EmaMaker
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fb708dfd9c
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Refining multiplayer: Fixed visualization of current number of players, not using player names. TODO: Multiple players from the same machine
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2020-04-25 14:20:31 +02:00 |
EmaMaker
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01f38a09cb
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Refining multiplayer: wait screen for clients to join the server. TODO: Fix name stuff and multiple players from the same machine
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2020-04-24 18:55:04 +02:00 |
EmaMaker
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5b512c77bb
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Server now starts a client locally to play. Fixed run length encoding bug. Fixed issues with map generation, however there seem to be still issues with dimensions
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2020-04-21 18:58:30 +02:00 |
EmaMaker
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c50222a749
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Multiplayer using kryonet in TCP. Players updates should be done in UDP instead, but Kyronet wiki says it could cause some problems. Map is shared between all clients and clients can see how other players are positioned and rotated. Code could be refactored in a much nicer form. Some bugs have to be fixed
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2020-04-20 19:27:40 +02:00 |
EmaMaker
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5565615a8a
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barebones quite working but awful multiplayer base. Still no players updating each other. Switching to kryonet from now on
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2020-04-19 00:53:39 +02:00 |
EmaMaker
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0a85762a93
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Server-client connection protocol using UUIDs
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2020-04-18 19:38:09 +02:00 |
EmaMaker
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8f02390188
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Working map sharing between server and clients working, apart from some graphics imperfections
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2020-04-17 15:48:19 +02:00 |
EmaMaker
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ab89f9e348
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Continous information between server and client now working correctly
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2020-04-17 13:28:25 +02:00 |
EmaMaker
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15979d1d5a
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Start of networking
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2020-04-17 00:26:34 +02:00 |
EmaMaker
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a63a7fc835
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Game settings menu and settings structure. Have to fix camera rotation problem
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2020-03-29 22:18:23 +02:00 |
EmaMaker
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8bcfbf9d3f
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Game no longer crashes when trying to restart a game after someone won
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2020-03-27 21:49:20 +01:00 |