoffset=-3 yoffset=7 xadvance=9 page=0 chnl=0
|
||||
char id=39 x=65 y=66 width=6 height=8 xoffset=-2 yoffset=3 xadvance=3 page=0 chnl=0
|
||||
char id=34 x=71 y=66 width=9 height=8 xoffset=-2 yoffset=3 xadvance=6 page=0 chnl=0
|
||||
char id=44 x=80 y=66 width=8 height=7 xoffset=-3 yoffset=14 xadvance=4 page=0 chnl=0
|
||||
char id=126 x=88 y=66 width=13 height=6 xoffset=-3 yoffset=8 xadvance=9 page=0 chnl=0
|
||||
char id=46 x=101 y=66 width=7 height=6 xoffset=-2 yoffset=13 xadvance=4 page=0 chnl=0
|
||||
char id=96 x=108 y=66 width=8 height=6 xoffset=0 yoffset=2 xadvance=9 page=0 chnl=0
|
||||
char id=45 x=116 y=66 width=9 height=5 xoffset=-3 yoffset=10 xadvance=5 page=0 chnl=0
|
||||
char id=95 x=125 y=66 width=13 height=4 xoffset=-4 yoffset=17 xadvance=6 page=0 chnl=0
|
||||
kernings count=-1
|
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.6 KiB |
|
@ -0,0 +1,10 @@
|
|||
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
varying vec2 v_texCoord0;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = vec4(v_texCoord0, 0.0, 1.0);
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
attribute vec3 a_position;
|
||||
attribute vec3 a_normal;
|
||||
attribute vec2 a_texCoord0;
|
||||
|
||||
uniform mat4 u_worldTrans;
|
||||
uniform mat4 u_projViewTrans;
|
||||
|
||||
varying vec2 v_texCoord0;
|
||||
|
||||
void main() {
|
||||
v_texCoord0 = a_texCoord0;
|
||||
gl_Position = u_projViewTrans * u_worldTrans * vec4(a_position, 1.0);
|
||||
}
|
0
android/assets/badlogic.jpg → desktop/assets/data/textures/badlogic.jpg
Normal file → Executable file
Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 67 KiB |
After Width: | Height: | Size: 8.3 KiB |
After Width: | Height: | Size: 9.5 KiB |
After Width: | Height: | Size: 8.4 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 7.3 KiB |
After Width: | Height: | Size: 59 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 28 KiB |
|
@ -0,0 +1,200 @@
|
|||
|
||||
uiskin.png
|
||||
size: 256,128
|
||||
format: RGBA8888
|
||||
filter: Linear,Linear
|
||||
repeat: none
|
||||
check-off
|
||||
rotate: false
|
||||
xy: 11, 5
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
textfield
|
||||
rotate: false
|
||||
xy: 11, 5
|
||||
size: 14, 14
|
||||
split: 3, 3, 3, 3
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
check-on
|
||||
rotate: false
|
||||
xy: 125, 35
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
cursor
|
||||
rotate: false
|
||||
xy: 23, 1
|
||||
size: 3, 3
|
||||
split: 1, 1, 1, 1
|
||||
orig: 3, 3
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default
|
||||
rotate: false
|
||||
xy: 1, 50
|
||||
size: 254, 77
|
||||
orig: 254, 77
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-pane
|
||||
rotate: false
|
||||
xy: 11, 1
|
||||
size: 5, 3
|
||||
split: 1, 1, 1, 1
|
||||
orig: 5, 3
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-rect-pad
|
||||
rotate: false
|
||||
xy: 11, 1
|
||||
size: 5, 3
|
||||
split: 1, 1, 1, 1
|
||||
orig: 5, 3
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-pane-noborder
|
||||
rotate: false
|
||||
xy: 170, 44
|
||||
size: 1, 1
|
||||
split: 0, 0, 0, 0
|
||||
orig: 1, 1
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-rect
|
||||
rotate: false
|
||||
xy: 38, 25
|
||||
size: 3, 3
|
||||
split: 1, 1, 1, 1
|
||||
orig: 3, 3
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-rect-down
|
||||
rotate: false
|
||||
xy: 170, 46
|
||||
size: 3, 3
|
||||
split: 1, 1, 1, 1
|
||||
orig: 3, 3
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-round
|
||||
rotate: false
|
||||
xy: 112, 29
|
||||
size: 12, 20
|
||||
split: 5, 5, 5, 4
|
||||
pad: 4, 4, 1, 1
|
||||
orig: 12, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-round-down
|
||||
rotate: false
|
||||
xy: 99, 29
|
||||
size: 12, 20
|
||||
split: 5, 5, 5, 4
|
||||
pad: 4, 4, 1, 1
|
||||
orig: 12, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-round-large
|
||||
rotate: false
|
||||
xy: 57, 29
|
||||
size: 20, 20
|
||||
split: 5, 5, 5, 4
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-scroll
|
||||
rotate: false
|
||||
xy: 78, 29
|
||||
size: 20, 20
|
||||
split: 2, 2, 2, 2
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-select
|
||||
rotate: false
|
||||
xy: 29, 29
|
||||
size: 27, 20
|
||||
split: 4, 14, 4, 4
|
||||
orig: 27, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-select-selection
|
||||
rotate: false
|
||||
xy: 26, 16
|
||||
size: 3, 3
|
||||
split: 1, 1, 1, 1
|
||||
orig: 3, 3
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-slider
|
||||
rotate: false
|
||||
xy: 29, 20
|
||||
size: 8, 8
|
||||
split: 2, 2, 2, 2
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-slider-knob
|
||||
rotate: false
|
||||
xy: 1, 1
|
||||
size: 9, 18
|
||||
orig: 9, 18
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-splitpane
|
||||
rotate: false
|
||||
xy: 17, 1
|
||||
size: 5, 3
|
||||
split: 0, 5, 0, 0
|
||||
orig: 5, 3
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-splitpane-vertical
|
||||
rotate: false
|
||||
xy: 125, 29
|
||||
size: 3, 5
|
||||
split: 0, 0, 0, 5
|
||||
orig: 3, 5
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
default-window
|
||||
rotate: false
|
||||
xy: 1, 20
|
||||
size: 27, 29
|
||||
split: 4, 3, 20, 3
|
||||
orig: 27, 29
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
selection
|
||||
rotate: false
|
||||
xy: 174, 48
|
||||
size: 1, 1
|
||||
orig: 1, 1
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
tree-minus
|
||||
rotate: false
|
||||
xy: 140, 35
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
tree-plus
|
||||
rotate: false
|
||||
xy: 155, 35
|
||||
size: 14, 14
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
white
|
||||
rotate: false
|
||||
xy: 129, 31
|
||||
size: 3, 3
|
||||
orig: 3, 3
|
||||
offset: 0, 0
|
||||
index: -1
|
|
@ -0,0 +1,70 @@
|
|||
{
|
||||
BitmapFont: { default-font: { file: default.fnt } },
|
||||
Color: {
|
||||
green: { a: 1, b: 0, g: 1, r: 0 },
|
||||
white: { a: 1, b: 1, g: 1, r: 1 },
|
||||
red: { a: 1, b: 0, g: 0, r: 1 },
|
||||
black: { a: 1, b: 0, g: 0, r: 0 },
|
||||
},
|
||||
TintedDrawable: {
|
||||
dialogDim: { name: white, color: { r: 0, g: 0, b: 0, a: 0.45 } },
|
||||
},
|
||||
ButtonStyle: {
|
||||
default: { down: default-round-down, up: default-round },
|
||||
toggle: { parent: default, checked: default-round-down }
|
||||
},
|
||||
TextButtonStyle: {
|
||||
default: { parent: default, font: default-font, fontColor: white },
|
||||
toggle: { parent: default, checked: default-round-down, downFontColor: red }
|
||||
},
|
||||
ScrollPaneStyle: {
|
||||
default: { vScroll: default-scroll, hScrollKnob: default-round-large, background: default-rect, hScroll: default-scroll, vScrollKnob: default-round-large }
|
||||
},
|
||||
SelectBoxStyle: {
|
||||
default: {
|
||||
font: default-font, fontColor: white, background: default-select,
|
||||
scrollStyle: default,
|
||||
listStyle: { font: default-font, selection: default-select-selection }
|
||||
}
|
||||
},
|
||||
SplitPaneStyle: {
|
||||
default-vertical: { handle: default-splitpane-vertical },
|
||||
default-horizontal: { handle: default-splitpane }
|
||||
},
|
||||
WindowStyle: {
|
||||
default: { titleFont: default-font, background: default-window, titleFontColor: white },
|
||||
dialog: { parent: default, stageBackground: dialogDim }
|
||||
},
|
||||
ProgressBarStyle: {
|
||||
default-horizontal: { background: default-slider, knob: default-slider-knob },
|
||||
default-vertical: { background: default-slider, knob: default-round-large }
|
||||
},
|
||||
SliderStyle: {
|
||||
default-horizontal: { parent: default-horizontal },
|
||||
default-vertical: { parent: default-vertical }
|
||||
},
|
||||
LabelStyle: {
|
||||
default: { font: default-font, fontColor: white }
|
||||
},
|
||||
TextFieldStyle: {
|
||||
default: { selection: selection, background: textfield, font: default-font, fontColor: white, cursor: cursor }
|
||||
},
|
||||
CheckBoxStyle: {
|
||||
default: { checkboxOn: check-on, checkboxOff: check-off, font: default-font, fontColor: white }
|
||||
},
|
||||
ListStyle: {
|
||||
default: { fontColorUnselected: white, selection: selection, fontColorSelected: white, font: default-font }
|
||||
},
|
||||
TouchpadStyle: {
|
||||
default: { background: default-pane, knob: default-round-large }
|
||||
},
|
||||
TreeStyle: {
|
||||
default: { minus: tree-minus, plus: tree-plus, selection: default-select-selection }
|
||||
},
|
||||
TextTooltipStyle: {
|
||||
default: {
|
||||
label: { font: default-font, fontColor: white },
|
||||
background: default-pane, wrapWidth: 150
|
||||
}
|
||||
},
|
||||
}
|
After Width: | Height: | Size: 28 KiB |
|
@ -5,13 +5,13 @@ import org.robovm.apple.uikit.UIApplication;
|
|||
|
||||
import com.badlogic.gdx.backends.iosrobovm.IOSApplication;
|
||||
import com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration;
|
||||
import com.emamaker.amazeing.AMazeIng;
|
||||
import com.emamaker.amazeing.AMazeIng.Platform;
|
||||
|
||||
public class IOSLauncher extends IOSApplication.Delegate {
|
||||
@Override
|
||||
protected IOSApplication createApplication() {
|
||||
IOSApplicationConfiguration config = new IOSApplicationConfiguration();
|
||||
return new IOSApplication(new AMazeIng(), config);
|
||||
return new IOSApplication(new AMazeIng(Platform.IOS), config);
|
||||
}
|
||||
|
||||
public static void main(String[] argv) {
|
||||
|
|