tc-homework2/examples/simple-p2p.cc

185 lines
5.4 KiB
C++

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ns-2 simple.tcl script (ported from ns-2)
* Originally authored by Steve McCanne, 12/19/1996
*/
// Port of ns-2/tcl/ex/simple.tcl to ns-3
//
// Network topology
//
// n0
// \ 5 Mb/s, 2ms
// \ 1.5Mb/s, 10ms
// n2 -------------------------n3
// /
// / 5 Mb/s, 2ms
// n1
//
// - all links are p2p links with indicated one-way BW/delay
// - CBR/UDP flows from n0 to n3, and from n3 to n1
// - FTP/TCP flow from n0 to n3, starting at time 1.2 to time 1.35 sec.
// - UDP packet size of 210 bytes, with per-packet interval 0.00375 sec.
// (i.e., DataRate of 448,000 bps)
// - DropTail queues
// - Tracing of queues and packet receptions to file "simple-p2p.tr"
#include <iostream>
#include <fstream>
#include <string>
#include <cassert>
#include "ns3/debug.h"
#include "ns3/simulator.h"
#include "ns3/nstime.h"
#include "ns3/data-rate.h"
#include "ns3/ascii-trace.h"
#include "ns3/pcap-trace.h"
#include "ns3/internet-node.h"
#include "ns3/p2p-channel.h"
#include "ns3/p2p-net-device.h"
#include "ns3/mac-address.h"
#include "ns3/ipv4-address.h"
#include "ns3/ipv4.h"
#include "ns3/udp.h"
#include "ns3/socket.h"
#include "ns3/ipv4-route.h"
#include "ns3/drop-tail.h"
#include "ns3/node-list.h"
#include "ns3/trace-root.h"
#include "ns3/p2p-topology.h"
#include "ns3/onoff-application.h"
#include "ns3/application-list.h"
#include "ns3/random-variable.h"
using namespace ns3;
int main (int argc, char *argv[])
{
#if 0
DebugComponentEnable("Object");
DebugComponentEnable("Queue");
DebugComponentEnable("DropTailQueue");
DebugComponentEnable("Channel");
DebugComponentEnable("PointToPointChannel");
DebugComponentEnable("PointToPointNetDevice");
#endif
// Optionally, specify some default values for Queue objects.
// For this example, we specify that we want each queue to
// be a DropTail queue, with a limit of 30 packets.
// Specify DropTail for default queue type (note. this is actually
// the default, but included here as an example).
Queue::Default(DropTailQueue());
// Specify limit of 30 in units of packets (not implemented).
// Queue::Default().SetLimitPackets(30);
Node* n0 = new InternetNode ();
Node* n1 = new InternetNode ();
Node* n2 = new InternetNode ();
Node* n3 = new InternetNode ();
PointToPointChannel *channel0 =
PointToPointTopology::AddPointToPointLink (
n0, Ipv4Address("10.1.1.1"),
n2, Ipv4Address("10.1.1.2"),
DataRate(5000000), MilliSeconds(2));
channel0->Unref ();
PointToPointChannel *channel1 =
PointToPointTopology::AddPointToPointLink (
n1, Ipv4Address("10.1.2.1"),
n2, Ipv4Address("10.1.2.2"),
DataRate(5000000), MilliSeconds(2));
channel1->Unref ();
PointToPointChannel *channel2 =
PointToPointTopology::AddPointToPointLink (
n2, Ipv4Address("10.1.3.1"),
n3, Ipv4Address("10.1.3.2"),
DataRate(1500000), MilliSeconds(10));
channel2->Unref ();
// Create the OnOff application to send UDP datagrams of size
// 210 bytes at a rate of 448 Kb/s
OnOffApplication* ooff0 = new OnOffApplication(
n0,
Ipv4Address("10.1.3.2"),
80,
ConstantVariable(1),
ConstantVariable(0),
DataRate(448000),
210);
// Add to Node's ApplicationList (takes ownership of pointer)
ApplicationList *apl0 = n0->QueryInterface<ApplicationList> (ApplicationList::iid);
apl0->Add(ooff0);
apl0->Unref ();
// Start the application
ooff0->Start(Seconds(1.0));
ooff0->Stop (Seconds(10.0));
ooff0->Unref ();
// Create a similar flow from n3 to n1, starting at time 1.1 seconds
OnOffApplication* ooff1 = new OnOffApplication(
n3,
Ipv4Address("10.1.2.1"),
80,
ConstantVariable(1),
ConstantVariable(0),
DataRate(448000),
210);
// Add to Node's ApplicationList (takes ownership of pointer)
ApplicationList *apl3 = n3->QueryInterface<ApplicationList> (ApplicationList::iid);
apl3->Add(ooff1);
apl3->Unref ();
// Start the application
ooff1->Start(Seconds(1.1));
ooff1->Stop (Seconds(10.0));
ooff1->Unref ();
// Here, finish off packet routing configuration
// This will likely set by some global StaticRouting object in the future
Ipv4 *ipv4;
ipv4 = n0->GetIpv4();
ipv4->SetDefaultRoute (Ipv4Address ("10.1.1.2"), 1);
ipv4->Unref ();
ipv4 = n3->GetIpv4();
ipv4->SetDefaultRoute (Ipv4Address ("10.1.3.1"), 1);
ipv4->Unref ();
n0->Unref ();
n1->Unref ();
n2->Unref ();
n3->Unref ();
// Configure tracing of all enqueue, dequeue, and NetDevice receive events
// Trace output will be sent to the simple-p2p.tr file
#if 1
AsciiTrace trace ("simple-p2p.tr");
trace.TraceAllQueues ();
trace.TraceAllNetDeviceRx ();
#else
PcapTrace trace ("simple-p2p.tr");
trace.TraceAllIp ();
#endif
Simulator::Run ();
Simulator::Destroy ();
}