voxel-engine/lib/glm/gtx/transform.inl

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/// @ref gtx_transform
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(vec<3, T, Q> const& v)
{
return translate(mat<4, 4, T, Q>(static_cast<T>(1)), v);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(T angle, vec<3, T, Q> const& v)
{
return rotate(mat<4, 4, T, Q>(static_cast<T>(1)), angle, v);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(vec<3, T, Q> const& v)
{
return scale(mat<4, 4, T, Q>(static_cast<T>(1)), v);
}
}//namespace glm