build,scratch: add a nested scratch directory example

Signed-off-by: Gabriel Ferreira <gabrielcarvfer@gmail.com>
Gabriel Ferreira 2023-01-30 15:54:35 -03:00
parent 69294ddbd8
commit df5fa6bc3b
5 changed files with 148 additions and 0 deletions

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@ -537,6 +537,7 @@ macro(process_options)
else()
file(GLOB_RECURSE MODULES_CMAKE_FILES src/**/CMakeLists.txt
contrib/**/CMakeLists.txt examples/**/CMakeLists.txt
scratch/**/CMakeLists.txt
)
file(
GLOB
@ -1517,6 +1518,17 @@ function(set_runtime_outputdirectory target_name output_directory target_prefix)
endif()
endfunction(set_runtime_outputdirectory)
function(get_scratch_prefix prefix)
# /path/to/ns-3-dev/scratch/nested-subdir
set(temp ${CMAKE_CURRENT_SOURCE_DIR})
# remove /path/to/ns-3-dev/ to get scratch/nested-subdir
string(REPLACE "${PROJECT_SOURCE_DIR}/" "" temp "${temp}")
# replace path separators with underlines
string(REPLACE "/" "_" temp "${temp}")
# save the prefix value to the passed variable
set(${prefix} ${temp}_ PARENT_SCOPE)
endfunction()
function(build_exec)
# Argument parsing
set(options IGNORE_PCH STANDALONE)
@ -1528,6 +1540,13 @@ function(build_exec)
"BEXEC" "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}
)
# Resolve nested scratch prefixes without user intervention
if("${CMAKE_CURRENT_SOURCE_DIR}" MATCHES "scratch"
AND "${BEXEC_EXECNAME_PREFIX}" STREQUAL ""
)
get_scratch_prefix(BEXEC_EXECNAME_PREFIX)
endif()
add_executable(
${BEXEC_EXECNAME_PREFIX}${BEXEC_EXECNAME} "${BEXEC_SOURCE_FILES}"
)

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@ -0,0 +1,16 @@
# Create a custom library
add_library(
scratch-nested-subdir-lib
lib/scratch-nested-subdir-library-source.cc
)
# Link the custom library to the scratch executable
build_exec(
EXECNAME scratch-nested-subdir-executable
SOURCE_FILES scratch-nested-subdir-executable.cc
LIBRARIES_TO_LINK scratch-nested-subdir-lib
${libcore}
# use "${ns3-libs}" "${ns3-contrib-libs}" in case you want to link to all
# enabled modules
EXECUTABLE_DIRECTORY_PATH ${CMAKE_OUTPUT_DIRECTORY}/scratch/nested-subdir
)

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@ -0,0 +1,32 @@
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This header does not provide much functionality but is meant to demonstrate how,
// in a scratch subdirectory, one can create new programs that are implemented
// in multiple files and headers.
#include <string>
namespace ns3
{
/**
* Get a message from the subdir.
*
* \return The message from the subdir
*/
std::string ScratchNestedSubdirGetMessage();
} // namespace ns3

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@ -0,0 +1,30 @@
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This file contains the implementation of the functions declared in the
// corresponding header file.
#include "scratch-nested-subdir-library-header.h"
namespace ns3
{
std::string
ScratchNestedSubdirGetMessage()
{
return "Scratch Nested Subdir";
}
} // namespace ns3

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@ -0,0 +1,51 @@
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This example shows how to create new simulations that are implemented in
// multiple files and headers. The structure of this simulation project
// is as follows:
//
// scratch/
// | nested-subdir/
// | | - scratch-nested-subdir-executable.cc // Main simulation file
// | | lib
// | | | - scratch-nested-subdir-library-header.h // Additional header
// | | | - scratch-nested-subdir-library-source.cc // Additional header implementation
//
// This file contains the main() function, which calls an external function
// defined in the "scratch-nested-subdir-library-header.h" header file and
// implemented in "scratch-nested-subdir-library-source.cc".
#include "lib/scratch-nested-subdir-library-header.h"
#include "ns3/core-module.h"
#include <string>
using namespace ns3;
NS_LOG_COMPONENT_DEFINE("ScratchNestedSubdir");
int
main(int argc, char* argv[])
{
std::string message = ScratchNestedSubdirGetMessage();
NS_LOG_UNCOND(message);
Simulator::Run();
Simulator::Destroy();
return 0;
}