UI: better dialog support and scaling

master
EmaMaker 2020-05-02 18:49:21 +02:00
parent 48b5585c61
commit c22cd66661
6 changed files with 182 additions and 74 deletions

View File

@ -5,29 +5,34 @@ import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Container;
import com.badlogic.gdx.scenes.scene2d.ui.Dialog;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import com.emamaker.amazeing.ui.UIManager;
public class MyScreen implements Screen{
public class MyScreen implements Screen {
//This method makes the UI super easy to scale and resize with just a little effort in code
//Main stage. Must only contain tableContainer
// This method makes the UI super easy to scale and resize with just a little
// effort in code
// Main stage. Must only contain tableContainer
Stage stage;
//Container for main stage table. This must only contain table
// Container for main stage table. This must only contain table
Container<Table> tableContainer = new Container<Table>();
//Table that contains all the stage. Must be cleared any time the window is resize. Look at buildTable1()
// Table that contains all the stage. Must be cleared any time the window is
// resize. Look at buildTable1()
Table table = new Table();
Container<Dialog> dialogContainer = new Container<Dialog>();
UIManager uiManager;
UIManager uiManager;
MyScreen prevScreen;
float width = Gdx.graphics.getWidth(), height = Gdx.graphics.getHeight();
static float sw, sh;
float cw, ch;
float cwmult = 0.8f, chmult = 1f;
public MyScreen(UIManager uiManager_) {
this.uiManager = uiManager_;
stage = new Stage(new ScreenViewport());
@ -35,22 +40,25 @@ public class MyScreen implements Screen{
stage = new Stage(new ScreenViewport());
tableContainer.setActor(table);
stage.addActor(tableContainer);
// table.setDebug(true);
sw = width;
sh = height;
cw = sw * cwmult;
ch = sh * chmult;
createTable();
buildTable();
}
//Classes that inherit from this must use createTable to prepare the stage (create actors and listeners) and buildTable() to layout them
//buildTable1 make sure the table is cleared before it's layout, since position and sizes have to recalculated each time the window is resized
public void createTable() {}
// Classes that inherit from this must use createTable to prepare the stage
// (create actors and listeners) and buildTable() to layout them
// buildTable1 make sure the table is cleared before it's layout, since position
// and sizes have to recalculated each time the window is resized
public void createTable() {
}
public void buildTable() {
table.clear();
@ -63,8 +71,9 @@ public class MyScreen implements Screen{
tableContainer.setPosition((sw - cw) / 2.0f, (sh - ch) / 2.0f);
tableContainer.fill();
}
public void update() {}
public void update() {
}
@Override
public void show() {
@ -80,10 +89,10 @@ public class MyScreen implements Screen{
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
update();
stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
stage.draw();
}
@ -109,15 +118,30 @@ public class MyScreen implements Screen{
}
public float containerDiagonal() {
return (float) Math.sqrt( cw*cw + ch*ch );
return (float) Math.sqrt(cw * cw + ch * ch);
}
public static float screenDiagonal() {
return (float) Math.sqrt( sw*sw + sh*sh );
return (float) Math.sqrt(sw * sw + sh * sh);
}
public void setPrevScreen(MyScreen s) {
this.prevScreen = s;
}
public void showDialog(Dialog d) {
dialogContainer.setActor(d);
d.setScale(containerDiagonal()*0.0005f);
dialogContainer.setSize(cw, ch);
dialogContainer.setPosition((sw - dialogContainer.getWidth()) / 2.0f, (sh - dialogContainer.getHeight()) / 2.0f);
dialogContainer.fill();
// d.show(s);
stage.addActor(dialogContainer);
}
public void hideDialog() {
}
}

View File

@ -29,8 +29,8 @@ public class PlayerChooseScreen extends MyScreen {
Container<Table> firstRowContainer;
Table firstRowTable;
Label instLab;
TextButton backBtn, setBtn, helpBtn, playBtn;
Label instLab, helpDlgText;
TextButton backBtn, setBtn, helpBtn, playBtn, helpDlgOkBtn;
Dialog helpDlg;
public PlayerChooseScreen(UIManager uiManager_) {
@ -56,18 +56,21 @@ public class PlayerChooseScreen extends MyScreen {
playBtn = new TextButton("Play!", uiManager.skin);
/* HELP DIALOG */
helpDlg = new Dialog("Help", uiManager.skin);
helpDlg.text("Here you can start a singleplayer or multiplayer game on the local machine:\n"
// helpDlg.setResizable(true);
helpDlgText = new Label("Here you can start a singleplayer or multiplayer game on the local machine:\n"
+ "For keyboard players, pressing W,A,S,D or the directional arrows will toggle two different players.\n"
+ "Pressing a button on a controller will toggle a player.\n"
+ "You can edit game settings from the \"Settings\" menu or use the \"<\" button to go back to the main menu\n"
+ "Press the \"Play!\" button to start the game with the players that have currently joined.\n"
+ "Once a game is finished you will go back to this menu");
TextButton helpDlgOkBtn = new TextButton("OK", uiManager.skin);
+ "Once a game is finished you will go back to this menu", uiManager.skin);
helpDlg.text(helpDlgText);
helpDlgOkBtn = new TextButton("OK", uiManager.skin);
helpDlg.button(helpDlgOkBtn);
helpDlgOkBtn.addListener(new InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
helpDlg.hide();
// hideDialog();
return true;
}
});
@ -104,6 +107,7 @@ public class PlayerChooseScreen extends MyScreen {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
helpDlg.show(stage);
buildTable();
return true;
}
});
@ -112,7 +116,7 @@ public class PlayerChooseScreen extends MyScreen {
@Override
public void buildTable() {
super.buildTable();
super.buildTable();
firstRowTable.clear();
labels = new Label[MazeSettings.MAXPLAYERS];
@ -129,6 +133,10 @@ public class PlayerChooseScreen extends MyScreen {
firstRowContainer.setPosition(tableContainer.getX(), ch * 0.1f);
firstRowContainer.fill();
helpDlg.setSize(cw*0.7f, ch*0.3f);
helpDlg.setPosition((sw-helpDlg.getWidth())/2, (sh-helpDlg.getHeight())/2);
helpDlgText.setFontScale(labScale*0.8f);
helpDlgOkBtn.getLabel().setFontScale(labScale*0.8f);
instLab.setFontScale(labScale);
backBtn.getLabel().setFontScale(labScale);
setBtn.getLabel().setFontScale(labScale);
@ -139,7 +147,7 @@ public class PlayerChooseScreen extends MyScreen {
firstRowTable.add(instLab).space(cw * 0.25f).width(cw / 2);
firstRowTable.add(setBtn).fillX().expandX().space(cw * 0.005f).height(buttonDim);
firstRowTable.add(helpBtn).fillX().expandX().space(cw * 0.005f).width(buttonDim).height(buttonDim);
table.row().colspan(MazeSettings.MAXPLAYERS == 2 ? 2 : 4);
table.add(firstRowContainer);
@ -156,6 +164,7 @@ public class PlayerChooseScreen extends MyScreen {
}
MazePlayerLocal p;
@Override
public void update() {
// Consantly search for new players to be added

View File

@ -26,8 +26,8 @@ public class PreGameScreen extends MyScreen {
Container<Table> firstRowContainer;
Table firstRowTable;
Label instLab;
TextButton backBtn, setBtn, helpBtn, playBtn;
Label instLab, helpDlgText;
TextButton backBtn, setBtn, helpBtn, playBtn, helpDlgOkBtn;
Dialog helpDlg;
public PreGameScreen(UIManager uiManager_) {
@ -56,13 +56,14 @@ public class PreGameScreen extends MyScreen {
/* HELP DIALOG */
helpDlg = new Dialog("Help", uiManager.skin);
helpDlg.text("An online game is about to start!\n"
helpDlgText = new Label("An online game is about to start!\n"
+ "If you're a client, just wait for the server to start the game.\n"
+ "If you're a server, wait for players and start the game pressing the \"Start the match!\" button.\n"
+ "How to join (for both client and server):\n"
+ "On a computer players can join or leave the game pressing WASD, Arrow buttons or\n"
+ "a button on the controller\n" + "On mobile players can be toggled using the buttons below.");
TextButton helpDlgOkBtn = new TextButton("OK", uiManager.skin);
+ "a button on the controller\n" + "On mobile players can be toggled using the buttons below.", uiManager.skin);
helpDlg.text(helpDlgText);
helpDlgOkBtn = new TextButton("OK", uiManager.skin);
helpDlg.button(helpDlgOkBtn);
helpDlgOkBtn.addListener(new InputListener() {
@Override
@ -120,6 +121,7 @@ public class PreGameScreen extends MyScreen {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
helpDlg.show(stage);
buildTable();
return true;
}
});
@ -141,6 +143,11 @@ public class PreGameScreen extends MyScreen {
firstRowContainer.setSize(cw, ch * 0.2f);
firstRowContainer.setPosition(tableContainer.getX(), ch * 0.1f);
firstRowContainer.fill();
helpDlg.setSize(cw*0.65f, ch*0.4f);
helpDlg.setPosition((sw-helpDlg.getWidth())/2, (sh-helpDlg.getHeight())/2);
helpDlgText.setFontScale(labScale*0.9f);
helpDlgOkBtn.getLabel().setFontScale(labScale*0.9f);
instLab.setFontScale(labScale);
backBtn.getLabel().setFontScale(labScale);
@ -155,7 +162,6 @@ public class PreGameScreen extends MyScreen {
firstRowTable.add(helpBtn).fillX().expandX().space(cw * 0.005f).width(buttonDim).height(buttonDim);
table.row().colspan(MazeSettings.MAXPLAYERS == 2 ? 2 : 4);
table.add(firstRowContainer);
for (int i = 0; i < labels.length; i++) {
@ -167,7 +173,7 @@ public class PreGameScreen extends MyScreen {
if (type == GameType.SERVER) {
table.row().colspan(4);
table.add(playBtn).fillX().width(buttonDim * 2f).height(buttonDim);
table.add(playBtn).fillX().height(buttonDim);
}
}

View File

@ -13,13 +13,15 @@ import com.emamaker.amazeing.ui.UIManager;
public class ServerJoinScreen extends MyScreen {
Label instLab, srvIpL;
TextButton backBtn, connectBtn, helpBtn;
Label instLab, srvIpL, helpDlgText, failDlgText;
TextButton backBtn, connectBtn, helpBtn, helpDlgOkBtn, failDlgOkBtn;
TextArea srvIp;
Container<Table> firstRowContainer;
Table firstRowTable;
Dialog helpDlg, failDlg;
public ServerJoinScreen(UIManager uiManager_) {
super(uiManager_);
chmult=.8f;
@ -40,11 +42,14 @@ public class ServerJoinScreen extends MyScreen {
srvIpL = new Label("Server IP: ", uiManager.skin);
srvIp = new TextArea("", uiManager.skin);
final Dialog helpDlg = new Dialog("Help", uiManager.skin);
helpDlg = new Dialog("Help", uiManager.skin);
/* HELP DIALOG */
helpDlg.text("Here you can connect to a server to play with your friends over the network.\n"
+ "The server host should provide you with address and port info to connect to the server");
TextButton helpDlgOkBtn = new TextButton("OK", uiManager.skin);
helpDlgText = new Label("Here you can connect to a server to play with your friends over the network.\n"
+ "The server host should provide you with address and port info to connect to the server", uiManager.skin);
helpDlg.text(helpDlgText);
helpDlgOkBtn = new TextButton("OK", uiManager.skin);
helpDlg.button(helpDlgOkBtn);
helpDlgOkBtn.addListener(new InputListener() {
@Override
@ -54,11 +59,12 @@ public class ServerJoinScreen extends MyScreen {
}
});
final Dialog failDlg = new Dialog("Server start-up failed", uiManager.skin);
failDlg = new Dialog("Server start-up failed", uiManager.skin);
/* HELP DIALOG */
failDlg.text("Connection to the server failed. Check your internet connection and address/port combination.\n"
+ "Or Pheraps there's no server running there?");
TextButton failDlgOkBtn = new TextButton("OK", uiManager.skin);
failDlgText = new Label("Connection to the server failed. Check your internet connection and address/port combination.\n"
+ "Or Pheraps there's no server running there?", uiManager.skin);
failDlg.text(failDlgText);
failDlgOkBtn = new TextButton("OK", uiManager.skin);
failDlg.button(failDlgOkBtn);
failDlg.addListener(new InputListener() {
@Override
@ -82,6 +88,7 @@ public class ServerJoinScreen extends MyScreen {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
helpDlg.show(stage);
buildTable();
return true;
}
});
@ -98,9 +105,11 @@ public class ServerJoinScreen extends MyScreen {
uiManager.main.setScreen(uiManager.preGameScreen);
} else {
failDlg.show(stage);
buildTable();
}
} catch (Exception e) {
failDlg.show(stage);
buildTable();
}
return true;
}
@ -122,6 +131,16 @@ public class ServerJoinScreen extends MyScreen {
firstRowContainer.setPosition(tableContainer.getX(), ch * 0.1f);
firstRowContainer.fill();
helpDlg.setSize(cw*0.7f, ch*0.2f);
helpDlg.setPosition((sw-helpDlg.getWidth())/2, (sh-helpDlg.getHeight())/2);
helpDlgText.setFontScale(labScale*0.9f);
helpDlgOkBtn.getLabel().setFontScale(labScale*0.9f);
failDlg.setSize(cw*0.7f, ch*0.2f);
failDlg.setPosition((sw-failDlg.getWidth())/2, (sh-failDlg.getHeight())/2);
failDlgText.setFontScale(labScale*0.9f);
failDlgOkBtn.getLabel().setFontScale(labScale*0.9f);
instLab.setFontScale(labScale);
backBtn.getLabel().setFontScale(labScale);
helpBtn.getLabel().setFontScale(labScale);

View File

@ -14,9 +14,11 @@ import com.emamaker.amazeing.ui.UIManager;
public class ServerLaunchScreen extends MyScreen {
MyScreen thisScreen;
Label instLab, srvPortL;
TextButton backBtn, connectBtn, setBtn, helpBtn;
Label instLab, srvPortL, helpDlgText, failDlgText;
TextButton backBtn, connectBtn, setBtn, helpBtn, helpDlgOkBtn, failDlgOkBtn;
TextArea srvPort;
Dialog helpDlg, failDlg;
Table firstRowTable;
Container<Table> firstRowContainer;
@ -42,13 +44,14 @@ public class ServerLaunchScreen extends MyScreen {
srvPortL = new Label("Port: ", uiManager.skin);
srvPort = new TextArea("", uiManager.skin);
final Dialog helpDlg = new Dialog("Help", uiManager.skin);
helpDlg = new Dialog("Help", uiManager.skin);
/* HELP DIALOG */
helpDlg.text("Here you can start a server to play with your friends over the network.\n"
helpDlgText = new Label("Here you can start a server to play with your friends over the network.\n"
+ "Choose a network port to start the server on and start the server.\n"
+ "In the next screen you will be given the address and port other players have to connect to play on this server.\n"
+ "The port must not being used by another program at the same time, or the server start-up will fail");
TextButton helpDlgOkBtn = new TextButton("OK", uiManager.skin);
+ "The port must not being used by another program at the same time, or the server start-up will fail", uiManager.skin);
helpDlg.text(helpDlgText);
helpDlgOkBtn = new TextButton("OK", uiManager.skin);
helpDlg.button(helpDlgOkBtn);
helpDlgOkBtn.addListener(new InputListener() {
@Override
@ -58,10 +61,11 @@ public class ServerLaunchScreen extends MyScreen {
}
});
final Dialog failDlg = new Dialog("Server start-up failed", uiManager.skin);
failDlg = new Dialog("Server start-up failed", uiManager.skin);
/* HELP DIALOG */
failDlg.text("Server start-up failed. Pheraps the port is already being used?");
TextButton failDlgOkBtn = new TextButton("OK", uiManager.skin);
failDlgText = new Label("Server start-up failed. Pheraps the port is already being used?", uiManager.skin);
failDlg.text(failDlgText);
failDlgOkBtn = new TextButton("OK", uiManager.skin);
failDlg.button(failDlgOkBtn);
failDlg.addListener(new InputListener() {
@Override
@ -85,6 +89,7 @@ public class ServerLaunchScreen extends MyScreen {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
helpDlg.show(stage);
buildTable();
return true;
}
});
@ -100,14 +105,21 @@ public class ServerLaunchScreen extends MyScreen {
connectBtn.addListener(new InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
try {
if(uiManager.main.server.startServer(Integer.valueOf(srvPort.getText()))) {
// If the server and the client have been started successfully, we can show the
// joining screen
uiManager.preGameScreen.setGameType(GameType.SERVER);
uiManager.main.setScreen(uiManager.preGameScreen);
}else {
//Show the dialog to say there's was something wrong
//Show the dialog to say there was something wrong
failDlg.show(stage);
buildTable();
}
}catch(Exception e) {
//Show the dialog to say there was something wrong
failDlg.show(stage);
buildTable();
}
return true;
}
@ -130,6 +142,16 @@ public class ServerLaunchScreen extends MyScreen {
firstRowContainer.setPosition(tableContainer.getX(), ch * 0.1f);
firstRowContainer.fill();
helpDlg.setSize(cw*0.8f, ch*0.3f);
helpDlg.setPosition((sw-helpDlg.getWidth())/2, (sh-helpDlg.getHeight())/2);
helpDlgText.setFontScale(labScale*0.9f);
helpDlgOkBtn.getLabel().setFontScale(labScale*0.9f);
failDlg.setSize(cw*0.45f, ch*0.2f);
failDlg.setPosition((sw-failDlg.getWidth())/2, (sh-failDlg.getHeight())/2);
failDlgText.setFontScale(labScale*0.9f);
failDlgOkBtn.getLabel().setFontScale(labScale*0.9f);
instLab.setFontScale(labScale);
backBtn.getLabel().setFontScale(labScale);
helpBtn.getLabel().setFontScale(labScale);
@ -145,7 +167,7 @@ public class ServerLaunchScreen extends MyScreen {
table.add(srvPortL).space(buttonDim).width(buttonDim*4f).height(buttonDim*0.5f).fillY().expandY();
table.add(srvPort).space(buttonDim).width(buttonDim*4f).height(buttonDim*0.5f).fillY().expandY();
table.row().colspan(4);
table.add(connectBtn).fillX().width(buttonDim*3f).height(buttonDim);
table.add(connectBtn).fillX().height(buttonDim);
}

View File

@ -14,9 +14,11 @@ import com.emamaker.amazeing.ui.UIManager;
public class SettingsScreen extends MyScreen {
Label instLab;
TextButton backBtn, resetBtn, saveBtn, helpBtn;
Label instLab, helpDlgText, resetDlgText, backDlgText;
TextButton backBtn, resetBtn, saveBtn, helpBtn, backDlgOkBtn, backDlgCancelBtn, helpDlgOkBtn, resetDlgOkBtn, resetDlgCancelBtn;
ScrollPane scrollPane;
Dialog helpDlg, resetDlg, backDlg;
Container<Table> firstRowContainer;
Table firstRowTable;
@ -40,12 +42,14 @@ public class SettingsScreen extends MyScreen {
saveBtn = new TextButton("Save", uiManager.skin);
helpBtn = new TextButton("?", uiManager.skin);
scrollPane = new ScrollPane(setSettings(), uiManager.skin);
final Dialog helpDlg = new Dialog("Help", uiManager.skin);
helpDlg = new Dialog("Help", uiManager.skin);
/* HELP DIALOG */
helpDlg.text("Here you can customize game settings:\n"
helpDlgText = new Label("Here you can customize game settings:\n"
+ "Maze Size: changes the size of the maze. Mazes are always squares. This affects both local and online games.\n"
+ "Max. Players: changes the max number of players that can join the game. This affects both local and online games.");
TextButton helpDlgOkBtn = new TextButton("OK", uiManager.skin);
+ "Max. Players: changes the max number of players that can join the game. This affects both local and online games.", uiManager.skin);
helpDlg.text(helpDlgText);
helpDlgOkBtn = new TextButton("OK", uiManager.skin);
helpDlg.button(helpDlgOkBtn);
helpDlgOkBtn.addListener(new InputListener() {
@Override
@ -54,11 +58,13 @@ public class SettingsScreen extends MyScreen {
return true;
}
});
/* BACK DIALOG */
final Dialog backDlg = new Dialog("Go Back", uiManager.skin);
backDlg.text("Are you sure you want to go back without saving changes?\nThis cannot be reverted");
TextButton backDlgCancelBtn = new TextButton("Cancel", uiManager.skin);
TextButton backDlgOkBtn = new TextButton("OK", uiManager.skin);
backDlg = new Dialog("Go Back", uiManager.skin);
backDlgText = new Label("Are you sure you want to go back without saving changes?\nThis cannot be reverted", uiManager.skin);
backDlg.text(backDlgText);
backDlgCancelBtn = new TextButton("Cancel", uiManager.skin);
backDlgOkBtn = new TextButton("OK", uiManager.skin);
backDlg.button(backDlgCancelBtn);
backDlg.button(backDlgOkBtn);
backDlgOkBtn.addListener(new InputListener() {
@ -77,13 +83,15 @@ public class SettingsScreen extends MyScreen {
return true;
}
});
/* RESET DIALOG */
final Dialog resetDlg = new Dialog("Reset All Settings", uiManager.skin);
resetDlg.text("Are you sure you want to reset all settings?\nThis cannot be reverted");
TextButton resetDlgCancelBtn = new TextButton("Cancel", uiManager.skin);
TextButton resetDlgOkBtn = new TextButton("OK", uiManager.skin);
resetDlg.button(resetDlgOkBtn);
resetDlg = new Dialog("Reset All Settings", uiManager.skin);
resetDlgText = new Label("Are you sure you want to reset all settings?\nThis cannot be reverted", uiManager.skin);
resetDlg.text(resetDlgText);
resetDlgCancelBtn = new TextButton("Cancel", uiManager.skin);
resetDlgOkBtn = new TextButton("OK", uiManager.skin);
resetDlg.button(resetDlgCancelBtn);
resetDlg.button(resetDlgOkBtn);
resetDlgOkBtn.addListener(new InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
@ -105,6 +113,7 @@ public class SettingsScreen extends MyScreen {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
backDlg.show(stage);
buildTable();
return true;
}
});
@ -112,6 +121,7 @@ public class SettingsScreen extends MyScreen {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
helpDlg.show(stage);
buildTable();
return true;
}
});
@ -119,6 +129,7 @@ public class SettingsScreen extends MyScreen {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
resetDlg.show(stage);
buildTable();
return true;
}
});
@ -148,6 +159,23 @@ public class SettingsScreen extends MyScreen {
firstRowContainer.setPosition(tableContainer.getX(), ch * 0.1f);
firstRowContainer.fill();
helpDlg.setSize(cw*0.8f, ch*0.3f);
helpDlg.setPosition((sw-helpDlg.getWidth())/2, (sh-helpDlg.getHeight())/2);
helpDlgText.setFontScale(labScale*0.9f);
helpDlgOkBtn.getLabel().setFontScale(labScale*0.9f);
resetDlg.setSize(cw*0.45f, ch*0.25f);
resetDlg.setPosition((sw-resetDlg.getWidth())/2, (sh-resetDlg.getHeight())/2);
resetDlgText.setFontScale(labScale*0.9f);
resetDlgOkBtn.getLabel().setFontScale(labScale*0.9f);
resetDlgCancelBtn.getLabel().setFontScale(labScale*0.9f);
backDlg.setSize(cw*0.45f, ch*0.25f);
backDlg.setPosition((sw-backDlg.getWidth())/2, (sh-backDlg.getHeight())/2);
backDlgText.setFontScale(labScale*0.9f);
backDlgOkBtn.getLabel().setFontScale(labScale*0.9f);
backDlgCancelBtn.getLabel().setFontScale(labScale*0.9f);
instLab.setFontScale(labScale);
backBtn.getLabel().setFontScale(labScale);
helpBtn.getLabel().setFontScale(labScale);