voxel-engine/lib/glm/gtx/compatibility.inl

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#include <limits>
namespace glm
{
// isfinite
template<typename genType>
GLM_FUNC_QUALIFIER bool isfinite(
genType const& x)
{
# if GLM_HAS_CXX11_STL
return std::isfinite(x) != 0;
# elif GLM_COMPILER & GLM_COMPILER_VC
return _finite(x) != 0;
# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID
return _isfinite(x) != 0;
# else
if (std::numeric_limits<genType>::is_integer || std::denorm_absent == std::numeric_limits<genType>::has_denorm)
return std::numeric_limits<genType>::min() <= x && std::numeric_limits<genType>::max() >= x;
else
return -std::numeric_limits<genType>::max() <= x && std::numeric_limits<genType>::max() >= x;
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<1, bool, Q> isfinite(
vec<1, T, Q> const& x)
{
return vec<1, bool, Q>(
isfinite(x.x));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, bool, Q> isfinite(
vec<2, T, Q> const& x)
{
return vec<2, bool, Q>(
isfinite(x.x),
isfinite(x.y));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, bool, Q> isfinite(
vec<3, T, Q> const& x)
{
return vec<3, bool, Q>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, bool, Q> isfinite(
vec<4, T, Q> const& x)
{
return vec<4, bool, Q>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z),
isfinite(x.w));
}
}//namespace glm