voxel-engine/include/globals.hpp

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#ifndef GLOBALS_H
#define GLOBALS_H
#include "camera.hpp"
#include "chunk.hpp"
#ifdef GLOBALS_DEFINER
#define extr
#else
#define extr extern
#endif
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#define RENDER_DISTANCE 16
extr Camera theCamera;
// the cube spans in both directions, to each axis has to be multiplied by 2. 2^3=8
constexpr int chunks_volume = 8*(RENDER_DISTANCE*RENDER_DISTANCE*RENDER_DISTANCE);
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extr bool wireframe;
extr float sines[360];
extr float cosines[360];
extr uint32_t MORTON_XYZ_ENCODE[CHUNK_SIZE][CHUNK_SIZE][CHUNK_SIZE];
extr uint32_t MORTON_XYZ_DECODE[CHUNK_VOLUME][3];
extr uint32_t HILBERT_XYZ_ENCODE[CHUNK_SIZE][CHUNK_SIZE][CHUNK_SIZE];
extr uint32_t HILBERT_XYZ_DECODE[CHUNK_VOLUME][3];
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#endif