voxel-engine/include/renderer.hpp

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#ifndef RENDERER_H
#define RENDERER_H
#include <oneapi/tbb/concurrent_unordered_set.h>
#include <oneapi/tbb/concurrent_queue.h>
#include "chunk.hpp"
#include "chunkmesher.hpp"
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#include "shader.hpp"
namespace renderer{
typedef oneapi::tbb::concurrent_unordered_set<Chunk::Chunk*> RenderSet;
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void init();
void render();
void destroy();
Shader* getRenderShader();
RenderSet& getChunksToRender();
oneapi::tbb::concurrent_queue<chunkmesher::MeshData*>& getMeshDataQueue();
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};
#endif