Added default value sample

Raj Bhattacharjea 2007-05-02 15:23:35 -04:00
parent b31f827d9b
commit 34160210b4
3 changed files with 92 additions and 1 deletions

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@ -382,6 +382,12 @@ sample_sp2p.set_executable()
sample_sp2p.add_deps(['core', 'simulator', 'node', 'p2p'])
sample_sp2p.add_source('main-simple-p2p.cc')
sample_default_value = build.Ns3Module('sample-default-value', 'samples')
sample_default_value.set_executable()
ns3.add(sample_default_value)
sample_default_value.add_deps(['core', 'simulator', 'node', 'p2p'])
sample_default_value.add_source('main-default-value.cc')
# examples
example_simple_p2p = build.Ns3Module('simple-p2p', 'examples')
example_simple_p2p.set_executable()

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@ -0,0 +1,85 @@
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
#include <string>
#include "ns3/default-value.h"
#include "ns3/command-line.h"
#include "ns3/debug.h"
using namespace ns3;
//
// This sample file demonstrates how to take some simple member
// variables and hook them into the default variable system
// Typically, you will establish a static variable to maintain the current
// value of the default parameter. Then as other code require the values of
// the defaults, they query them with GetValue() to get the present value.
static BooleanDefaultValue defaultTestBool1 ("testBool1", "helpBool", true);
static IntegerDefaultValue<int> defaultTestInt1 ("testInt1", "helpInt1", 33);
static IntegerDefaultValue<uint32_t> defaultTestInt2 ("testInt2", "helpInt2", 47);
//
// This test class demonstrates the declaration of variables that
// may be overridden by the default-value system
//
// You will see in the core ns-3 modules that many member variables
// can be overridden in this manner
//
class TestClass {
public:
TestClass();
virtual ~TestClass () {}
bool m_testBool1;
int m_testInt1;
uint32_t m_testInt2;
};
//
// In the constructor, you can assign default values in the initializer
// list such as below; note that the instance of the created TestClass
// will have the values as dictated by the current value of the default.
// This means that the behavior of this class can be changed on the fly with
// calls to bind.
//
TestClass::TestClass () :
m_testBool1(defaultTestBool1.GetValue()),
m_testInt1(defaultTestInt1.GetValue()),
m_testInt2(defaultTestInt2.GetValue())
{
}
using std::cout;
int main (int argc, char* argv[])
{
//The following allows the default values established so far to be hooked
//into the command line argument processing unit. Essentially, the command
//line processor is aware of the DefaultValues that have been registered, and
//will accept command line overrides of these. The call automatically
//provides a --help option in addition to allowing overrides of defaults.
uint32_t loops = 0;
CommandLine::AddArgValue("loops","a test of the command line",loops);
CommandLine::Parse(argc,argv);
//utilize the loops variable to show that it can be read from the command line
if(loops>0)
{
cout<<"You requested "<<loops<<" iterations of a loop";
for(uint32_t i=0;i<loops;++i)
cout<<"iteration "<<i;
}
// Before objects are instantiated in your simulation script, you have
// the opportunity to overwrite any default value in the system.
// The Bind () method allows you to specify the name (string) of the
// global variable and value (string) to overwrite the default.
// Here, the default value of 33 for testInt1 is overwritten with 57
//
Bind("testInt1", "57");
TestClass* testclass = new TestClass ();
NS_DEBUG_UNCOND("TestBool1 default value (" << testclass->m_testBool1 << ")");
NS_DEBUG_UNCOND("TestInt1 default value (" << testclass->m_testInt1 << ")");
NS_DEBUG_UNCOND("TestInt2 default value (" << testclass->m_testInt2 << ")");
delete testclass;
return 0;
}

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@ -68,7 +68,7 @@ template <typename T>
bool
CommandLine::UserDefaultValue<T>::DoParseValue (const std::string &value)
{
std::ostringstream iss;
std::istringstream iss;
iss.str (value);
T v;
iss >> v;