voxel-engine/lib/glm/gtx/matrix_transform_2d.hpp

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/// @ref gtx_matrix_transform_2d
/// @file glm/gtx/matrix_transform_2d.hpp
/// @author Miguel Ángel Pérez Martínez
///
/// @see core (dependence)
///
/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
/// @ingroup gtx
///
/// Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
///
/// Defines functions that generate common 2d transformation matrices.
#pragma once
// Dependency:
#include "../mat3x3.hpp"
#include "../vec2.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
# endif
#endif
namespace glm
{
/// @addtogroup gtx_matrix_transform_2d
/// @{
/// Builds a translation 3 * 3 matrix created from a vector of 2 components.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param v Coordinates of a translation vector.
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
mat<3, 3, T, Q> const& m,
vec<2, T, Q> const& v);
/// Builds a rotation 3 * 3 matrix created from an angle.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param angle Rotation angle expressed in radians.
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
mat<3, 3, T, Q> const& m,
T angle);
/// Builds a scale 3 * 3 matrix created from a vector of 2 components.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param v Coordinates of a scale vector.
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
mat<3, 3, T, Q> const& m,
vec<2, T, Q> const& v);
/// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param y Shear factor.
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
mat<3, 3, T, Q> const& m,
T y);
/// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param x Shear factor.
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
mat<3, 3, T, Q> const& m,
T x);
/// @}
}//namespace glm
#include "matrix_transform_2d.inl"