fix queue leak and add p2p net device dox
parent
9bc94d7f80
commit
403f2419d6
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@ -61,6 +61,9 @@ PointToPointNetDevice::~PointToPointNetDevice()
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m_channel->Unref ();
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m_channel = 0;
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}
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delete m_queue;
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m_queue = 0;
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}
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//
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@ -136,7 +139,7 @@ PointToPointNetDevice::SendTo (Packet& p, const MacAddress& dest)
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NS_DEBUG ("PointToPointNetDevice::SendTo (" << &p << ", " << &dest << ")");
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NS_DEBUG ("PointToPointNetDevice::SendTo (): UID is " << p.GetUid () << ")");
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assert (IsLinkUp ());
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NS_ASSERT (IsLinkUp ());
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#ifdef NOTYET
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struct NetDevicePacketDestAddress tag;
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@ -206,14 +209,15 @@ PointToPointNetDevice::SendTo (Packet& p, const MacAddress& dest)
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PointToPointNetDevice::TransmitStart (Packet &p)
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{
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NS_DEBUG ("PointToPointNetDevice::TransmitStart (" << &p << ")");
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NS_DEBUG ("PointToPointNetDevice::TransmitStart (): UID is " << p.GetUid () << ")");
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NS_DEBUG (
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"PointToPointNetDevice::TransmitStart (): UID is " << p.GetUid () << ")");
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//
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// This function is called to start the process of transmitting a packet.
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// We need to tell the channel that we've started wiggling the wire and
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// schedule an event that will be executed when it's time to tell the
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// channel that we're done wiggling the wire.
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//
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NS_ASSERT(m_txMachineState == READY && "Must be READY to transmit");
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NS_ASSERT_MSG(m_txMachineState == READY, "Must be READY to transmit");
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m_txMachineState = BUSY;
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Time tEvent = Seconds (m_bps.CalculateTxTime(p.GetSize()));
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@ -237,12 +241,12 @@ PointToPointNetDevice::TransmitCompleteEvent (void)
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// schedule an event that will be executed when it's time to re-enable
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// the transmitter after the interframe gap.
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//
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NS_ASSERT(m_txMachineState == BUSY && "Must be BUSY if transmitting");
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NS_ASSERT_MSG(m_txMachineState == BUSY, "Must be BUSY if transmitting");
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m_txMachineState = GAP;
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Packet p;
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bool found;
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found = m_queue->Dequeue (p);
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NS_ASSERT(found && "Packet must be on queue if transmitted");
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NS_ASSERT_MSG(found, "Packet must be on queue if transmitted");
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NS_DEBUG ("PointToPointNetDevice::TransmitCompleteEvent (): Pkt UID is " <<
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p.GetUid () << ")");
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m_channel->TransmitEnd (p, this);
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@ -266,7 +270,7 @@ PointToPointNetDevice::TransmitReadyEvent (void)
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// gap has passed. If there are pending transmissions, we use this opportunity
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// to start the next transmit.
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//
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NS_ASSERT(m_txMachineState == GAP && "Must be in interframe gap");
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NS_ASSERT_MSG(m_txMachineState == GAP, "Must be in interframe gap");
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m_txMachineState = READY;
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if (m_queue->IsEmpty())
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@ -278,7 +282,7 @@ PointToPointNetDevice::TransmitReadyEvent (void)
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Packet p;
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bool found;
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found = m_queue->Peek (p);
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NS_ASSERT(found && "IsEmpty false but no Packet on queue?");
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NS_ASSERT_MSG(found, "IsEmpty false but no Packet on queue?");
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TransmitStart (p);
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}
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}
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@ -37,63 +37,271 @@ class Queue;
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class PointToPointChannel;
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/**
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* \brief A duplex link
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* \class PointToPointNetDevice
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* \brief A Device for a Point to Point Network Link.
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*
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* XXX: Add small description of model implemented in this subclass of NetDevice.
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* Ns-3 takes a four-layer view of a protocol stack. This is the same model
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* that TCP uses. In this view, layers 5-7 of the OSI reference model are
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* grouped together into an application layer; layer four (transport / TCP) is
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* broken out; layer three (network / IP) is broken out; and layers 1-2 are
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* grouped together. We call this grouping of layers one and two a NetDevice
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* and represent it as a class in the system.
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*
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* The NetDevice class is specialized according to the needs of the specific
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* kind of network link. In this case, the link is a PointToPoint link. The
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* PointToPoint link is a family of classes that includes this class, the
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* PointToPointNetDevice, a PointToPointChannel class that represents the
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* actual medium across which bits are sent, a PointToPointIpv4Interface class
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* that provides the hook to tie a general purpose node to this specific
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* link, and finally, a PointToPointTopology object that is responsible for
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* putting all of the pieces together.
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*
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* This is the PointToPointNetDevice class that represents, essentially, the
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* PC card that is used to connect to the PointToPoint network.
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*/
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class PointToPointNetDevice : public NetDevice {
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public:
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enum TraceType {
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QUEUE,
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RX,
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};
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PointToPointNetDevice (Node* node);
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PointToPointNetDevice (const PointToPointNetDevice& nd);
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virtual ~PointToPointNetDevice();
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PointToPointNetDevice& operator= (PointToPointNetDevice nd);
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/**
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* \param bps the number of bits per second
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* which this interface can achieve.
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* Enumeration of the types of traces supported in the class.
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*
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*/
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enum TraceType {
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QUEUE, /**< Trace queue events on the attached queue */
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RX, /**< Trace packet reception events (from the channel) */
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};
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/**
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* Construct a PointToPointNetDevice
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*
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* This is the constructor for the PointToPointNetDevice. It takes as a
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* parameter the Node to which this device is connected. Ownership of the
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* Node pointer is not implied and the node must not be deleded.
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*
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* @see PointToPointTopology::AddPointToPointLink ()
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* @param node the Node to which this device is connected.
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*/
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PointToPointNetDevice (Node* node);
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/**
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* Copy Construct a PointToPointNetDevice
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*
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* This is the copy constructor for the PointToPointNetDevice. This is
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* primarily used in topology creation.
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*
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* @see PointToPointTopology::AddPointToPointLink ()
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* @param nd the object to be copied
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*/
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PointToPointNetDevice (const PointToPointNetDevice& nd);
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/**
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* Destroy a PointToPointNetDevice
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*
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* This is the destructor for the PointToPointNetDevice.
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*/
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virtual ~PointToPointNetDevice();
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/**
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* Assignment Operator for a PointToPointNetDevice
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*
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* This is the assignment operator for the PointToPointNetDevice. This is
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* to allow
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*
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* @param nd the object to be copied
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*/
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PointToPointNetDevice& operator= (PointToPointNetDevice nd);
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/**
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* Set the Data Rate used for transmission of packets. The data rate is
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* set in the Attach () method from the corresponding field in the channel
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* to which the device is attached. It can be overridden using this method.
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*
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* @see Attach ()
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* @param bps the data rate at which this object operates
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*/
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void SetDataRate(DataRate bps);
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/**
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* Set the inteframe gap used to separate packets. The interframe gap
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* defines the minimum space required between packets sent by this device.
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* It is usually set in the Attach () method based on the speed of light
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* delay of the channel to which the device is attached. It can be
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* overridden using this method if desired.
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*
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* @see Attach ()
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* @param t the interframe gap time
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*/
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void SetInterframeGap(Time t);
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public:
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/**
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* Attach the device to a channel.
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*
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* The PointToPointTopology object creates a PointToPointChannel and two
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* PointtoPointNetDevices. In order to introduce these components to each
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* other, the topology object calls Attach () on each PointToPointNetDevice.
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* Inside this method, the Net Device calls out to the PointToPointChannel
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* to introduce itself.
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*
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* @see PointToPointTopology::AddPointToPointLink ()
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* @see SetDataRate ()
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* @see SetInterframeGap ()
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* @param ch a pointer to the channel to which this object is being attached.
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*/
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bool Attach(PointToPointChannel* ch);
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void AddQueue(Queue*);
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/**
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* Attach a queue to the PointToPointNetDevice.
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*
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* The PointToPointNetDevice "owns" a queue. This queue is created by the
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* PointToPointTopology object and implements a queueing method such as
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* DropTail or RED. The PointToPointNetDevice assumes ownership of this
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* queue and must delete it when the device is destroyed.
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*
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* @see PointToPointTopology::AddPointToPointLink ()
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* @see Queue
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* @see DropTailQueue
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* @param queue a pointer to the queue for which object is assuming
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* ownership.
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*/
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void AddQueue(Queue* queue);
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/**
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* Receive a packet from a connected PointToPointChannel.
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*
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* The PointToPointNetDevice receives packets from its connected channel
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* and forwards them up the protocol stack. This is the public method
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* used by the channel to indicate that the last bit of a packet has
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* arrived at the device.
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*
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* @see PointToPointChannel
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* @param p a reference to the received packet
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*/
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void Receive (Packet& p);
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protected:
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/**
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* Get a copy of the attached Queue.
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*
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* This method is provided for any derived class that may need to get
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* direct access to the underlying queue.
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*
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* @see PointToPointTopology
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* @returns a pointer to the queue.
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*/
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Queue* GetQueue(void) const;
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private:
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virtual bool SendTo (Packet& p, const MacAddress& dest);
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bool TransmitStart (Packet &p);
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void TransmitCompleteEvent (void);
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void TransmitReadyEvent (void);
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virtual TraceResolver *DoCreateTraceResolver (TraceContext const &context);
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/**
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* Get a copy of the attached Channel
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*
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* This method is provided for any derived class that may need to get
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* direct access to the connected channel
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*
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* @see PointToPointChannel
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* @returns a pointer to the channel
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*/
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virtual Channel *DoGetChannel(void) const;
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private:
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/**
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* Send a Packet Down the Wire.
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*
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* The SendTo method is defined as the standard way that the level three
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* protocol uses to tell a NetDevice to send a packet. SendTo is declared
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* as abstract in the NetDevice class and we declare it here.
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*
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* @see NetDevice
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* @param p a reference to the packet to send
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* @param dest a reference to the MacAddress of the destination device
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* @returns true if success, false on failure
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*/
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virtual bool SendTo (Packet& p, const MacAddress& dest);
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/**
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* Start Sending a Packet Down the Wire.
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*
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* The TransmitStart method is the method that is used internally in the
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* PointToPointNetDevice to begin the process of sending a packet out on
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* the channel. The corresponding method is called on the channel to let
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* it know that the physical device this class represents has virually
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* started sending signals. An event is scheduled for the time at which
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* the bits have been completely transmitted.
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*
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* @see PointToPointChannel::TransmitStart ()
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* @see TransmitCompleteEvent ()
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* @param p a reference to the packet to send
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* @returns true if success, false on failure
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*/
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bool TransmitStart (Packet &p);
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/**
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* Stop Sending a Packet Down the Wire and Begin the Interframe Gap.
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*
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* The TransmitCompleteEvent method is used internally to finish the process
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* of sending a packet out on the channel. During execution of this method
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* the TransmitEnd method is called on the channel to let it know that the
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* physical device this class represents has virually finished sending
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* signals. The channel uses this event to begin its speed of light delay
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* timer after which it notifies the Net Device at the other end of the
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* link that the bits have arrived. During this method, the net device
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* also schedules the TransmitReadyEvent at which time the transmitter
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* becomes ready to send the next packet.
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*
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* @see PointToPointChannel::TransmitEnd ()
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* @see TransmitReadyEvent ()
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* @param p a reference to the packet to send
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* @returns true if success, false on failure
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*/
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void TransmitCompleteEvent (void);
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/**
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* Cause the Transmitter to Become Ready to Send Another Packet.
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*
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* The TransmitReadyEvent method is used internally to re-enable the
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* transmit machine of the net device. It is scheduled after a suitable
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* interframe gap after the completion of the previous transmission.
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* The queue is checked at this time, and if there is a packet waiting on
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* the queue, the transmission process is begun.
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*
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* @see TransmitStart ()
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*/
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void TransmitReadyEvent (void);
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/**
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* Create a Trace Resolver for events in the net device.
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*
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* @see class TraceResolver
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*/
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virtual TraceResolver *DoCreateTraceResolver (TraceContext const &context);
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/**
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* Enumeration of the states of the transmit machine of the net device.
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*/
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enum TxMachineState
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{
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READY,
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BUSY,
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GAP
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READY, /**< The transmitter is ready to begin transmission of a packet */
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BUSY, /**< The transmitter is busy transmitting a packet */
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GAP /**< The transmitter is in the interframe gap time */
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};
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/**
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* The state of the Net Device transmit state machine.
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* @see TxMachineState
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*/
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TxMachineState m_txMachineState;
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/**
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* The data rate that the Net Device uses to simulate packet transmission
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* timing.
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* @see class DataRate
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*/
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DataRate m_bps;
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/**
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* The interframe gap that the Net Device uses to throttle packet
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* transmission
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* @see class Time
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*/
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Time m_tInterframeGap;
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/**
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* The PointToPointChannel to which this PointToPointNetDevice has been
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* attached.
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* @see class PointToPointChannel
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*/
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PointToPointChannel* m_channel;
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/**
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* The Queue which this PointToPointNetDevice uses as a packet source.
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* Management of this Queue has been delegated to the PointToPointNetDevice
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* and it has the responsibility for deletion.
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* @see class Queue
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* @see class DropTailQueue
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*/
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Queue* m_queue;
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/**
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* The trace source for the packet reception events that the device can
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* fire.
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*
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* @see class CallBackTraceSource
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* @see class TraceResolver
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*/
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CallbackTraceSource<Packet &> m_rxTrace;
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};
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