beautify the dox output

Mathieu Lacage 2007-05-17 14:07:22 +02:00
parent f03a672ac0
commit 447de493d3
7 changed files with 99 additions and 35 deletions

View File

@ -10,7 +10,8 @@
* - common: located in src/common and contains facilities specific
* to network simulations but shared by pretty much every model
* of a network component.
* - node: located in src/node. Contains an ipv4/udp model.
* - node: located in src/node. Defines the abstract interfaces which
* must be implemented by every node and more specifically, by ipv4 nodes.
* - devices: located in src/devices. Contains a set of MAC-level models
*
* The "core" module contains:
@ -20,8 +21,9 @@
* - debugging facilities: \ref debugging, \ref assert, \ref error
* - \ref randomvariable
* - \ref config
* - a class to handle automatic deletion of multiple sets of objects of different types:
* ns3::ObjectContainer
* - a base class for objects which need to support reference counting
* and QueryInterface: ns3::Interface and ns3::InterfaceId
* - a smart-pointer class ns3::Ptr designed to work together with ns3::Interface
*
* The "simulator" module contains:
* - a time management class to hold a time and convert between various time units: ns3::Time
@ -31,19 +33,25 @@
*
* The "common" module contains:
* - a packet class to create and manipulate simulation packets: ns3::Packet, ns3::Header,
* and ns3::Trailer
* and ns3::Trailer. This packet class also supports per-packet ns3::Tag which are
* globs of data which can be attached to any packet.
* - a set of low-level trace facilities: \ref lowleveltracing
*
* The "node" module contains:
* - a ns3::Node base class and an ns3::InternetNode implementation which model
* network nodes.
* - a set of models contained in InternetNode: ns3::Ipv4, ns3::Udp, ns3::L3Demux,
* ns3::L3Protocol, ns3::Ipv4L4Demux, ns3::Ipv4L4Protocol, ns3::Ipv4Interface,
* ns3::DatagramSocket
* - a ns3::INode base class which should be subclassed by any new type of
* network Node.
* - models which abstract the MAC-layer from the IP layer protocols:
* ns3::NetDevice and ns3::Channel.
* - an Arp model if the underlying NetDevice object needs it: ns3::ArpIpv4Interface
* - a set of traffic generation models: ns3::OnOffApplication
* - models which abstract the application-layer API: ns3::Application,
* ns3::Socket, ns3::ISocketFactory, and, ns3::IUdp
*
* The "internet-node" module contains a set of classes which implement the
* APIs defined in the "node" module:
* - an Ipv4/Udp stack with socket support
* - an ARP module
* - an INode subclass.
* - and finally, a function used to instantiate nodes
* which contain this implementation: ns3::MakeInternetNode
*
* The "devices" module contains:
* - a PointToPoint MAC device: ns3::PointToPointNetDevice, ns3::PointToPointChannel,

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@ -53,18 +53,18 @@ private:
virtual uint32_t GetSerializedSize (void) const = 0;
/**
* \param i the buffer iterator in which the protocol header
* \param start the buffer iterator in which the protocol header
* must serialize itself. This iterator identifies
* the start of the buffer.
*/
virtual void SerializeTo (Buffer::Iterator i) const = 0;
virtual void SerializeTo (Buffer::Iterator start) const = 0;
/**
* \param i the buffer iterator from which the protocol header must
* \param start the buffer iterator from which the protocol header must
* deserialize itself. This iterator identifies
* the start of the buffer.
* \returns the number of bytes read from the buffer
*/
virtual uint32_t DeserializeFrom (Buffer::Iterator i) = 0;
virtual uint32_t DeserializeFrom (Buffer::Iterator start) = 0;
};
}; // namespace ns3

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@ -53,18 +53,18 @@ private:
virtual uint32_t GetSerializedSize (void) const = 0;
/**
* \param i the buffer iterator in which the protocol trailer
* \param end the buffer iterator in which the protocol trailer
* must serialize itself. This iterator identifies
* the end of the buffer.
*/
virtual void SerializeTo (Buffer::Iterator i) const = 0;
virtual void SerializeTo (Buffer::Iterator end) const = 0;
/**
* \param i the buffer iterator from which the protocol trailer must
* \param end the buffer iterator from which the protocol trailer must
* deserialize itself. This iterator identifies
* the end of the buffer.
* \returns the number of bytes read from the buffer
*/
virtual uint32_t DeserializeFrom (Buffer::Iterator i) = 0;
virtual uint32_t DeserializeFrom (Buffer::Iterator end) = 0;
};
}; // namespace ns3

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@ -121,6 +121,7 @@ template <typename T, typename T1, typename T2, typename T3, typename T4, typena
Ptr<T> MakeNewObject (T1 a1, T2 a2, T3 a3, T4 a4, T5 a5, T6 a6, T7 a7);
/**
* \relates Ptr
* \return the pointer managed by this smart pointer.
*
* The underlying refcount is not incremented prior
@ -131,6 +132,7 @@ template <typename T>
T * PeekPointer (const Ptr<T> &p);
/**
* \relates Ptr
* \return the pointer managed by this smart pointer.
*
* The underlying refcount is incremented prior

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@ -26,8 +26,15 @@
namespace ns3 {
/**
* \returns a newly-created Node which supports the Ipv4 interfaces
*/
Ptr<INode> MakeInternetNode (void);
/**
* \param systemId a systemId for parallel simulations.
* \returns a newly-created Node which supports the Ipv4 interfaces
*/
Ptr<INode> MakeInternetNode (uint32_t systemId);
} // namespace ns3

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@ -41,69 +41,102 @@ public:
*/
static void EnableChecksums (void);
/**
* \param size
* \param size the size of the payload in bytes
*/
void SetPayloadSize (uint16_t size);
/**
* \param identification
* \param identification the Identification field of IPv4 packets.
*
* By default, set to zero.
*/
void SetIdentification (uint16_t identification);
/**
* \param tos
* \param tos the 8 bits of Ipv4 TOS.
*/
void SetTos (uint8_t tos);
/**
*
* This packet is not the last packet of a fragmented ipv4 packet.
*/
void SetMoreFragments (void);
/**
*
* This packet is the last packet of a fragmented ipv4 packet.
*/
void SetLastFragment (void);
/**
*
* Don't fragment this packet: if you need to anyway, drop it.
*/
void SetDontFragment (void);
/**
*
* If you need to fragment this packet, you can do it.
*/
void SetMayFragment (void);
/**
* \param offset
* \param offset the ipv4 fragment offset
*/
void SetFragmentOffset (uint16_t offset);
/**
* \param ttl
* \param ttl the ipv4 TTL
*/
void SetTtl (uint8_t ttl);
/**
* \param num
* \param num the ipv4 protocol field
*/
void SetProtocol (uint8_t num);
/**
* \param source
* \param source the source of this packet
*/
void SetSource (Ipv4Address source);
/**
* \param destination
* \param destination the destination of this packet.
*/
void SetDestination (Ipv4Address destination);
/**
* \param
* \returns the size of the payload in bytes
*/
uint16_t GetPayloadSize (void) const;
/**
* \returns the identification field of this packet.
*/
uint16_t GetIdentification (void) const;
/**
* \returns the TOS field of this packet.
*/
uint8_t GetTos (void) const;
/**
* \returns true if this is the last fragment of a packet, false otherwise.
*/
bool IsLastFragment (void) const;
/**
* \returns true if this is this packet can be fragmented.
*/
bool IsDontFragment (void) const;
/**
* \returns the offset of this fragment.
*/
uint16_t GetFragmentOffset (void) const;
/**
* \returns the TTL field of this packet
*/
uint8_t GetTtl (void) const;
/**
* \returns the protocol field of this packet
*/
uint8_t GetProtocol (void) const;
/**
* \returns the source address of this packet
*/
Ipv4Address GetSource (void) const;
/**
* \returns the destination address of this packet
*/
Ipv4Address GetDestination (void) const;
/**
* \returns true if the upv4 checksum is correct, false otherwise.
*
* If Ipv4Header::EnableChecksums has not been called prior to
* creating this packet, this method will always return true.
*/
bool IsChecksumOk (void) const;
private:

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@ -40,6 +40,9 @@ public:
UdpHeader ();
virtual ~UdpHeader ();
/**
* \brief Enable checksum calculation for UDP (XXX currently has no effect)
*/
static void EnableChecksums (void);
/**
* \param port the destination port for this UdpHeader
@ -58,10 +61,21 @@ public:
*/
uint16_t GetDestination (void) const;
/**
* \param size The payload size (XXX: in bytes?)
* \param size The payload size in bytes
*/
void SetPayloadSize (uint16_t size);
/**
* \param source the ip source to use in the underlying
* ip packet.
* \param destination the ip destination to use in the
* underlying ip packet.
* \param protocol the protocol number to use in the underlying
* ip packet.
*
* If you want to use udp checksums, you should call this
* method prior to adding the header to a packet.
*/
void InitializeChecksum (Ipv4Address source,
Ipv4Address destination,
uint8_t protocol);