build,scratch: add a nested scratch directory example
Signed-off-by: Gabriel Ferreira <gabrielcarvfer@gmail.com>
parent
69294ddbd8
commit
df5fa6bc3b
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@ -537,6 +537,7 @@ macro(process_options)
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else()
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file(GLOB_RECURSE MODULES_CMAKE_FILES src/**/CMakeLists.txt
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contrib/**/CMakeLists.txt examples/**/CMakeLists.txt
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scratch/**/CMakeLists.txt
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)
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file(
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GLOB
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@ -1517,6 +1518,17 @@ function(set_runtime_outputdirectory target_name output_directory target_prefix)
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endif()
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endfunction(set_runtime_outputdirectory)
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function(get_scratch_prefix prefix)
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# /path/to/ns-3-dev/scratch/nested-subdir
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set(temp ${CMAKE_CURRENT_SOURCE_DIR})
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# remove /path/to/ns-3-dev/ to get scratch/nested-subdir
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string(REPLACE "${PROJECT_SOURCE_DIR}/" "" temp "${temp}")
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# replace path separators with underlines
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string(REPLACE "/" "_" temp "${temp}")
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# save the prefix value to the passed variable
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set(${prefix} ${temp}_ PARENT_SCOPE)
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endfunction()
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function(build_exec)
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# Argument parsing
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set(options IGNORE_PCH STANDALONE)
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@ -1528,6 +1540,13 @@ function(build_exec)
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"BEXEC" "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}
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)
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# Resolve nested scratch prefixes without user intervention
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if("${CMAKE_CURRENT_SOURCE_DIR}" MATCHES "scratch"
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AND "${BEXEC_EXECNAME_PREFIX}" STREQUAL ""
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)
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get_scratch_prefix(BEXEC_EXECNAME_PREFIX)
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endif()
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add_executable(
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${BEXEC_EXECNAME_PREFIX}${BEXEC_EXECNAME} "${BEXEC_SOURCE_FILES}"
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)
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@ -0,0 +1,16 @@
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# Create a custom library
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add_library(
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scratch-nested-subdir-lib
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lib/scratch-nested-subdir-library-source.cc
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)
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# Link the custom library to the scratch executable
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build_exec(
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EXECNAME scratch-nested-subdir-executable
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SOURCE_FILES scratch-nested-subdir-executable.cc
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LIBRARIES_TO_LINK scratch-nested-subdir-lib
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${libcore}
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# use "${ns3-libs}" "${ns3-contrib-libs}" in case you want to link to all
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# enabled modules
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EXECUTABLE_DIRECTORY_PATH ${CMAKE_OUTPUT_DIRECTORY}/scratch/nested-subdir
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)
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@ -0,0 +1,32 @@
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// This header does not provide much functionality but is meant to demonstrate how,
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// in a scratch subdirectory, one can create new programs that are implemented
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// in multiple files and headers.
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#include <string>
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namespace ns3
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{
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/**
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* Get a message from the subdir.
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*
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* \return The message from the subdir
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*/
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std::string ScratchNestedSubdirGetMessage();
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} // namespace ns3
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@ -0,0 +1,30 @@
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// This file contains the implementation of the functions declared in the
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// corresponding header file.
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#include "scratch-nested-subdir-library-header.h"
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namespace ns3
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{
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std::string
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ScratchNestedSubdirGetMessage()
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{
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return "Scratch Nested Subdir";
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}
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} // namespace ns3
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@ -0,0 +1,51 @@
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// This example shows how to create new simulations that are implemented in
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// multiple files and headers. The structure of this simulation project
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// is as follows:
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//
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// scratch/
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// | nested-subdir/
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// | | - scratch-nested-subdir-executable.cc // Main simulation file
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// | | lib
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// | | | - scratch-nested-subdir-library-header.h // Additional header
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// | | | - scratch-nested-subdir-library-source.cc // Additional header implementation
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//
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// This file contains the main() function, which calls an external function
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// defined in the "scratch-nested-subdir-library-header.h" header file and
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// implemented in "scratch-nested-subdir-library-source.cc".
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#include "lib/scratch-nested-subdir-library-header.h"
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#include "ns3/core-module.h"
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#include <string>
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using namespace ns3;
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NS_LOG_COMPONENT_DEFINE("ScratchNestedSubdir");
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int
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main(int argc, char* argv[])
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{
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std::string message = ScratchNestedSubdirGetMessage();
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NS_LOG_UNCOND(message);
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Simulator::Run();
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Simulator::Destroy();
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return 0;
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}
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