tc-homework2/src/node/net-device.h

261 lines
7.8 KiB
C++

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005,2006 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef NET_DEVICE_H
#define NET_DEVICE_H
#include <string>
#include <stdint.h>
#include "ns3/callback.h"
#include "ns3/packet.h"
#include "ns3/object.h"
#include "mac-address.h"
#include "ns3/ptr.h"
namespace ns3 {
class Node;
class TraceResolver;
class TraceContext;
class Channel;
/**
* \brief Network layer to device interface
*
* This interface defines the API which the IP and ARP
* layers need to access to manage an instance of a network device
* layer. It currently does not support MAC-level
* multicast but this should not be too hard to add by adding
* extra methods to register MAC multicast addresses to
* filter out unwanted packets before handing them to the
* higher layers.
*
* In Linux, this interface is analogous to the interface
* just above dev_queue_xmit() (i.e., IP packet is fully
* constructed with destination MAC address already selected).
*
* If you want to write a new MAC layer, you need to subclass
* this base class and implement your own version of the
* NetDevice::SendTo method.
*/
class NetDevice : public Object
{
public:
/**
* \param node base class node pointer of device's node
* \param addr MAC address of this device.
*/
NetDevice(Ptr<Node> node, const MacAddress& addr);
virtual ~NetDevice();
/**
* \param context the trace context to use to construct the
* TraceResolver to return
* \returns a TraceResolver which can resolve all traces
* performed in this object. The caller must
* delete the returned object.
*/
TraceResolver *CreateTraceResolver (TraceContext const &context);
/**
* \return the channel this NetDevice is connected to. The value
* returned can be zero if the NetDevice is not yet connected
* to any channel.
*/
Channel *GetChannel (void) const;
/**
* \return the current MacAddress of this interface.
*/
MacAddress GetAddress (void) const;
/**
* \param mtu MTU value, in bytes, to set for the device
* \return whether the MTU value was within legal bounds
*
* Override for default MTU defined on a per-type basis.
*/
bool SetMtu (const uint16_t mtu);
/**
* \return the link-level MTU in bytes for this interface.
*
* This value is typically used by the IP layer to perform
* IP fragmentation when needed.
*/
uint16_t GetMtu (void) const;
/**
* \param name name of the device (e.g. "eth0")
*/
void SetName(const std::string name);
/**
* \return name name of the device (e.g. "eth0")
*/
std::string GetName(void) const;
/**
* \param index ifIndex of the device
*/
void SetIfIndex(const uint32_t);
/**
* \return index ifIndex of the device
*/
uint32_t GetIfIndex(void) const;
/**
* \return true if link is up; false otherwise
*/
bool IsLinkUp (void) const;
/**
* \param callback the callback to invoke
*
* Register a callback invoked whenever the link
* status changes to UP. This callback is typically used
* by the IP/ARP layer to flush the ARP cache
* whenever the link goes up.
*/
void SetLinkChangeCallback (Callback<void> callback);
/**
* \return true if this interface supports a broadcast address,
* false otherwise.
*/
bool IsBroadcast (void) const;
/**
* \return the broadcast address supported by
* this netdevice.
*
* Calling this method is invalid if IsBroadcast returns
* not true.
*/
MacAddress const &GetBroadcast (void) const;
/**
* \return value of m_isMulticast flag
*/
bool IsMulticast (void) const;
/**
* \return value of m_isPointToPoint flag
*/
bool IsPointToPoint (void) const;
/**
* \param p packet sent from above down to Network Device
* \param dest mac address of the destination (already resolved)
* \param protocolNumber identifies the type of payload contained in
* this packet. Used to call the right L3Protocol when the packet
* is received.
*
* Called from higher layer to send packet into Network Device
* to the specified destination MacAddress
*
* \return whether the Send operation succeeded
*/
bool Send(Packet& p, const MacAddress& dest, uint16_t protocolNumber);
/**
* \returns the node base class which contains this network
* interface.
*
* When a subclass needs to get access to the underlying node
* base class to print the nodeid for example, it can invoke
* this method.
*/
Ptr<Node> GetNode (void) const;
bool NeedsArp (void) const;
void SetReceiveCallback (Callback<bool,NetDevice *,const Packet &,uint16_t> cb);
protected:
/**
* Enable broadcast support. This method should be
* called by subclasses from their constructor
*/
void EnableBroadcast (MacAddress broadcast);
/**
* Set m_isBroadcast flag to false
*/
void DisableBroadcast (void);
/**
* Set m_isMulticast flag to true
*/
void EnableMulticast (void);
/**
* Set m_isMulticast flag to false
*/
void DisableMulticast (void);
/**
* Set m_isPointToPoint flag to true
*/
void EnablePointToPoint (void);
/**
* Set m_isPointToPoint flag to false
*/
void DisablePointToPoint (void);
/**
* When a subclass notices that the link status has changed to up,
* it notifies its parent class by calling this method. This method
* is responsible for notifying any LinkUp callbacks.
*/
void NotifyLinkUp (void);
/**
* When a subclass notices that the link status has changed to
* down, it notifies its parent class by calling this method.
*/
void NotifyLinkDown (void);
/**
* \param p packet sent from below up to Network Device
* \returns true if the packet was forwarded successfully,
* false otherwise.
*
* When a subclass gets a packet from the channel, it
* forwards it to the higher layers by calling this method
* which is responsible for passing it up to the Rx callback.
*/
bool ForwardUp (Packet& p);
virtual void DoDispose (void);
private:
/**
* \param p packet to send
* \param dest address of destination to which packet must be sent
* \returns true if the packet could be sent successfully, false
* otherwise.
*
* This is the private virtual target function of the public Send()
* method. When the link is Up, this method is invoked to ask
* subclasses to forward packets. Subclasses MUST override this method.
*/
virtual bool SendTo (Packet& p, const MacAddress& dest) = 0;
virtual bool DoNeedsArp (void) const = 0;
virtual TraceResolver *DoCreateTraceResolver (TraceContext const &context) = 0;
virtual Channel *DoGetChannel (void) const = 0;
Ptr<Node> m_node;
std::string m_name;
uint16_t m_ifIndex;
MacAddress m_address;
MacAddress m_broadcast;
uint16_t m_mtu;
bool m_isUp;
bool m_isBroadcast;
bool m_isMulticast;
bool m_isPointToPoint;
Callback<void> m_linkChangeCallback;
Callback<bool,NetDevice *,const Packet &,uint16_t> m_receiveCallback;
};
}; // namespace ns3
#endif