voxel-engine/lib/glm/gtx/vector_angle.hpp

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/// @ref gtx_vector_angle
/// @file glm/gtx/vector_angle.hpp
///
/// @see core (dependence)
/// @see gtx_quaternion (dependence)
/// @see gtx_epsilon (dependence)
///
/// @defgroup gtx_vector_angle GLM_GTX_vector_angle
/// @ingroup gtx
///
/// Include <glm/gtx/vector_angle.hpp> to use the features of this extension.
///
/// Compute angle between vectors
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtc/epsilon.hpp"
#include "../gtx/quaternion.hpp"
#include "../gtx/rotate_vector.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTX_vector_angle extension included")
# endif
#endif
namespace glm
{
/// @addtogroup gtx_vector_angle
/// @{
//! Returns the absolute angle between two vectors.
//! Parameters need to be normalized.
/// @see gtx_vector_angle extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
//! Returns the oriented angle between two 2d vectors.
//! Parameters need to be normalized.
/// @see gtx_vector_angle extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y);
//! Returns the oriented angle between two 3d vectors based from a reference axis.
//! Parameters need to be normalized.
/// @see gtx_vector_angle extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref);
/// @}
}// namespace glm
#include "vector_angle.inl"