a change of scenery
parent
276a5481a6
commit
2453e7afc8
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@ -115,21 +115,39 @@ vec3 opFiniteRepeat2(in vec3 pos, in vec3 start, in vec3 reps, in vec3 replength
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return pos-s-r*replength;
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}
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vec3 s = vec3(0.0);
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vec3 s = vec3(0.0, 10.0, 0.0);
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vec3 r = vec3(3.0, 5.0, 2.0);
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vec3 rl = vec3(4.0, 2.0, 4.0);
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vec3 rli = vec3(4.0, 2.0, 4.0);
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phong sdfScene(in vec3 p){
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phong res = phong(phongPlane, sdfPlane(p, vec3(0.0, 1.0, 0.0), 0.4));
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phong res = phong(phongPlane, sdfPlane(p, vec3(0.0, 1.0, 0.0), 1.0));
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//res = opUnion(res, phong(phongSphere, sdfSphere(opFiniteRepeat2(p, s, r, rl), 0.4)));
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//res = opUnion(res, phong(phongBox1, sdfBox(opFiniteRepeat2(p, s, r, rl), vec3(0.5, 0.1, 0.5))));
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phong res1 =
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opDifference(
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phong(phongSphere, sdfSphere(p-vec3(0.0, 1.0, 0.0), 1.0 + (1+sin(u_time)))),
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phong(phongBox2, sdfBox(p-vec3(0.0, 1.0, 0.0), vec3(2.0))));
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res = opUnion(res, res1);
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float fsin = sin(u_time);
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float fsinhalf = sin(u_time);
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float fsinhalfo = sin(u_time*0.5+0.5);
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float fsin2 = sin(u_time*2);
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float fsin2o = sin(u_time*2-0.5);
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vec3 rl = rli*vec3(0.5+0.5*fsinhalf);
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vec3 p1 = opFiniteRepeat2(p, s+2.0*vec3(0.0, fsin, 0.0), r, rl);
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vec3 p2 = opFiniteRepeat2(p, s+2.0*vec3(0.0, fsin+fsin2o, 0.0), r, rl);
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// phong res1 =
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// opDifference(
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// phong(phongSphere, sdfSphere(p-vec3(10.0, 1.0, 0.0), 1.0 + (1+sin(u_time)))),
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// phong(phongBox2, sdfBox(p-vec3(10.0, 1.0, 0.0), vec3(2.0))));
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// res = opUnion(res, res1);
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res = opUnion(res, phong(phongLightBox, sdfBox(p-lightPos, vec3(0.5))));
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phong res2 = opSmoothUnion(phong(phongSphere, sdfSphere(p2, 0.5)), phong(phongBox1, sdfBox(p1, vec3(1.0, 0.2, 1.0))), 0.3);
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res = opUnion(res, res2);
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// vec3 p3 = opFiniteRepeat2(p, vec3(15.0, 5.0, 0.0), vec3(3.0), 2*vec3(2+sin(u_time)));
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// res = opUnion(res, phong(phongLightBox, sdfBox(p3, vec3(0.8))));
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return res;
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}
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// END OF SDFs
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