voxel-engine/lib/glm/gtx/polar_coordinates.hpp

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/// @ref gtx_polar_coordinates
/// @file glm/gtx/polar_coordinates.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates
/// @ingroup gtx
///
/// Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension.
///
/// Conversion from Euclidean space to polar space and revert.
#pragma once
// Dependency:
#include "../glm.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTX_polar_coordinates extension included")
# endif
#endif
namespace glm
{
/// @addtogroup gtx_polar_coordinates
/// @{
/// Convert Euclidean to Polar coordinates, x is the latitude, y the longitude and z the xz distance.
///
/// @see gtx_polar_coordinates
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> polar(
vec<3, T, Q> const& euclidean);
/// Convert Polar to Euclidean coordinates.
///
/// @see gtx_polar_coordinates
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> euclidean(
vec<2, T, Q> const& polar);
/// @}
}//namespace glm
#include "polar_coordinates.inl"