Bug 1088 - Code in scratch directory assumes all modules are enabled

Mitch Watrous 2011-04-17 20:06:22 -07:00
parent a64837e4b4
commit 010649d7ba
4 changed files with 27 additions and 150 deletions

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@ -1,9 +0,0 @@
void RunSimulation (void);
int main (int argc, char *argv[])
{
RunSimulation ();
return 0;
}

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@ -1,66 +0,0 @@
#include <iostream>
#include "ns3/core-module.h"
#include "ns3/network-module.h"
#include "ns3/internet-module.h"
using namespace ns3;
static void
GenerateTraffic (Ptr<Socket> socket, uint32_t size)
{
std::cout << "at=" << Simulator::Now ().GetSeconds () << "s, tx bytes=" << size << std::endl;
socket->Send (Create<Packet> (size));
if (size > 0)
{
Simulator::Schedule (Seconds (0.5), &GenerateTraffic, socket, size - 50);
}
else
{
socket->Close ();
}
}
static void
SocketPrinter (Ptr<Socket> socket)
{
Ptr<Packet> packet;
while (packet = socket->Recv ())
{
std::cout << "at=" << Simulator::Now ().GetSeconds () << "s, rx bytes=" << packet->GetSize () << std::endl;
}
}
static void
PrintTraffic (Ptr<Socket> socket)
{
socket->SetRecvCallback (MakeCallback (&SocketPrinter));
}
void
RunSimulation (void)
{
NodeContainer c;
c.Create (1);
InternetStackHelper internet;
internet.Install (c);
TypeId tid = TypeId::LookupByName ("ns3::UdpSocketFactory");
Ptr<Socket> sink = Socket::CreateSocket (c.Get (0), tid);
InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 80);
sink->Bind (local);
Ptr<Socket> source = Socket::CreateSocket (c.Get (0), tid);
InetSocketAddress remote = InetSocketAddress (Ipv4Address::GetLoopback (), 80);
source->Connect (remote);
GenerateTraffic (source, 500);
PrintTraffic (sink);
Simulator::Run ();
Simulator::Destroy ();
}

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@ -0,0 +1,27 @@
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ns3/core-module.h"
NS_LOG_COMPONENT_DEFINE ("ScratchSimulator");
using namespace ns3;
int
main (int argc, char *argv[])
{
NS_LOG_UNCOND ("Scratch Simulator");
}

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@ -1,75 +0,0 @@
#include <iostream>
#include "ns3/core-module.h"
#include "ns3/network-module.h"
#include "ns3/internet-module.h"
using namespace ns3;
static void
GenerateTraffic (Ptr<Socket> socket, uint32_t size)
{
std::cout << "at=" << Simulator::Now ().GetSeconds () << "s, tx bytes=" << size << std::endl;
socket->Send (Create<Packet> (size));
if (size > 0)
{
Simulator::Schedule (Seconds (0.5), &GenerateTraffic, socket, size - 50);
}
else
{
socket->Close ();
}
}
static void
SocketPrinter (Ptr<Socket> socket)
{
Ptr<Packet> packet;
while (packet = socket->Recv ())
{
std::cout << "at=" << Simulator::Now ().GetSeconds () << "s, rx bytes=" << packet->GetSize () << std::endl;
}
}
static void
PrintTraffic (Ptr<Socket> socket)
{
socket->SetRecvCallback (MakeCallback (&SocketPrinter));
}
void
RunSimulation (void)
{
NodeContainer c;
c.Create (1);
InternetStackHelper internet;
internet.Install (c);
TypeId tid = TypeId::LookupByName ("ns3::UdpSocketFactory");
Ptr<Socket> sink = Socket::CreateSocket (c.Get (0), tid);
InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 80);
sink->Bind (local);
Ptr<Socket> source = Socket::CreateSocket (c.Get (0), tid);
InetSocketAddress remote = InetSocketAddress (Ipv4Address::GetLoopback (), 80);
source->Connect (remote);
Simulator::ScheduleWithContext (source->GetNode ()->GetId (),
Seconds (0.0),
&GenerateTraffic, source, 500);
PrintTraffic (sink);
Simulator::Run ();
Simulator::Destroy ();
}
int main (int argc, char *argv[])
{
RunSimulation ();
return 0;
}