Game no longer crashes when trying to restart a game after someone won

master
EmaMaker 2020-03-27 21:49:20 +01:00
commit 8bcfbf9d3f
102 changed files with 3243 additions and 0 deletions

127
.gitignore vendored Normal file
View File

@ -0,0 +1,127 @@
## Java
*.class
*.war
*.ear
hs_err_pid*
## Robovm
/ios/robovm-build/
## GWT
/html/war/
/html/gwt-unitCache/
.apt_generated/
.gwt/
gwt-unitCache/
www-test/
.gwt-tmp/
## Android Studio and Intellij and Android in general
/android/libs/armeabi/
/android/libs/armeabi-v7a/
/android/libs/arm64-v8a/
/android/libs/x86/
/android/libs/x86_64/
/android/gen/
.idea/
*.ipr
*.iws
*.iml
/android/out/
com_crashlytics_export_strings.xml
## Eclipse
.classpath
.project
.metadata/
/android/bin/
/core/bin/
/desktop/bin/
/html/bin/
/ios/bin/
/ios-moe/bin/
*.tmp
*.bak
*.swp
*~.nib
.settings/
.loadpath
.externalToolBuilders/
*.launch
## NetBeans
/nbproject/private/
/android/nbproject/private/
/core/nbproject/private/
/desktop/nbproject/private/
/html/nbproject/private/
/ios/nbproject/private/
/ios-moe/nbproject/private/
/build/
/android/build/
/core/build/
/desktop/build/
/html/build/
/ios/build/
/ios-moe/build/
/nbbuild/
/android/nbbuild/
/core/nbbuild/
/desktop/nbbuild/
/html/nbbuild/
/ios/nbbuild/
/ios-moe/nbbuild/
/dist/
/android/dist/
/core/dist/
/desktop/dist/
/html/dist/
/ios/dist/
/ios-moe/dist/
/nbdist/
/android/nbdist/
/core/nbdist/
/desktop/nbdist/
/html/nbdist/
/ios/nbdist/
/ios-moe/nbdist/
nbactions.xml
nb-configuration.xml
## Gradle
/local.properties
.gradle/
gradle-app.setting
/build/
/android/build/
/core/build/
/desktop/build/
/html/build/
/ios/build/
/ios-moe/build/
## OS Specific
.DS_Store
Thumbs.db
## iOS
/ios/xcode/*.xcodeproj/*
!/ios/xcode/*.xcodeproj/xcshareddata
!/ios/xcode/*.xcodeproj/project.pbxproj
/ios/xcode/native/
/ios/IOSLauncher.app
/ios/IOSLauncher.app.dSYM
/ios-moe/xcode/*.xcodeproj/*
!/ios-moe/xcode/*.xcodeproj/xcshareddata
!/ios-moe/xcode/*.xcodeproj/project.pbxproj
/ios-moe/xcode/native/

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.emamaker.amazeing" >
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:isGame="true"
android:appCategory="game"
android:label="@string/app_name"
android:theme="@style/GdxTheme" >
<activity
android:name="com.emamaker.amazeing.AndroidLauncher"
android:label="@string/app_name"
android:screenOrientation="landscape"
android:configChanges="keyboard|keyboardHidden|navigation|orientation|screenSize|screenLayout">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

101
android/assets/data/default.fnt Executable file
View File

@ -0,0 +1,101 @@
info face="Droid Sans" size=17 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1
common lineHeight=20 base=18 scaleW=256 scaleH=128 pages=1 packed=0
page id=0 file="default.png"
chars count=96
char id=32 x=0 y=0 width=0 height=0 xoffset=0 yoffset=16 xadvance=4 page=0 chnl=0
char id=124 x=0 y=0 width=6 height=20 xoffset=1 yoffset=3 xadvance=9 page=0 chnl=0
char id=106 x=6 y=0 width=9 height=20 xoffset=-4 yoffset=3 xadvance=4 page=0 chnl=0
char id=81 x=15 y=0 width=15 height=19 xoffset=-2 yoffset=3 xadvance=12 page=0 chnl=0
char id=74 x=30 y=0 width=11 height=19 xoffset=-5 yoffset=3 xadvance=4 page=0 chnl=0
char id=125 x=41 y=0 width=10 height=18 xoffset=-3 yoffset=3 xadvance=6 page=0 chnl=0
char id=123 x=51 y=0 width=10 height=18 xoffset=-3 yoffset=3 xadvance=6 page=0 chnl=0
char id=93 x=61 y=0 width=8 height=18 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
char id=91 x=69 y=0 width=8 height=18 xoffset=-2 yoffset=3 xadvance=5 page=0 chnl=0
char id=41 x=77 y=0 width=9 height=18 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
char id=40 x=86 y=0 width=9 height=18 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
char id=64 x=95 y=0 width=18 height=17 xoffset=-3 yoffset=3 xadvance=14 page=0 chnl=0
char id=121 x=113 y=0 width=13 height=17 xoffset=-3 yoffset=6 xadvance=8 page=0 chnl=0
char id=113 x=126 y=0 width=13 height=17 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
char id=112 x=139 y=0 width=13 height=17 xoffset=-2 yoffset=6 xadvance=9 page=0 chnl=0
char id=103 x=152 y=0 width=13 height=17 xoffset=-3 yoffset=6 xadvance=8 page=0 chnl=0
char id=38 x=165 y=0 width=16 height=16 xoffset=-3 yoffset=3 xadvance=11 page=0 chnl=0
char id=37 x=181 y=0 width=18 height=16 xoffset=-3 yoffset=3 xadvance=14 page=0 chnl=0
char id=36 x=199 y=0 width=12 height=16 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
char id=63 x=211 y=0 width=11 height=16 xoffset=-3 yoffset=3 xadvance=7 page=0 chnl=0
char id=33 x=222 y=0 width=7 height=16 xoffset=-2 yoffset=3 xadvance=4 page=0 chnl=0
char id=48 x=229 y=0 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=57 x=242 y=0 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=56 x=0 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=54 x=13 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=53 x=26 y=20 width=12 height=16 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
char id=51 x=38 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=100 x=51 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=98 x=64 y=20 width=13 height=16 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
char id=85 x=77 y=20 width=14 height=16 xoffset=-2 yoffset=3 xadvance=11 page=0 chnl=0
char id=83 x=91 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=8 page=0 chnl=0
char id=79 x=104 y=20 width=15 height=16 xoffset=-2 yoffset=3 xadvance=12 page=0 chnl=0
char id=71 x=119 y=20 width=14 height=16 xoffset=-2 yoffset=3 xadvance=11 page=0 chnl=0
char id=67 x=133 y=20 width=13 height=16 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
char id=127 x=146 y=20 width=12 height=15 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
char id=35 x=158 y=20 width=15 height=15 xoffset=-3 yoffset=3 xadvance=10 page=0 chnl=0
char id=92 x=173 y=20 width=11 height=15 xoffset=-3 yoffset=3 xadvance=6 page=0 chnl=0
char id=47 x=184 y=20 width=11 height=15 xoffset=-3 yoffset=3 xadvance=6 page=0 chnl=0
char id=59 x=195 y=20 width=8 height=15 xoffset=-3 yoffset=6 xadvance=4 page=0 chnl=0
char id=55 x=203 y=20 width=13 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=52 x=216 y=20 width=14 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=50 x=230 y=20 width=13 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=49 x=243 y=20 width=9 height=15 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
char id=116 x=0 y=36 width=10 height=15 xoffset=-3 yoffset=4 xadvance=5 page=0 chnl=0
char id=108 x=10 y=36 width=6 height=15 xoffset=-2 yoffset=3 xadvance=4 page=0 chnl=0
char id=107 x=16 y=36 width=12 height=15 xoffset=-2 yoffset=3 xadvance=8 page=0 chnl=0
char id=105 x=28 y=36 width=7 height=15 xoffset=-2 yoffset=3 xadvance=4 page=0 chnl=0
char id=104 x=35 y=36 width=12 height=15 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
char id=102 x=47 y=36 width=11 height=15 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
char id=90 x=58 y=36 width=13 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=89 x=71 y=36 width=13 height=15 xoffset=-3 yoffset=3 xadvance=8 page=0 chnl=0
char id=88 x=84 y=36 width=14 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=87 x=98 y=36 width=19 height=15 xoffset=-3 yoffset=3 xadvance=15 page=0 chnl=0
char id=86 x=117 y=36 width=14 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=84 x=131 y=36 width=13 height=15 xoffset=-3 yoffset=3 xadvance=8 page=0 chnl=0
char id=82 x=144 y=36 width=13 height=15 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
char id=80 x=157 y=36 width=12 height=15 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
char id=78 x=169 y=36 width=14 height=15 xoffset=-2 yoffset=3 xadvance=12 page=0 chnl=0
char id=77 x=183 y=36 width=17 height=15 xoffset=-2 yoffset=3 xadvance=14 page=0 chnl=0
char id=76 x=200 y=36 width=11 height=15 xoffset=-2 yoffset=3 xadvance=8 page=0 chnl=0
char id=75 x=211 y=36 width=13 height=15 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
char id=73 x=224 y=36 width=10 height=15 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
char id=72 x=234 y=36 width=14 height=15 xoffset=-2 yoffset=3 xadvance=11 page=0 chnl=0
char id=70 x=0 y=51 width=11 height=15 xoffset=-2 yoffset=3 xadvance=8 page=0 chnl=0
char id=69 x=11 y=51 width=11 height=15 xoffset=-2 yoffset=3 xadvance=8 page=0 chnl=0
char id=68 x=22 y=51 width=14 height=15 xoffset=-2 yoffset=3 xadvance=11 page=0 chnl=0
char id=66 x=36 y=51 width=13 height=15 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
char id=65 x=49 y=51 width=15 height=15 xoffset=-3 yoffset=3 xadvance=10 page=0 chnl=0
char id=58 x=64 y=51 width=7 height=13 xoffset=-2 yoffset=6 xadvance=4 page=0 chnl=0
char id=117 x=71 y=51 width=12 height=13 xoffset=-2 yoffset=6 xadvance=10 page=0 chnl=0
char id=115 x=83 y=51 width=11 height=13 xoffset=-3 yoffset=6 xadvance=7 page=0 chnl=0
char id=111 x=94 y=51 width=13 height=13 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
char id=101 x=107 y=51 width=13 height=13 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
char id=99 x=120 y=51 width=12 height=13 xoffset=-3 yoffset=6 xadvance=7 page=0 chnl=0
char id=97 x=132 y=51 width=12 height=13 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
char id=60 x=144 y=51 width=13 height=12 xoffset=-3 yoffset=5 xadvance=9 page=0 chnl=0
char id=122 x=157 y=51 width=11 height=12 xoffset=-3 yoffset=6 xadvance=7 page=0 chnl=0
char id=120 x=168 y=51 width=13 height=12 xoffset=-3 yoffset=6 xadvance=8 page=0 chnl=0
char id=119 x=181 y=51 width=17 height=12 xoffset=-3 yoffset=6 xadvance=12 page=0 chnl=0
char id=118 x=198 y=51 width=13 height=12 xoffset=-3 yoffset=6 xadvance=8 page=0 chnl=0
char id=114 x=211 y=51 width=10 height=12 xoffset=-2 yoffset=6 xadvance=6 page=0 chnl=0
char id=110 x=221 y=51 width=12 height=12 xoffset=-2 yoffset=6 xadvance=10 page=0 chnl=0
char id=109 x=233 y=51 width=17 height=12 xoffset=-2 yoffset=6 xadvance=15 page=0 chnl=0
char id=94 x=0 y=66 width=13 height=11 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=62 x=13 y=66 width=13 height=11 xoffset=-3 yoffset=5 xadvance=9 page=0 chnl=0
char id=42 x=26 y=66 width=13 height=10 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=43 x=39 y=66 width=13 height=10 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
char id=61 x=52 y=66 width=13 height=8 xoffset=-3 yoffset=7 xadvance=9 page=0 chnl=0
char id=39 x=65 y=66 width=6 height=8 xoffset=-2 yoffset=3 xadvance=3 page=0 chnl=0
char id=34 x=71 y=66 width=9 height=8 xoffset=-2 yoffset=3 xadvance=6 page=0 chnl=0
char id=44 x=80 y=66 width=8 height=7 xoffset=-3 yoffset=14 xadvance=4 page=0 chnl=0
char id=126 x=88 y=66 width=13 height=6 xoffset=-3 yoffset=8 xadvance=9 page=0 chnl=0
char id=46 x=101 y=66 width=7 height=6 xoffset=-2 yoffset=13 xadvance=4 page=0 chnl=0
char id=96 x=108 y=66 width=8 height=6 xoffset=0 yoffset=2 xadvance=9 page=0 chnl=0
char id=45 x=116 y=66 width=9 height=5 xoffset=-3 yoffset=10 xadvance=5 page=0 chnl=0
char id=95 x=125 y=66 width=13 height=4 xoffset=-4 yoffset=17 xadvance=6 page=0 chnl=0
kernings count=-1

View File

@ -0,0 +1,10 @@
#ifdef GL_ES
precision mediump float;
#endif
varying vec2 v_texCoord0;
void main() {
gl_FragColor = vec4(v_texCoord0, 0.0, 1.0);
}

View File

@ -0,0 +1,13 @@
attribute vec3 a_position;
attribute vec3 a_normal;
attribute vec2 a_texCoord0;
uniform mat4 u_worldTrans;
uniform mat4 u_projViewTrans;
varying vec2 v_texCoord0;
void main() {
v_texCoord0 = a_texCoord0;
gl_Position = u_projViewTrans * u_worldTrans * vec4(a_position, 1.0);
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 67 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 59 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

200
android/assets/data/uiskin.atlas Executable file
View File

@ -0,0 +1,200 @@
uiskin.png
size: 256,128
format: RGBA8888
filter: Linear,Linear
repeat: none
check-off
rotate: false
xy: 11, 5
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
textfield
rotate: false
xy: 11, 5
size: 14, 14
split: 3, 3, 3, 3
orig: 14, 14
offset: 0, 0
index: -1
check-on
rotate: false
xy: 125, 35
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
cursor
rotate: false
xy: 23, 1
size: 3, 3
split: 1, 1, 1, 1
orig: 3, 3
offset: 0, 0
index: -1
default
rotate: false
xy: 1, 50
size: 254, 77
orig: 254, 77
offset: 0, 0
index: -1
default-pane
rotate: false
xy: 11, 1
size: 5, 3
split: 1, 1, 1, 1
orig: 5, 3
offset: 0, 0
index: -1
default-rect-pad
rotate: false
xy: 11, 1
size: 5, 3
split: 1, 1, 1, 1
orig: 5, 3
offset: 0, 0
index: -1
default-pane-noborder
rotate: false
xy: 170, 44
size: 1, 1
split: 0, 0, 0, 0
orig: 1, 1
offset: 0, 0
index: -1
default-rect
rotate: false
xy: 38, 25
size: 3, 3
split: 1, 1, 1, 1
orig: 3, 3
offset: 0, 0
index: -1
default-rect-down
rotate: false
xy: 170, 46
size: 3, 3
split: 1, 1, 1, 1
orig: 3, 3
offset: 0, 0
index: -1
default-round
rotate: false
xy: 112, 29
size: 12, 20
split: 5, 5, 5, 4
pad: 4, 4, 1, 1
orig: 12, 20
offset: 0, 0
index: -1
default-round-down
rotate: false
xy: 99, 29
size: 12, 20
split: 5, 5, 5, 4
pad: 4, 4, 1, 1
orig: 12, 20
offset: 0, 0
index: -1
default-round-large
rotate: false
xy: 57, 29
size: 20, 20
split: 5, 5, 5, 4
orig: 20, 20
offset: 0, 0
index: -1
default-scroll
rotate: false
xy: 78, 29
size: 20, 20
split: 2, 2, 2, 2
orig: 20, 20
offset: 0, 0
index: -1
default-select
rotate: false
xy: 29, 29
size: 27, 20
split: 4, 14, 4, 4
orig: 27, 20
offset: 0, 0
index: -1
default-select-selection
rotate: false
xy: 26, 16
size: 3, 3
split: 1, 1, 1, 1
orig: 3, 3
offset: 0, 0
index: -1
default-slider
rotate: false
xy: 29, 20
size: 8, 8
split: 2, 2, 2, 2
orig: 8, 8
offset: 0, 0
index: -1
default-slider-knob
rotate: false
xy: 1, 1
size: 9, 18
orig: 9, 18
offset: 0, 0
index: -1
default-splitpane
rotate: false
xy: 17, 1
size: 5, 3
split: 0, 5, 0, 0
orig: 5, 3
offset: 0, 0
index: -1
default-splitpane-vertical
rotate: false
xy: 125, 29
size: 3, 5
split: 0, 0, 0, 5
orig: 3, 5
offset: 0, 0
index: -1
default-window
rotate: false
xy: 1, 20
size: 27, 29
split: 4, 3, 20, 3
orig: 27, 29
offset: 0, 0
index: -1
selection
rotate: false
xy: 174, 48
size: 1, 1
orig: 1, 1
offset: 0, 0
index: -1
tree-minus
rotate: false
xy: 140, 35
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
tree-plus
rotate: false
xy: 155, 35
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
white
rotate: false
xy: 129, 31
size: 3, 3
orig: 3, 3
offset: 0, 0
index: -1

70
android/assets/data/uiskin.json Executable file
View File

@ -0,0 +1,70 @@
{
BitmapFont: { default-font: { file: default.fnt } },
Color: {
green: { a: 1, b: 0, g: 1, r: 0 },
white: { a: 1, b: 1, g: 1, r: 1 },
red: { a: 1, b: 0, g: 0, r: 1 },
black: { a: 1, b: 0, g: 0, r: 0 },
},
TintedDrawable: {
dialogDim: { name: white, color: { r: 0, g: 0, b: 0, a: 0.45 } },
},
ButtonStyle: {
default: { down: default-round-down, up: default-round },
toggle: { parent: default, checked: default-round-down }
},
TextButtonStyle: {
default: { parent: default, font: default-font, fontColor: white },
toggle: { parent: default, checked: default-round-down, downFontColor: red }
},
ScrollPaneStyle: {
default: { vScroll: default-scroll, hScrollKnob: default-round-large, background: default-rect, hScroll: default-scroll, vScrollKnob: default-round-large }
},
SelectBoxStyle: {
default: {
font: default-font, fontColor: white, background: default-select,
scrollStyle: default,
listStyle: { font: default-font, selection: default-select-selection }
}
},
SplitPaneStyle: {
default-vertical: { handle: default-splitpane-vertical },
default-horizontal: { handle: default-splitpane }
},
WindowStyle: {
default: { titleFont: default-font, background: default-window, titleFontColor: white },
dialog: { parent: default, stageBackground: dialogDim }
},
ProgressBarStyle: {
default-horizontal: { background: default-slider, knob: default-slider-knob },
default-vertical: { background: default-slider, knob: default-round-large }
},
SliderStyle: {
default-horizontal: { parent: default-horizontal },
default-vertical: { parent: default-vertical }
},
LabelStyle: {
default: { font: default-font, fontColor: white }
},
TextFieldStyle: {
default: { selection: selection, background: textfield, font: default-font, fontColor: white, cursor: cursor }
},
CheckBoxStyle: {
default: { checkboxOn: check-on, checkboxOff: check-off, font: default-font, fontColor: white }
},
ListStyle: {
default: { fontColorUnselected: white, selection: selection, fontColorSelected: white, font: default-font }
},
TouchpadStyle: {
default: { background: default-pane, knob: default-round-large }
},
TreeStyle: {
default: { minus: tree-minus, plus: tree-plus, selection: default-select-selection }
},
TextTooltipStyle: {
default: {
label: { font: default-font, fontColor: white },
background: default-pane, wrapWidth: 150
}
},
}

BIN
android/assets/data/uiskin.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 28 KiB

92
android/build.gradle Normal file
View File

@ -0,0 +1,92 @@
android {
buildToolsVersion "29.0.2"
compileSdkVersion 29
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
jniLibs.srcDirs = ['libs']
}
}
packagingOptions {
exclude 'META-INF/robovm/ios/robovm.xml'
}
defaultConfig {
applicationId "com.emamaker.amazeing"
minSdkVersion 14
targetSdkVersion 29
versionCode 1
versionName "1.0"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives {
doFirst {
file("libs/armeabi/").mkdirs()
file("libs/armeabi-v7a/").mkdirs()
file("libs/arm64-v8a/").mkdirs()
file("libs/x86_64/").mkdirs()
file("libs/x86/").mkdirs()
configurations.natives.files.each { jar ->
def outputDir = null
if (jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a")
if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
if(jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64")
if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
if(outputDir != null) {
copy {
from zipTree(jar)
into outputDir
include "*.so"
}
}
}
}
}
tasks.whenTaskAdded { packageTask ->
if (packageTask.name.contains("package")) {
packageTask.dependsOn 'copyAndroidNatives'
}
}
task run(type: Exec) {
def path
def localProperties = project.file("../local.properties")
if (localProperties.exists()) {
Properties properties = new Properties()
localProperties.withInputStream { instr ->
properties.load(instr)
}
def sdkDir = properties.getProperty('sdk.dir')
if (sdkDir) {
path = sdkDir
} else {
path = "$System.env.ANDROID_HOME"
}
} else {
path = "$System.env.ANDROID_HOME"
}
def adb = path + "/platform-tools/adb"
commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.emamaker.amazeing/com.emamaker.amazeing.AndroidLauncher'
}
eclipse.project.name = appName + "-android"

BIN
android/ic_launcher-web.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

45
android/proguard-rules.pro vendored Normal file
View File

@ -0,0 +1,45 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
-verbose
-dontwarn android.support.**
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
-dontwarn com.badlogic.gdx.utils.GdxBuild
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
-dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild
-keep class com.badlogic.gdx.controllers.android.AndroidControllers
-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
}
-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
boolean contactFilter(long, long);
void beginContact(long);
void endContact(long);
void preSolve(long, long);
void postSolve(long, long);
boolean reportFixture(long);
float reportRayFixture(long, float, float, float, float, float);
}

View File

@ -0,0 +1,9 @@
# This file is used by the Eclipse ADT plugin. It is unnecessary for IDEA and Android Studio projects, which
# configure Proguard and the Android target via the build.gradle file.
# To enable ProGuard to work with Eclipse ADT, uncomment this (available properties: sdk.dir, user.home)
# and ensure proguard.jar in the Android SDK is up to date (or alternately reduce the android target to 23 or lower):
# proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-rules.pro
# Project target.
target=android-19

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon
xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_background_color"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

View File

@ -0,0 +1,40 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:pathData="M22,48.667l2.987,0l0,10.667l-2.987,0z"
android:fillColor="#000000"
android:strokeColor="#00000000"
android:fillAlpha="1"/>
<path
android:pathData="M26.907,52.72l2.987,0l0,6.613l-2.987,0z"
android:fillColor="#000000"
android:strokeColor="#00000000"
android:fillAlpha="1"/>
<path
android:pathData="M26.907,48.667l2.987,0l0,2.56l-2.987,0z"
android:fillColor="#000000"
android:strokeColor="#00000000"
android:fillAlpha="1"/>
<path
android:pathData="M31.813,48.667L31.813,52.72 31.813,55.067 31.813,56.767 31.813,59.333l2.992,0 2.117,0c1.654,0 2.998,-1.481 2.998,-3.307 0,-1.826 -1.344,-3.307 -2.998,-3.307l-2.117,0L34.805,48.667ZM34.805,55.067l1.269,0c0.469,0 0.848,0.384 0.848,0.853 0,0.469 -0.379,0.847 -0.848,0.847l-1.269,0z"
android:fillColor="#000000"
android:strokeColor="#00000000"
android:fillAlpha="1"/>
<path
android:pathData="m44.192,48.667c-1.65,0 -2.992,1.481 -2.992,3.307 0,0.023 -0,0.044 0,0.067 0,0.004 -0,0.009 0,0.013l0,3.893c-0.001,0.027 0,0.053 0,0.08 0,1.826 1.341,3.307 2.992,3.307l2.112,0 0.247,0 2.739,0 0.247,0 2.112,0c1.651,0 2.992,-1.481 2.992,-3.307 0,-1.826 -1.341,-3.307 -2.992,-3.307l-1.199,0 -0.48,0 -2.372,0l0,2.347l2.372,0 0.48,0 0.353,0c0.468,0 0.846,0.384 0.846,0.853 0,0.469 -0.378,0.847 -0.846,0.847l-0.833,0 -0.433,0 -0.247,0 -2.739,0 -0.247,0 -0.433,0 -0.833,0c-0.459,0 -0.832,-0.363 -0.846,-0.82l0,-3.893 0,-0.013c0.021,-0.45 0.391,-0.807 0.846,-0.807l0.833,0 0.433,0 1.293,0l0,0.007L54.207,51.24L54.207,48.667l-4.917,0 -1.692,0 -1.293,0 -2.112,0z"
android:fillColor="#e74a45"
android:strokeColor="#00000000"
android:fillAlpha="1"/>
<path
android:pathData="M56.133,48.667L56.133,51.238l5.406,0 1.859,0 1.105,0 0.43,0 0.827,0c0.452,0 0.82,0.356 0.84,0.806l0,0.013 0,3.891c-0.014,0.456 -0.384,0.819 -0.84,0.819l-0.827,0 -0.43,0 -1.899,0 -1.065,0 -2.442,0L59.098,52.724L56.133,52.724l0,4.044 0,1.752 0,0.813l5.406,0 1.065,0 1.899,0 2.098,0c1.639,0 2.971,-1.48 2.971,-3.305 0,-0.027 0.001,-0.053 0,-0.08L69.573,52.058c0,-0.004 -0,-0.009 0,-0.013 0,-0.022 0,-0.044 0,-0.067 0,-1.825 -1.332,-3.305 -2.971,-3.305l-2.098,0 -1.105,0l0,-0.007L56.133,48.667Z"
android:fillColor="#e74a45"
android:strokeColor="#00000000"
android:fillAlpha="1"/>
<path
android:pathData="M69.572,48.667L73.72,48.667L77.787,52.733 81.853,48.667l4.147,0l-5.333,5.333 5.333,5.333L81.853,59.333L77.787,55.267 73.72,59.333l-4.147,0l5.333,-5.333z"
android:fillColor="#e74a45"
android:strokeColor="#00000000"/>
</vector>

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 19 KiB

View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_background_color">#FFFFFFFF</color>
</resources>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">AMazeIng</string>
</resources>

View File

@ -0,0 +1,12 @@
<resources>
<style name="GdxTheme" parent="android:Theme">
<item name="android:windowBackground">@android:color/transparent</item>
<item name="android:colorBackgroundCacheHint">@null</item>
<item name="android:windowAnimationStyle">@android:style/Animation</item>
<item name="android:windowNoTitle">true</item>
<item name="android:windowContentOverlay">@null</item>
<item name="android:windowFullscreen">true</item>
</style>
</resources>

View File

@ -0,0 +1,16 @@
package com.emamaker.amazeing;
import android.os.Bundle;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import com.emamaker.amazeing.AMazeIng;
public class AndroidLauncher extends AndroidApplication {
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new AMazeIng(), config);
}
}

123
build.gradle Normal file
View File

@ -0,0 +1,123 @@
buildscript {
repositories {
mavenLocal()
mavenCentral()
maven { url "https://plugins.gradle.org/m2/" }
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
jcenter()
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.4.1'
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.8'
}
}
allprojects {
apply plugin: "eclipse"
version = '1.0'
ext {
appName = "AMazeIng"
gdxVersion = '1.9.10'
roboVMVersion = '2.3.8'
box2DLightsVersion = '1.4'
ashleyVersion = '1.7.0'
aiVersion = '1.8.0'
}
repositories {
mavenLocal()
mavenCentral()
jcenter()
google()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}
project(":desktop") {
apply plugin: "java-library"
dependencies {
implementation project(":core")
api "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
api "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
api "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-desktop"
api "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
api "com.badlogicgames.gdx:gdx-controllers-desktop:$gdxVersion"
api "com.badlogicgames.gdx:gdx-controllers-platform:$gdxVersion:natives-desktop"
api "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
}
}
project(":android") {
apply plugin: "android"
configurations { natives }
dependencies {
implementation project(":core")
api "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
api "com.badlogicgames.gdx:gdx-bullet:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-x86_64"
api "com.badlogicgames.ashley:ashley:$ashleyVersion"
api "com.badlogicgames.gdx:gdx-ai:$aiVersion"
api "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
api "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion"
api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86_64"
}
}
project(":ios") {
apply plugin: "java-library"
apply plugin: "robovm"
dependencies {
implementation project(":core")
api "com.mobidevelop.robovm:robovm-rt:$roboVMVersion"
api "com.mobidevelop.robovm:robovm-cocoatouch:$roboVMVersion"
api "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
api "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
api "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-ios"
api "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios"
}
}
project(":core") {
apply plugin: "java-library"
dependencies {
api "com.badlogicgames.gdx:gdx:$gdxVersion"
api "com.badlogicgames.gdx:gdx-bullet:$gdxVersion"
api "com.badlogicgames.ashley:ashley:$ashleyVersion"
api "com.badlogicgames.gdx:gdx-ai:$aiVersion"
api "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
}
}

101
core/assets/data/default.fnt Executable file
View File

@ -0,0 +1,101 @@
info face="Droid Sans" size=17 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1
common lineHeight=20 base=18 scaleW=256 scaleH=128 pages=1 packed=0
page id=0 file="default.png"
chars count=96
char id=32 x=0 y=0 width=0 height=0 xoffset=0 yoffset=16 xadvance=4 page=0 chnl=0
char id=124 x=0 y=0 width=6 height=20 xoffset=1 yoffset=3 xadvance=9 page=0 chnl=0
char id=106 x=6 y=0 width=9 height=20 xoffset=-4 yoffset=3 xadvance=4 page=0 chnl=0
char id=81 x=15 y=0 width=15 height=19 xoffset=-2 yoffset=3 xadvance=12 page=0 chnl=0
char id=74 x=30 y=0 width=11 height=19 xoffset=-5 yoffset=3 xadvance=4 page=0 chnl=0
char id=125 x=41 y=0 width=10 height=18 xoffset=-3 yoffset=3 xadvance=6 page=0 chnl=0
char id=123 x=51 y=0 width=10 height=18 xoffset=-3 yoffset=3 xadvance=6 page=0 chnl=0
char id=93 x=61 y=0 width=8 height=18 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
char id=91 x=69 y=0 width=8 height=18 xoffset=-2 yoffset=3 xadvance=5 page=0 chnl=0
char id=41 x=77 y=0 width=9 height=18 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
char id=40 x=86 y=0 width=9 height=18 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
char id=64 x=95 y=0 width=18 height=17 xoffset=-3 yoffset=3 xadvance=14 page=0 chnl=0
char id=121 x=113 y=0 width=13 height=17 xoffset=-3 yoffset=6 xadvance=8 page=0 chnl=0
char id=113 x=126 y=0 width=13 height=17 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
char id=112 x=139 y=0 width=13 height=17 xoffset=-2 yoffset=6 xadvance=9 page=0 chnl=0
char id=103 x=152 y=0 width=13 height=17 xoffset=-3 yoffset=6 xadvance=8 page=0 chnl=0
char id=38 x=165 y=0 width=16 height=16 xoffset=-3 yoffset=3 xadvance=11 page=0 chnl=0
char id=37 x=181 y=0 width=18 height=16 xoffset=-3 yoffset=3 xadvance=14 page=0 chnl=0
char id=36 x=199 y=0 width=12 height=16 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
char id=63 x=211 y=0 width=11 height=16 xoffset=-3 yoffset=3 xadvance=7 page=0 chnl=0
char id=33 x=222 y=0 width=7 height=16 xoffset=-2 yoffset=3 xadvance=4 page=0 chnl=0
char id=48 x=229 y=0 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=57 x=242 y=0 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=56 x=0 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=54 x=13 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=53 x=26 y=20 width=12 height=16 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
char id=51 x=38 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=100 x=51 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=98 x=64 y=20 width=13 height=16 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
char id=85 x=77 y=20 width=14 height=16 xoffset=-2 yoffset=3 xadvance=11 page=0 chnl=0
char id=83 x=91 y=20 width=13 height=16 xoffset=-3 yoffset=3 xadvance=8 page=0 chnl=0
char id=79 x=104 y=20 width=15 height=16 xoffset=-2 yoffset=3 xadvance=12 page=0 chnl=0
char id=71 x=119 y=20 width=14 height=16 xoffset=-2 yoffset=3 xadvance=11 page=0 chnl=0
char id=67 x=133 y=20 width=13 height=16 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
char id=127 x=146 y=20 width=12 height=15 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
char id=35 x=158 y=20 width=15 height=15 xoffset=-3 yoffset=3 xadvance=10 page=0 chnl=0
char id=92 x=173 y=20 width=11 height=15 xoffset=-3 yoffset=3 xadvance=6 page=0 chnl=0
char id=47 x=184 y=20 width=11 height=15 xoffset=-3 yoffset=3 xadvance=6 page=0 chnl=0
char id=59 x=195 y=20 width=8 height=15 xoffset=-3 yoffset=6 xadvance=4 page=0 chnl=0
char id=55 x=203 y=20 width=13 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=52 x=216 y=20 width=14 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=50 x=230 y=20 width=13 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=49 x=243 y=20 width=9 height=15 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
char id=116 x=0 y=36 width=10 height=15 xoffset=-3 yoffset=4 xadvance=5 page=0 chnl=0
char id=108 x=10 y=36 width=6 height=15 xoffset=-2 yoffset=3 xadvance=4 page=0 chnl=0
char id=107 x=16 y=36 width=12 height=15 xoffset=-2 yoffset=3 xadvance=8 page=0 chnl=0
char id=105 x=28 y=36 width=7 height=15 xoffset=-2 yoffset=3 xadvance=4 page=0 chnl=0
char id=104 x=35 y=36 width=12 height=15 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
char id=102 x=47 y=36 width=11 height=15 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
char id=90 x=58 y=36 width=13 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=89 x=71 y=36 width=13 height=15 xoffset=-3 yoffset=3 xadvance=8 page=0 chnl=0
char id=88 x=84 y=36 width=14 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=87 x=98 y=36 width=19 height=15 xoffset=-3 yoffset=3 xadvance=15 page=0 chnl=0
char id=86 x=117 y=36 width=14 height=15 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=84 x=131 y=36 width=13 height=15 xoffset=-3 yoffset=3 xadvance=8 page=0 chnl=0
char id=82 x=144 y=36 width=13 height=15 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
char id=80 x=157 y=36 width=12 height=15 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
char id=78 x=169 y=36 width=14 height=15 xoffset=-2 yoffset=3 xadvance=12 page=0 chnl=0
char id=77 x=183 y=36 width=17 height=15 xoffset=-2 yoffset=3 xadvance=14 page=0 chnl=0
char id=76 x=200 y=36 width=11 height=15 xoffset=-2 yoffset=3 xadvance=8 page=0 chnl=0
char id=75 x=211 y=36 width=13 height=15 xoffset=-2 yoffset=3 xadvance=9 page=0 chnl=0
char id=73 x=224 y=36 width=10 height=15 xoffset=-3 yoffset=3 xadvance=5 page=0 chnl=0
char id=72 x=234 y=36 width=14 height=15 xoffset=-2 yoffset=3 xadvance=11 page=0 chnl=0
char id=70 x=0 y=51 width=11 height=15 xoffset=-2 yoffset=3 xadvance=8 page=0 chnl=0
char id=69 x=11 y=51 width=11 height=15 xoffset=-2 yoffset=3 xadvance=8 page=0 chnl=0
char id=68 x=22 y=51 width=14 height=15 xoffset=-2 yoffset=3 xadvance=11 page=0 chnl=0
char id=66 x=36 y=51 width=13 height=15 xoffset=-2 yoffset=3 xadvance=10 page=0 chnl=0
char id=65 x=49 y=51 width=15 height=15 xoffset=-3 yoffset=3 xadvance=10 page=0 chnl=0
char id=58 x=64 y=51 width=7 height=13 xoffset=-2 yoffset=6 xadvance=4 page=0 chnl=0
char id=117 x=71 y=51 width=12 height=13 xoffset=-2 yoffset=6 xadvance=10 page=0 chnl=0
char id=115 x=83 y=51 width=11 height=13 xoffset=-3 yoffset=6 xadvance=7 page=0 chnl=0
char id=111 x=94 y=51 width=13 height=13 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
char id=101 x=107 y=51 width=13 height=13 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
char id=99 x=120 y=51 width=12 height=13 xoffset=-3 yoffset=6 xadvance=7 page=0 chnl=0
char id=97 x=132 y=51 width=12 height=13 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
char id=60 x=144 y=51 width=13 height=12 xoffset=-3 yoffset=5 xadvance=9 page=0 chnl=0
char id=122 x=157 y=51 width=11 height=12 xoffset=-3 yoffset=6 xadvance=7 page=0 chnl=0
char id=120 x=168 y=51 width=13 height=12 xoffset=-3 yoffset=6 xadvance=8 page=0 chnl=0
char id=119 x=181 y=51 width=17 height=12 xoffset=-3 yoffset=6 xadvance=12 page=0 chnl=0
char id=118 x=198 y=51 width=13 height=12 xoffset=-3 yoffset=6 xadvance=8 page=0 chnl=0
char id=114 x=211 y=51 width=10 height=12 xoffset=-2 yoffset=6 xadvance=6 page=0 chnl=0
char id=110 x=221 y=51 width=12 height=12 xoffset=-2 yoffset=6 xadvance=10 page=0 chnl=0
char id=109 x=233 y=51 width=17 height=12 xoffset=-2 yoffset=6 xadvance=15 page=0 chnl=0
char id=94 x=0 y=66 width=13 height=11 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=62 x=13 y=66 width=13 height=11 xoffset=-3 yoffset=5 xadvance=9 page=0 chnl=0
char id=42 x=26 y=66 width=13 height=10 xoffset=-3 yoffset=3 xadvance=9 page=0 chnl=0
char id=43 x=39 y=66 width=13 height=10 xoffset=-3 yoffset=6 xadvance=9 page=0 chnl=0
char id=61 x=52 y=66 width=13 height=8 xoffset=-3 yoffset=7 xadvance=9 page=0 chnl=0
char id=39 x=65 y=66 width=6 height=8 xoffset=-2 yoffset=3 xadvance=3 page=0 chnl=0
char id=34 x=71 y=66 width=9 height=8 xoffset=-2 yoffset=3 xadvance=6 page=0 chnl=0
char id=44 x=80 y=66 width=8 height=7 xoffset=-3 yoffset=14 xadvance=4 page=0 chnl=0
char id=126 x=88 y=66 width=13 height=6 xoffset=-3 yoffset=8 xadvance=9 page=0 chnl=0
char id=46 x=101 y=66 width=7 height=6 xoffset=-2 yoffset=13 xadvance=4 page=0 chnl=0
char id=96 x=108 y=66 width=8 height=6 xoffset=0 yoffset=2 xadvance=9 page=0 chnl=0
char id=45 x=116 y=66 width=9 height=5 xoffset=-3 yoffset=10 xadvance=5 page=0 chnl=0
char id=95 x=125 y=66 width=13 height=4 xoffset=-4 yoffset=17 xadvance=6 page=0 chnl=0
kernings count=-1

View File

@ -0,0 +1,10 @@
#ifdef GL_ES
precision mediump float;
#endif
varying vec2 v_texCoord0;
void main() {
gl_FragColor = vec4(v_texCoord0, 0.0, 1.0);
}

View File

@ -0,0 +1,13 @@
attribute vec3 a_position;
attribute vec3 a_normal;
attribute vec2 a_texCoord0;
uniform mat4 u_worldTrans;
uniform mat4 u_projViewTrans;
varying vec2 v_texCoord0;
void main() {
v_texCoord0 = a_texCoord0;
gl_Position = u_projViewTrans * u_worldTrans * vec4(a_position, 1.0);
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 67 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 59 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

200
core/assets/data/uiskin.atlas Executable file
View File

@ -0,0 +1,200 @@
uiskin.png
size: 256,128
format: RGBA8888
filter: Linear,Linear
repeat: none
check-off
rotate: false
xy: 11, 5
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
textfield
rotate: false
xy: 11, 5
size: 14, 14
split: 3, 3, 3, 3
orig: 14, 14
offset: 0, 0
index: -1
check-on
rotate: false
xy: 125, 35
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
cursor
rotate: false
xy: 23, 1
size: 3, 3
split: 1, 1, 1, 1
orig: 3, 3
offset: 0, 0
index: -1
default
rotate: false
xy: 1, 50
size: 254, 77
orig: 254, 77
offset: 0, 0
index: -1
default-pane
rotate: false
xy: 11, 1
size: 5, 3
split: 1, 1, 1, 1
orig: 5, 3
offset: 0, 0
index: -1
default-rect-pad
rotate: false
xy: 11, 1
size: 5, 3
split: 1, 1, 1, 1
orig: 5, 3
offset: 0, 0
index: -1
default-pane-noborder
rotate: false
xy: 170, 44
size: 1, 1
split: 0, 0, 0, 0
orig: 1, 1
offset: 0, 0
index: -1
default-rect
rotate: false
xy: 38, 25
size: 3, 3
split: 1, 1, 1, 1
orig: 3, 3
offset: 0, 0
index: -1
default-rect-down
rotate: false
xy: 170, 46
size: 3, 3
split: 1, 1, 1, 1
orig: 3, 3
offset: 0, 0
index: -1
default-round
rotate: false
xy: 112, 29
size: 12, 20
split: 5, 5, 5, 4
pad: 4, 4, 1, 1
orig: 12, 20
offset: 0, 0
index: -1
default-round-down
rotate: false
xy: 99, 29
size: 12, 20
split: 5, 5, 5, 4
pad: 4, 4, 1, 1
orig: 12, 20
offset: 0, 0
index: -1
default-round-large
rotate: false
xy: 57, 29
size: 20, 20
split: 5, 5, 5, 4
orig: 20, 20
offset: 0, 0
index: -1
default-scroll
rotate: false
xy: 78, 29
size: 20, 20
split: 2, 2, 2, 2
orig: 20, 20
offset: 0, 0
index: -1
default-select
rotate: false
xy: 29, 29
size: 27, 20
split: 4, 14, 4, 4
orig: 27, 20
offset: 0, 0
index: -1
default-select-selection
rotate: false
xy: 26, 16
size: 3, 3
split: 1, 1, 1, 1
orig: 3, 3
offset: 0, 0
index: -1
default-slider
rotate: false
xy: 29, 20
size: 8, 8
split: 2, 2, 2, 2
orig: 8, 8
offset: 0, 0
index: -1
default-slider-knob
rotate: false
xy: 1, 1
size: 9, 18
orig: 9, 18
offset: 0, 0
index: -1
default-splitpane
rotate: false
xy: 17, 1
size: 5, 3
split: 0, 5, 0, 0
orig: 5, 3
offset: 0, 0
index: -1
default-splitpane-vertical
rotate: false
xy: 125, 29
size: 3, 5
split: 0, 0, 0, 5
orig: 3, 5
offset: 0, 0
index: -1
default-window
rotate: false
xy: 1, 20
size: 27, 29
split: 4, 3, 20, 3
orig: 27, 29
offset: 0, 0
index: -1
selection
rotate: false
xy: 174, 48
size: 1, 1
orig: 1, 1
offset: 0, 0
index: -1
tree-minus
rotate: false
xy: 140, 35
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
tree-plus
rotate: false
xy: 155, 35
size: 14, 14
orig: 14, 14
offset: 0, 0
index: -1
white
rotate: false
xy: 129, 31
size: 3, 3
orig: 3, 3
offset: 0, 0
index: -1

70
core/assets/data/uiskin.json Executable file
View File

@ -0,0 +1,70 @@
{
BitmapFont: { default-font: { file: default.fnt } },
Color: {
green: { a: 1, b: 0, g: 1, r: 0 },
white: { a: 1, b: 1, g: 1, r: 1 },
red: { a: 1, b: 0, g: 0, r: 1 },
black: { a: 1, b: 0, g: 0, r: 0 },
},
TintedDrawable: {
dialogDim: { name: white, color: { r: 0, g: 0, b: 0, a: 0.45 } },
},
ButtonStyle: {
default: { down: default-round-down, up: default-round },
toggle: { parent: default, checked: default-round-down }
},
TextButtonStyle: {
default: { parent: default, font: default-font, fontColor: white },
toggle: { parent: default, checked: default-round-down, downFontColor: red }
},
ScrollPaneStyle: {
default: { vScroll: default-scroll, hScrollKnob: default-round-large, background: default-rect, hScroll: default-scroll, vScrollKnob: default-round-large }
},
SelectBoxStyle: {
default: {
font: default-font, fontColor: white, background: default-select,
scrollStyle: default,
listStyle: { font: default-font, selection: default-select-selection }
}
},
SplitPaneStyle: {
default-vertical: { handle: default-splitpane-vertical },
default-horizontal: { handle: default-splitpane }
},
WindowStyle: {
default: { titleFont: default-font, background: default-window, titleFontColor: white },
dialog: { parent: default, stageBackground: dialogDim }
},
ProgressBarStyle: {
default-horizontal: { background: default-slider, knob: default-slider-knob },
default-vertical: { background: default-slider, knob: default-round-large }
},
SliderStyle: {
default-horizontal: { parent: default-horizontal },
default-vertical: { parent: default-vertical }
},
LabelStyle: {
default: { font: default-font, fontColor: white }
},
TextFieldStyle: {
default: { selection: selection, background: textfield, font: default-font, fontColor: white, cursor: cursor }
},
CheckBoxStyle: {
default: { checkboxOn: check-on, checkboxOff: check-off, font: default-font, fontColor: white }
},
ListStyle: {
default: { fontColorUnselected: white, selection: selection, fontColorSelected: white, font: default-font }
},
TouchpadStyle: {
default: { background: default-pane, knob: default-round-large }
},
TreeStyle: {
default: { minus: tree-minus, plus: tree-plus, selection: default-select-selection }
},
TextTooltipStyle: {
default: {
label: { font: default-font, fontColor: white },
background: default-pane, wrapWidth: 150
}
},
}

BIN
core/assets/data/uiskin.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 28 KiB

8
core/build.gradle Normal file
View File

@ -0,0 +1,8 @@
apply plugin: "java"
sourceCompatibility = 1.7
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
sourceSets.main.java.srcDirs = [ "src/" ]
eclipse.project.name = appName + "-core"

View File

@ -0,0 +1,87 @@
package com.emamaker.amazeing;
import java.util.Random;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.graphics.FPSLogger;
import com.badlogic.gdx.physics.bullet.Bullet;
import com.emamaker.amazeing.manager.GameManager;
import com.emamaker.amazeing.ui.UIManager;
import com.emamaker.voxelengine.VoxelWorld;
public class AMazeIng extends Game {
public VoxelWorld world = new VoxelWorld();
FPSLogger fps = new FPSLogger();
boolean generated = false;
boolean gui=false;
Random rand = new Random();
public UIManager uiManager;
public GameManager gameManager;
public InputMultiplexer multiplexer = new InputMultiplexer();
@Override
public void create() {
//Bullet init for physics
Bullet.init();
//Set windowed resolution
Gdx.graphics.setWindowedMode(1280, 720);
//Voxel engine init. Call everything after this
world.init(this);
world.worldManager.generateChunks = false;
world.worldManager.updateChunks = true;
//Disable VoxelEngines's integrated camera input processor
Gdx.input.setInputProcessor(multiplexer);
generated = false;
setupGUI();
setupGameManager();
}
public void setupGUI() {
uiManager = new UIManager(this);
System.out.println("Setup UI Manager");
}
public void setupGameManager() {
gameManager = new GameManager(this);
System.out.println("Setup Game Manager");
}
float delta;
@Override
public void render() {
super.render();
if(gameManager != null) gameManager.update();
}
@Override
public void dispose() {
world.dispose();
gameManager.dispose();
}
@Override
public void resize(int width, int height) {
world.resize(width, height);
this.getScreen().resize(width, height);
}
@Override
public void pause() {
world.pause();
}
@Override
public void resume() {
world.resume();
}
}

View File

@ -0,0 +1,185 @@
package com.emamaker.amazeing.manager;
import java.util.ArrayList;
import java.util.Random;
import java.util.Set;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.math.Vector3;
import com.emamaker.amazeing.AMazeIng;
import com.emamaker.amazeing.maze.MazeGenerator;
import com.emamaker.amazeing.maze.MazeSettings;
import com.emamaker.amazeing.player.MazePlayer;
import com.emamaker.voxelengine.block.CellId;
import com.emamaker.voxelengine.player.Player;
import com.emamaker.voxelengine.utils.VoxelSettings;
public class GameManager {
public MazeGenerator mazeGen;
public boolean gameStarted = false;
Random rand = new Random();
AMazeIng main;
ArrayList<MazePlayer> players = new ArrayList<MazePlayer>();
public GameManager(Game main_) {
main = (AMazeIng) main_;
gameStarted = false;
// Maze Generation
mazeGen = new MazeGenerator(main, MazeSettings.MAZEX, MazeSettings.MAZEZ);
}
boolean anyoneWon = false;
public void update() {
if (gameStarted) {
main.world.cam.position.set(mazeGen.w / 2, VoxelSettings.chunkSize * 1.25f, mazeGen.h / 2);
main.world.cam.lookAt(mazeGen.w / 2, 0, mazeGen.h / 2);
main.world.cam.update();
main.world.render();
main.world.modelBatch.begin(main.world.cam);
for (MazePlayer p : players) {
p.render(main.world.modelBatch, main.world.environment);
anyoneWon = false;
if (checkWin(p)) {
anyoneWon = true;
gameStarted = false;
break;
}
}
if (anyoneWon) {
// destroyPlayers();
main.setScreen(main.uiManager.playersScreen);
}
main.world.modelBatch.end();
}
}
ArrayList<MazePlayer> toDelete = new ArrayList<MazePlayer>();
public void generateMaze(Set<MazePlayer> pl) {
anyoneWon = false;
// Only add new players and dispose the old ones
//Check if actually there are players to be deleted
for (MazePlayer p : players)
if (!pl.contains(p))
toDelete.add(p);
//Check if new players have to be added
for (MazePlayer p : pl)
if (!players.contains(p))
players.add(p);
//Fianlly delete players. A separated step is needed to remove the risk of a ConcurrentModificationException
for(MazePlayer p : toDelete) {
p.dispose();
players.remove(p);
}
toDelete.clear();
// destroyPlayers();
// players.addAll(p);
for (int i = 0; i < MazeSettings.MAZEX; i++) {
for (int j = 0; j < 2; j++) {
for (int k = 0; k < MazeSettings.MAZEZ; k++) {
main.world.worldManager.setCell(i, j, k, CellId.ID_AIR);
}
}
}
mazeGen.setMazeSize(MazeSettings.MAZEX, MazeSettings.MAZEZ);
mazeGen.generateMaze();
// Set camera
main.world.cam.lookAt(mazeGen.w / 2, 0, mazeGen.h / 2);
main.world.cam.rotate(Vector3.X, 135);
main.world.cam.update();
// Init the player with relative movement keys
// players.add(generateNewPlayer(Keys.W, Keys.S, Keys.A, Keys.D));
// players.add(generateNewPlayer(Keys.UP, Keys.DOWN, Keys.LEFT, Keys.RIGHT));
spreadPlayers();
gameStarted = true;
}
public void spreadPlayers() {
for (MazePlayer p : players) {
int x = 1, z = 1;
do {
x = (Math.abs(rand.nextInt() - 1) % (mazeGen.w));
z = (Math.abs(rand.nextInt() - 1) % (mazeGen.h));
// System.out.println(thereIsPlayerInPos(x, z) + " - " + mazeGen.occupiedSpot(x,
// z) + " --- " + x + ", " + z);
// while there's a wall in current location pick new location
} while (thereIsPlayerInPos(x, z) || mazeGen.occupiedSpot(x, z));
p.setPlaying();
p.setPos(x + 0.5f, 2f, z + 0.5f);
}
}
Player generateNewPlayer(int kup, int kdown, int ksx, int kdx) {
return generateNewPlayer(kup, kdown, ksx, kdx, "");
}
Player generateNewPlayer(int kup, int kdown, int ksx, int kdx, String name) {
int x, z;
do {
x = (Math.abs(rand.nextInt() - 1) % (mazeGen.w));
z = (Math.abs(rand.nextInt() - 1) % (mazeGen.h));
// System.out.println(thereIsPlayerInPos(x, z) + " - " + mazeGen.occupiedSpot(x,
// z) + " --- " + x + ", " + z);
// while there's a wall in current location pick new location
} while (thereIsPlayerInPos(x, z) || mazeGen.occupiedSpot(x, z));
if (name.equalsIgnoreCase(""))
return new Player(kup, kdown, ksx, kdx, x + 0.5f, 4f, z + 0.5f);
else
return new Player(kup, kdown, ksx, kdx, x + 0.5f, 4f, z + 0.5f, name);
}
// public void destroyPlayers() {
// for (MazePlayer p : players)
// p.dispose();
// players.clear();
// }
public boolean checkWin(MazePlayer p) {
if ((int) p.getPos().x == mazeGen.WINX && (int) p.getPos().z == mazeGen.WINZ) {
System.out.println(p.getName() + " won");
return true;
}
return false;
}
public boolean thereIsPlayerInPos(int x, int z) {
for (MazePlayer p : players) {
if ((int) p.getPos().x == x || (int) p.getPos().z == z)
return true;
}
return false;
}
public boolean areTherePlayersNearby(int x, int z, int range) {
int i, k;
for (MazePlayer p : players) {
i = (int) p.getPos().x;
k = (int) p.getPos().z;
if ((x - i) * (x - i) + (k - z) * (k - z) <= range * range)
return true;
}
return false;
}
public void dispose() {
for (MazePlayer p : players)
p.dispose();
}
}

View File

@ -0,0 +1,246 @@
package com.emamaker.amazeing.maze;
import java.util.ArrayList;
import java.util.Random;
import com.emamaker.amazeing.AMazeIng;
import com.emamaker.voxelengine.block.CellId;
public class MazeGenerator {
AMazeIng main;
Random rand = new Random();
Cell currentCell;
Cell[][] cellsGrid;
ArrayList<Cell> stack = new ArrayList<Cell>();
public int[][] todraw;
public int w, h, W, H;
public int EP_DIST = 5;
public int WINX, WINZ;
public MazeGenerator(AMazeIng game) {
this(game, 20, 20);
}
public MazeGenerator(AMazeIng game, int dimx, int dimy) {
main = game;
setMazeSize(dimx, dimy);
}
public void setMazeSize(int w_, int h_) {
w = w_+(1-w%2);
h = h_+(1-h%2);
W = (w-1) / 2;
H = (h-1) / 2;
// W = w_;
// H = h_;
//
// w = 2 * W + 1;
// h = 2 * H + 1;
/*
* w-1 = 2*W
* W = w-1)
*/
cellsGrid = new Cell[W][H];
todraw = new int[w][h];
System.out.println(W + "*" + H + " --- " + w + "*" + h);
}
public void generateMaze() {
// init cells
for (int i = 0; i < W; i++) {
for (int j = 0; j < H; j++) {
cellsGrid[i][j] = new Cell(i, j, this);
}
}
currentCell = cellsGrid[0][0];
// while there are unvisited cells
while (!allCellsVisited()) {
// mark current as visisted
currentCell.visited = true;
// check for unvisited neighbours
Cell[] neighbours = currentCell.unvisitedNeighbours();
// if the cell has unvisited neighbours
if (neighbours.length > 0) {
// Randomly choose one
Cell n = neighbours[rand.nextInt(neighbours.length)];
// Push current cell to the stack
stack.add(currentCell);
// Delete the walls
if (n.x == currentCell.x + 1) {
// right
currentCell.walls[1] = false;
n.walls[3] = false;
}
if (n.x == currentCell.x - 1) {
// left
currentCell.walls[3] = false;
n.walls[1] = false;
}
if (n.y == currentCell.y + 1) {
// up
currentCell.walls[2] = false;
n.walls[0] = false;
}
if (n.y == currentCell.y - 1) {
// down
currentCell.walls[0] = false;
n.walls[2] = false;
}
currentCell.current = false;
currentCell = n;
currentCell.current = true;
} else if (!stack.isEmpty()) {
currentCell.current = false;
// pop a cell from the custom and make it the current one
currentCell = stack.get(stack.size() - 1);
stack.remove(stack.size() - 1);
currentCell.current = true;
}
}
prepareShow();
}
//Setup end point in a random location. At a distance of EP_DIST from every player
void setupEndPoint(){
//Randomly spawns all the players
//For a spawn location to be valid, it has to be free from both walls and players
int x = 0, y = 0;
do {
x = (Math.abs(rand.nextInt()) % (w));
y = (Math.abs(rand.nextInt()) % (h));
//while there's a wall in current location pick new location
}while(main.gameManager.areTherePlayersNearby(x, y, EP_DIST) || occupiedSpot(x, y));
WINX = x;
WINZ = y;
todraw[x][y] = 2;
}
public void prepareShow() {
for (int i = 0; i < w; i++) {
for (int j = 0; j < h; j++) {
todraw[i][j] = 1;
}
}
// constructs an array so that the walls of the cells are black tiles and the
// free cells are white tiles
for (int i = 0; i < W; i++) {
for (int j = 0; j < H; j++) {
int x = 2 * i + 1;
int y = 2 * j + 1;
// current cell
todraw[x][y] = 0;
// up wall
if (!cellsGrid[i][j].walls[0])
todraw[x][y - 1] = 0;
// down wall
if (!cellsGrid[i][j].walls[2])
todraw[x][y + 1] = 0;
// left wall
if (!cellsGrid[i][j].walls[3])
todraw[x - 1][y] = 0;
// right all
if (!cellsGrid[i][j].walls[1])
todraw[x + 1][y] = 0;
}
}
setupEndPoint();
for (int j = 0; j < h; j++) {
for (int i = 0; i < w; i++) {
main.world.worldManager.setCell(i, 0, j, CellId.ID_GRASS);
if (todraw[i][j] == 1)
main.world.worldManager.setCell(i, 1, j, CellId.ID_LEAVES);
else if (todraw[i][j] == 2)
main.world.worldManager.setCell(i, 0, j, CellId.ID_WOOD);
}
}
}
boolean allCellsVisited() {
for (int i = 0; i < W; i++) {
for (int j = 0; j < H; j++) {
if (!cellsGrid[i][j].visited)
return false;
}
}
return true;
}
int cellAt(int x, int y) {
return todraw[x][y];
}
public boolean occupiedSpot(int x, int y) {
return cellAt(x, y) != 0;
}
}
class Cell {
public boolean visited = false;
public boolean current = false;
public boolean[] walls = { true, true, true, true };
// top, right, bottom, left,
// true means wall present
int x, y;
MazeGenerator gen;
public Cell(int x_, int y_, MazeGenerator generator_) {
this.x = x_;
this.y = y_;
gen = generator_;
}
// returning an array of unvisited neighbours, so that they can be easily
// choosed later on
Cell[] unvisitedNeighbours() {
int un = 0;
if (x - 1 >= 0 && !gen.cellsGrid[x - 1][y].visited)
un++;
if (x + 1 < gen.W && !gen.cellsGrid[x + 1][y].visited)
un++;
if (y - 1 >= 0 && !gen.cellsGrid[x][y - 1].visited)
un++;
if (y + 1 < gen.H && !gen.cellsGrid[x][y + 1].visited)
un++;
Cell[] c = new Cell[un];
int tun = 0;
if (x - 1 >= 0 && !gen.cellsGrid[x - 1][y].visited) {
c[tun] = gen.cellsGrid[x - 1][y];
tun++;
}
if (x + 1 < gen.W && !gen.cellsGrid[x + 1][y].visited) {
c[tun] = gen.cellsGrid[x + 1][y];
tun++;
}
if (y - 1 >= 0 && !gen.cellsGrid[x][y - 1].visited) {
c[tun] = gen.cellsGrid[x][y - 1];
tun++;
}
if (y + 1 < gen.H && !gen.cellsGrid[x][y + 1].visited) {
c[tun] = gen.cellsGrid[x][y + 1];
tun++;
}
return c;
}
}

View File

@ -0,0 +1,12 @@
package com.emamaker.amazeing.maze;
public class MazeSettings {
public static int MAZEX = 20;
public static int MAZEZ = 20;
public void setMazeDimensions(int x, int z) {
MAZEX = x;
MAZEZ = z;
}
}

View File

@ -0,0 +1,243 @@
package com.emamaker.amazeing.player;
import java.util.Random;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.controllers.Controller;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.VertexAttributes;
import com.badlogic.gdx.graphics.g3d.Environment;
import com.badlogic.gdx.graphics.g3d.Material;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.model.Node;
import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.physics.bullet.collision.btBoxShape;
import com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy;
import com.badlogic.gdx.physics.bullet.collision.btCollisionObject;
import com.badlogic.gdx.physics.bullet.collision.btConvexShape;
import com.badlogic.gdx.physics.bullet.collision.btPairCachingGhostObject;
import com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld;
import com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController;
import com.emamaker.amazeing.AMazeIng;
import com.emamaker.voxelengine.physics.GameObject;
public class MazePlayer {
static Random rand = new Random();
// MazePlayer model building stuff
public Model MazePlayerModel;
public ModelInstance instance;
ModelBuilder modelBuilder = new ModelBuilder();
MeshPartBuilder meshBuilder;
static int meshAttr = VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal;
public GameObject obj;
btConvexShape ghostShape;
public btPairCachingGhostObject ghostObject;
public btKinematicCharacterController characterController;
Matrix4 characterTransform;
Vector3 characterDirection = new Vector3();
Vector3 walkDirection = new Vector3();
public Controller ctrl;
// Physics using LibGDX's bullet wrapper
public int kup, kdown, ksx, kdx;
float startx, starty, startz;
String name;
AMazeIng main;
boolean disposing = false;
public MazePlayer(Game main_, int up_, int down_, int sx_, int dx_) {
this(main_, up_, down_, sx_, dx_, 0, 0, 0);
}
public MazePlayer(Game main_, int up_, int down_, int sx_, int dx_, String name) {
this(main_, up_, down_, sx_, dx_, 0, 0, 0, name);
}
public MazePlayer(Game main_, int up_, int down_, int sx_, int dx_, float startx, float starty, float startz) {
this(main_, up_, down_, sx_, dx_, startx, starty, startz, String.valueOf((char) (65 + rand.nextInt(26))));
}
public MazePlayer(Game main_, int up_, int down_, int sx_, int dx_, float startx, float starty, float startz,
String name) {
this.kup = up_;
this.kdown = down_;
this.ksx = sx_;
this.kdx = dx_;
this.startx = startx;
this.starty = starty;
this.startz = startz;
this.main = (AMazeIng) main_;
setName(name);
buildModel();
initPhysics();
}
public MazePlayer(Game main_, Controller ctrl_) {
this(main_, ctrl_, 0, 0, 0);
}
public MazePlayer(Game main_, Controller ctrl_, String name) {
this(main_, ctrl_, 0, 0, 0, name);
}
public MazePlayer(Game main_, Controller crtl_, float startx, float starty, float startz) {
this(main_, crtl_, startx, starty, startz, String.valueOf((char) (65 + rand.nextInt(26))));
}
public MazePlayer(Game main_, Controller ctrl_, float startx, float starty, float startz, String name) {
this.ctrl = ctrl_;
this.startx = startx;
this.starty = starty;
this.startz = startz;
setName(name);
buildModel();
initPhysics();
}
// public void buildModel() {
// modelBuilder.begin();
// Node n = modelBuilder.node();
// n.id = "MazePlayer";
// modelBuilder.part("MazePlayer", GL20.GL_TRIANGLES, meshAttr, new Material()).cone(1, 1, 1, 20);
// MazePlayerModel = modelBuilder.end();
// }
//
// public void initPhysics() {
// GameObject.Constructor construct = new GameObject.Constructor(MazePlayerModel, "MazePlayer", new btConeShape(1,1),
// 30f);
// obj = construct.construct();
// obj.transform.trn(VoxelSettings.chunkSize/2, VoxelSettings.chunkSize/2, VoxelSettings.chunkSize/2);
// obj.body.proceedToTransform(obj.transform);
// obj.body.setCollisionFlags(
// obj.body.getCollisionFlags() | btCollisionObject.CollisionFlags.CF_CUSTOM_MATERIAL_CALLBACK);
// VoxelSettings.voxelWorld.dynamicsWorld.addRigidBody(obj.body);
//// obj.body.setContactCallbackFlag(VoxelSettings.OBJECT_FLAG);
//// obj.body.setContactCallbackFilter(VoxelSettings.GROUND_FLAG);
// }
//
// public void render(ModelBatch b, Environment e) {
// b.render(obj, e);
// }
public void buildModel() {
modelBuilder.begin();
Node n = modelBuilder.node();
n.id = "MazePlayer";
modelBuilder.part("MazePlayer", GL20.GL_TRIANGLES, meshAttr, new Material()).box(0.6f, 0.6f, 0.6f);
MazePlayerModel = modelBuilder.end();
instance = new ModelInstance(MazePlayerModel);
}
public void initPhysics() {
characterTransform = instance.transform; // Set by reference
characterTransform.set(startx, starty, startz, 0, 0, 0, 0);
// Create the physics representation of the character
ghostObject = new btPairCachingGhostObject();
ghostObject.setWorldTransform(characterTransform);
ghostShape = new btBoxShape(new Vector3(0.3f, 0.3f, 0.3f));
ghostObject.setCollisionShape(ghostShape);
ghostObject.setCollisionFlags(btCollisionObject.CollisionFlags.CF_CHARACTER_OBJECT);
characterController = new btKinematicCharacterController(ghostObject, ghostShape, .05f, Vector3.Y);
// And add it to the physics world
main.world.dynamicsWorld.addCollisionObject(ghostObject,
(short) btBroadphaseProxy.CollisionFilterGroups.CharacterFilter,
(short) (btBroadphaseProxy.CollisionFilterGroups.StaticFilter
| btBroadphaseProxy.CollisionFilterGroups.DefaultFilter));
((btDiscreteDynamicsWorld) (main.world.dynamicsWorld)).addAction(characterController);
}
public void render(ModelBatch b, Environment e) {
if (!disposing) {
inputs();
b.render(instance, e);
}
}
public void inputs() {
// If the left or right key is pressed, rotate the character and update its
// physics update accordingly.
if (Gdx.input.isKeyPressed(ksx)) {
characterTransform.rotate(0, 1, 0, 2.5f);
ghostObject.setWorldTransform(characterTransform);
}
if (Gdx.input.isKeyPressed(kdx)) {
characterTransform.rotate(0, 1, 0, -2.5f);
ghostObject.setWorldTransform(characterTransform);
}
// Fetch which direction the character is facing now
characterDirection.set(-1, 0, 0).rot(characterTransform).nor();
// Set the walking direction accordingly (either forward or backward)
walkDirection.set(0, 0, 0);
if (Gdx.input.isKeyPressed(kup))
walkDirection.add(characterDirection);
if (Gdx.input.isKeyPressed(kdown))
walkDirection.add(-characterDirection.x, -characterDirection.y, -characterDirection.z);
walkDirection.scl(3f * Gdx.graphics.getDeltaTime());
// And update the character controller
characterController.setWalkDirection(walkDirection);
// Now we can update the world as normally
// And fetch the new transformation of the character (this will make the model
// be rendered correctly)
ghostObject.getWorldTransform(characterTransform);
}
public Vector3 getPos() {
return instance.transform.getTranslation(new Vector3());
}
public void setPos(Vector3 v) {
if (!disposing) {
characterTransform.set(v.x, v.y, v.z, 0, 0, 0, 0);
ghostObject.setWorldTransform(characterTransform);
}
}
public void setPos(float x, float y, float z) {
if (!disposing) {
characterTransform.set(x, y, z, 0, 0, 0, 0);
ghostObject.setWorldTransform(characterTransform);
}
}
public void setName(String name_) {
this.name = name_;
}
public String getName() {
return name;
}
public void setPlaying() {
disposing = false;
}
public void dispose() {
disposing = true;
main.world.dynamicsWorld.removeAction(characterController);
main.world.dynamicsWorld.removeCollisionObject(ghostObject);
characterController.dispose();
ghostObject.dispose();
ghostShape.dispose();
MazePlayerModel.dispose();
disposing = false;
}
}

View File

@ -0,0 +1,33 @@
package com.emamaker.amazeing.ui;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.emamaker.amazeing.AMazeIng;
import com.emamaker.amazeing.ui.screens.PlayerChooseScreen;
import com.emamaker.amazeing.ui.screens.TitleScreen;
public class UIManager {
public Skin skin;
public AMazeIng main;
float delta;
public TitleScreen titleScreen;
public PlayerChooseScreen playersScreen;
public UIManager(Game main_) {
main = (AMazeIng)main_;
//Load the sinks
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
//Load all the screens after loading the skin
titleScreen = new TitleScreen(this);
playersScreen = new PlayerChooseScreen(this);
main.setScreen(titleScreen);
}
public void dispose() {
titleScreen.dispose();
}
}

View File

@ -0,0 +1,292 @@
package com.emamaker.amazeing.ui.screens;
import java.util.HashMap;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.controllers.Controller;
import com.badlogic.gdx.controllers.Controllers;
import com.badlogic.gdx.controllers.mappings.Xbox;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Container;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import com.emamaker.amazeing.player.MazePlayer;
import com.emamaker.amazeing.ui.UIManager;
public class PlayerChooseScreen implements Screen {
UIManager uiManager;
Stage stage;
Table table;
Label[] labels = new Label[8];
int currentLabel = 0;
HashMap<MazePlayer, Label> players = new HashMap<MazePlayer, Label>();
public PlayerChooseScreen(UIManager uiManager_) {
uiManager = uiManager_;
//
// stage = new Stage(new ScreenViewport());
//
// Container<Table> tableContainer = new Container<Table>();
//
// float sw = Gdx.graphics.getWidth();
// float sh = Gdx.graphics.getHeight();
//
// float cw = sw * 0.7f;
// float ch = sh * 0.5f;
//
// tableContainer.setSize(cw, ch);
// tableContainer.setPosition((sw - cw) / 2.0f, (sh - ch) / 2.0f);
// tableContainer.fillX();
//
// Table table = new Table(uiManager.skin);
//
// Label topLabel = new Label("A LABEL", uiManager.skin);
// topLabel.setAlignment(Align.center);
// Slider slider = new Slider(0, 100, 1, false, uiManager.skin);
// Label anotherLabel = new Label("ANOTHER LABEL", uiManager.skin);
// anotherLabel.setAlignment(Align.center);
//
// CheckBox checkBoxA = new CheckBox("Checkbox Left", uiManager.skin);
// CheckBox checkBoxB = new CheckBox("Checkbox Center", uiManager.skin);
// CheckBox checkBoxC = new CheckBox("Checkbox Right", uiManager.skin);
//
// Table buttonTable = new Table(uiManager.skin);
//
// TextButton buttonA = new TextButton("LEFT", uiManager.skin);
// TextButton buttonB = new TextButton("RIGHT", uiManager.skin);
//
// table.row().colspan(3).expandX().fillX();
// table.add(topLabel).fillX();
// table.row().colspan(3).expandX().fillX();
// table.add(slider).fillX();
// table.row().colspan(3).expandX().fillX();
// table.add(anotherLabel).fillX();
// table.row().expandX().fillX();
//
// table.add(checkBoxA).expandX().fillX();
// table.add(checkBoxB).expandX().fillX();
// table.add(checkBoxC).expandX().fillX();
// table.row().expandX().fillX();;
//
// table.add(buttonTable).colspan(3);
//
// buttonTable.pad(16);
// buttonTable.row().space(5);
// buttonTable.add(buttonA).width(cw/3.0f);
// buttonTable.add(buttonB).width(cw/3.0f);
//
// tableContainer.setActor(table);
// stage.addActor(tableContainer);
float sw = Gdx.graphics.getWidth();
float sh = Gdx.graphics.getHeight();
stage = new Stage(new ScreenViewport());
Container<Table> tableContainer = new Container<Table>();
Table table = new Table();
float cw = stage.getWidth();
float ch = stage.getHeight();
tableContainer.setSize(cw, ch);
tableContainer.setPosition(0, 0);
Label instLab = new Label("Use WASD, ARROWS, or button on controller to join the match", uiManager.skin);
TextButton backBtn = new TextButton("Back", uiManager.skin);
TextButton setBtn = new TextButton("Settings", uiManager.skin);
TextButton helpBtn = new TextButton("?", uiManager.skin);
TextButton playBtn = new TextButton("Play", uiManager.skin);
//Labels to know if players joined
for(int i = 0; i < labels.length; i++) {
labels[i] = new Label("Not joined yet", uiManager.skin);
}
// Add actions to the buttons
backBtn.addListener(new InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
hide();
uiManager.main.setScreen(uiManager.titleScreen);
return true;
}
});
// Add actions to the buttons
playBtn.addListener(new InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
if(!players.isEmpty()) {
hide();
uiManager.main.gameManager.generateMaze(players.keySet());
}
return true;
}
});
// Add actions to the buttons
setBtn.addListener(new InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
System.out.println("Make this appear settings screen (TODO)");
return true;
}
});
// Add actions to the buttons
helpBtn.addListener(new InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
System.out.println("Make this appear help dialog (TODO)");
return true;
}
});
Table firstRowTable = new Table();
firstRowTable.add(backBtn).width(50).height(50).fillX().expandX().space(cw*0.005f);
firstRowTable.add(instLab).height(50).fillX().expandX().space(cw*0.25f);
firstRowTable.add(setBtn).height(50).fillX().expandX().space(cw*0.005f);
firstRowTable.add(helpBtn).width(50).height(50).fillX().expandX().space(cw*0.005f);
firstRowTable.setOrigin(Align.center | Align.top);
table.row().colspan(4);
table.add(firstRowTable);
for(int i = 0; i < labels.length; i++) {
if(i % 4 == 0) table.row().expandY().fillY();
table.add( labels[i] ).space(1);
}
table.row().colspan(4);
table.add(playBtn).fillX().width(cw*0.06f);
tableContainer.setActor(table);
stage.addActor(tableContainer);
// Table buttonTable = new Table();
//
// table.add(buttonTable).colspan(3);
// buttonTable.pad(16);
// buttonTable.add(backBtn).width(80);
// buttonTable.add(playBtn).width(80);
//
// tableContainer.setActor(table);
// stage.addActor(tableContainer);
}
@Override
public void show() {
uiManager.main.multiplexer.addProcessor(stage);
}
@Override
public void hide() {
uiManager.main.multiplexer.removeProcessor(stage);
}
MazePlayer p;
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act();
stage.draw();
if(!uiManager.main.gameManager.gameStarted) {
//Consantly search for new players to be added
//First search for keyboard players (WASD and ARROWS)
if(Gdx.input.isKeyJustPressed(Keys.W) || Gdx.input.isKeyJustPressed(Keys.A) || Gdx.input.isKeyJustPressed(Keys.S) || Gdx.input.isKeyJustPressed(Keys.D)) {
p = getPlayerWithKeys(Keys.W, Keys.S, Keys.A, Keys.D);
if(p == null) p = new MazePlayer(uiManager.main, Keys.W, Keys.S, Keys.A, Keys.D);
togglePlayer(p);
}
if(Gdx.input.isKeyJustPressed(Keys.UP) || Gdx.input.isKeyJustPressed(Keys.LEFT) || Gdx.input.isKeyJustPressed(Keys.DOWN) || Gdx.input.isKeyJustPressed(Keys.RIGHT)) {
p = getPlayerWithKeys(Keys.UP, Keys.DOWN, Keys.LEFT, Keys.RIGHT);
if(p == null) p = new MazePlayer(uiManager.main, Keys.UP, Keys.DOWN, Keys.LEFT, Keys.RIGHT);
togglePlayer(p);
}
for(Controller c : Controllers.getControllers()) {
if(c.getButton(Xbox.Y)){
p = getPlayerWithCtrl(c);
if(p == null) p = new MazePlayer(uiManager.main, c);
togglePlayer(p);
}
}
}
}
public void togglePlayer(MazePlayer p) {
try {
if(alreadyAddedPlayer(p)) {
players.get(p).setText("Not Joined Yet");
players.remove(p);
}else {
players.put(p, labels[players.size()]);
players.get(p).setText("Player Read");
}
}catch(Exception e) {
System.out.println("All players already joined");
}
}
public boolean alreadyAddedPlayerWithKeys(int... keys) {
return getPlayerWithKeys(keys) != null;
}
public boolean alreadyAddedPlayer(MazePlayer p) {
return players.containsKey(p);
}
public MazePlayer getPlayerWithKeys(int... keys) {
for(MazePlayer p : players.keySet()) {
for(int k : keys) {
if(p.kup == k || p.kdown == k || p.ksx == k || p.kdx == k) return p;
}
}
return null;
}
public boolean alreadyAddedPlayerWithCtrl(Controller ctrl) {
return getPlayerWithCtrl(ctrl) != null;
}
public MazePlayer getPlayerWithCtrl(Controller ctrl) {
for(MazePlayer p : players.keySet()) {
if(p.ctrl == ctrl) return p;
}
return null;
}
@Override
public void resize(int width, int height) {
stage.getViewport().update(width, height, true);
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
}

View File

@ -0,0 +1,49 @@
package com.emamaker.amazeing.ui.screens;
import com.badlogic.gdx.Screen;
public class ServerLaunchScreen implements Screen{
@Override
public void show() {
// TODO Auto-generated method stub
}
@Override
public void render(float delta) {
// TODO Auto-generated method stub
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
}

View File

@ -0,0 +1,49 @@
package com.emamaker.amazeing.ui.screens;
import com.badlogic.gdx.Screen;
public class SettingsScreen implements Screen{
@Override
public void show() {
// TODO Auto-generated method stub
}
@Override
public void render(float delta) {
// TODO Auto-generated method stub
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
}

View File

@ -0,0 +1,120 @@
package com.emamaker.amazeing.ui.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import com.emamaker.amazeing.ui.UIManager;
public class TitleScreen implements Screen {
UIManager uiManager;
Stage stage;
public TitleScreen(UIManager uiManager_) {
uiManager = uiManager_;
stage = new Stage(new ScreenViewport());
Table table = new Table();
VerticalGroup mainScreenGroup = new VerticalGroup().space(5).pad(5).fill();
TextButton setBut = new TextButton("Customize Game Settings (TODO)", uiManager.skin);
mainScreenGroup.addActor(setBut);
TextButton servBut = new TextButton("Start Server and play online with friends (TODO)", uiManager.skin);
mainScreenGroup.addActor(servBut);
TextButton localBut = new TextButton("Start a game on the local machine", uiManager.skin);
mainScreenGroup.addActor(localBut);
TextButton quitBut = new TextButton("Quit game", uiManager.skin);
table.setPosition(stage.getWidth() *0.5f-mainScreenGroup.getWidth(), stage.getHeight() * 0.2f, Align.center);
table.add(mainScreenGroup);
stage.addActor(table);
//Add actions to the buttons
localBut.addListener(new InputListener(){
@Override
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
hide();
// uiManager.main.gameManager.generateMaze();
uiManager.main.setScreen(uiManager.playersScreen);
return true;
}
});
quitBut.addListener(new InputListener(){
@Override
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
System.out.println("Bye bye!");
Gdx.app.exit();
return true;
}
});
servBut.addListener(new InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
System.out.println("Make this appear server joining and setup screen (TODO)");
return true;
}
});
servBut.addListener(new InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
System.out.println("Make this appear settings screen (TODO)");
return true;
}
});
//Add actors to the group
mainScreenGroup.addActor(setBut);
mainScreenGroup.addActor(servBut);
mainScreenGroup.addActor(localBut);
mainScreenGroup.addActor(quitBut);
}
@Override
public void show() {
uiManager.main.multiplexer.addProcessor(stage);
}
@Override
public void hide() {
uiManager.main.multiplexer.removeProcessor(stage);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0,0,0,0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act();
stage.draw();
}
@Override
public void resize(int width, int height) {
stage.getViewport().update(width, height, true);
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
stage.dispose();
}
}

@ -0,0 +1 @@
Subproject commit 4a8f6a52c8cb62361909813042ff99d61bd98611

8
core/src/shaders/shader.txt Executable file
View File

@ -0,0 +1,8 @@
attribute vec4 a_position;
uniform mat4 u_projectionViewMatrix;
void main()
{
gl_Position = u_projectionViewMatrix * a_position;
}

41
desktop/build.gradle Normal file
View File

@ -0,0 +1,41 @@
apply plugin: "java"
sourceCompatibility = 1.7
sourceSets.main.java.srcDirs = [ "src/" ]
sourceSets.main.resources.srcDirs = ["../android/assets"]
project.ext.mainClassName = "com.emamaker.amazeing.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../android/assets")
task run(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
}
task debug(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
debug = true
}
task dist(type: Jar) {
manifest {
attributes 'Main-Class': project.mainClassName
}
dependsOn configurations.runtimeClasspath
from {
configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
}
with jar
}
dist.dependsOn classes
eclipse.project.name = appName + "-desktop"

View File

@ -0,0 +1,12 @@
package com.emamaker.amazeing.desktop;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.emamaker.amazeing.AMazeIng;
public class DesktopLauncher {
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
new LwjglApplication(new AMazeIng(), config);
}
}

3
gradle.properties Normal file
View File

@ -0,0 +1,3 @@
org.gradle.daemon=true
org.gradle.jvmargs=-Xms128m -Xmx1500m
org.gradle.configureondemand=false

BIN
gradle/wrapper/gradle-wrapper.jar vendored Normal file

Binary file not shown.

View File

@ -0,0 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-5.4.1-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

188
gradlew vendored Executable file
View File

@ -0,0 +1,188 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

100
gradlew.bat vendored Normal file
View File

@ -0,0 +1,100 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem http://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

51
ios/Info.plist.xml Normal file
View File

@ -0,0 +1,51 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${app.name}</string>
<key>CFBundleExecutable</key>
<string>${app.executable}</string>
<key>CFBundleIdentifier</key>
<string>${app.id}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${app.name}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${app.version}</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>${app.build}</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
<key>UIStatusBarHidden</key>
<true/>
<key>MinimumOSVersion</key>
<string>8.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>opengles-2</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CFBundleIconName</key>
<string>AppIcon</string>
</dict>
</plist>

19
ios/build.gradle Normal file
View File

@ -0,0 +1,19 @@
sourceSets.main.java.srcDirs = [ "src/" ]
sourceCompatibility = '1.7'
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
ext {
mainClassName = "com.emamaker.amazeing.IOSLauncher"
}
launchIPhoneSimulator.dependsOn build
launchIPadSimulator.dependsOn build
launchIOSDevice.dependsOn build
createIPA.dependsOn build
robovm {
archs = "thumbv7:arm64"
}
eclipse.project.name = appName + "-ios"

Binary file not shown.

After

Width:  |  Height:  |  Size: 104 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 96 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 108 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 82 KiB

BIN
ios/data/Default.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 29 KiB

BIN
ios/data/Default@2x.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 95 KiB

BIN
ios/data/Default~ipad.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 33 KiB

View File

@ -0,0 +1,116 @@
{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "iphone-notification-icon-20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "iphone-notification-icon-20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "iphone-spotlight-settings-icon-29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "iphone-spotlight-settings-icon-29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "iphone-spotlight-icon-40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "iphone-spotlight-icon-40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "iphone-app-icon-60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "iphone-app-icon-60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "ipad-notifications-icon-20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "ipad-notifications-icon-20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "ipad-settings-icon-29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "ipad-settings-icon-29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "ipad-spotlight-icon-40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "ipad-spotlight-icon-40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "ipad-app-icon-76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "ipad-app-icon-76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "ipad-pro-app-icon-83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "app-store-icon-1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 379 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 793 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 623 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 793 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 793 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

View File

@ -0,0 +1,6 @@
{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

6
ios/robovm.properties Normal file
View File

@ -0,0 +1,6 @@
app.version=1.0
app.id=com.emamaker.amazeing
app.mainclass=com.emamaker.amazeing.IOSLauncher
app.executable=IOSLauncher
app.build=1
app.name=AMazeIng

48
ios/robovm.xml Normal file
View File

@ -0,0 +1,48 @@
<config>
<executableName>${app.executable}</executableName>
<mainClass>${app.mainclass}</mainClass>
<os>ios</os>
<arch>thumbv7</arch>
<target>ios</target>
<iosInfoPList>Info.plist.xml</iosInfoPList>
<treeShaker>conservative</treeShaker>
<resources>
<resource>
<directory>../android/assets</directory>
<includes>
<include>**</include>
</includes>
<skipPngCrush>true</skipPngCrush>
</resource>
<resource>
<directory>data</directory>
</resource>
</resources>
<forceLinkClasses>
<pattern>com.badlogic.gdx.scenes.scene2d.ui.*</pattern>
<pattern>com.badlogic.gdx.graphics.g3d.particles.**</pattern>
<pattern>com.android.okhttp.HttpHandler</pattern>
<pattern>com.android.okhttp.HttpsHandler</pattern>
<pattern>com.android.org.conscrypt.**</pattern>
<pattern>com.android.org.bouncycastle.jce.provider.BouncyCastleProvider</pattern>
<pattern>com.android.org.bouncycastle.jcajce.provider.keystore.BC$Mappings</pattern>
<pattern>com.android.org.bouncycastle.jcajce.provider.keystore.bc.BcKeyStoreSpi</pattern>
<pattern>com.android.org.bouncycastle.jcajce.provider.keystore.bc.BcKeyStoreSpi$Std</pattern>
<pattern>com.android.org.bouncycastle.jce.provider.PKIXCertPathValidatorSpi</pattern>
<pattern>com.android.org.bouncycastle.crypto.digests.AndroidDigestFactoryOpenSSL</pattern>
<pattern>org.apache.harmony.security.provider.cert.DRLCertFactory</pattern>
<pattern>org.apache.harmony.security.provider.crypto.CryptoProvider</pattern>
</forceLinkClasses>
<libs>
<lib>z</lib>
</libs>
<frameworks>
<framework>UIKit</framework>
<framework>OpenGLES</framework>
<framework>QuartzCore</framework>
<framework>CoreGraphics</framework>
<framework>OpenAL</framework>
<framework>AudioToolbox</framework>
<framework>AVFoundation</framework>
</frameworks>
</config>

Some files were not shown because too many files have changed in this diff Show More