voxel-engine/lib/glm/ext/quaternion_trigonometric.inl

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#include "scalar_constants.hpp"
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T angle(qua<T, Q> const& x)
{
if (abs(x.w) > cos_one_over_two<T>())
{
return asin(sqrt(x.x * x.x + x.y * x.y + x.z * x.z)) * static_cast<T>(2);
}
return acos(x.w) * static_cast<T>(2);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> axis(qua<T, Q> const& x)
{
T const tmp1 = static_cast<T>(1) - x.w * x.w;
if(tmp1 <= static_cast<T>(0))
return vec<3, T, Q>(0, 0, 1);
T const tmp2 = static_cast<T>(1) / sqrt(tmp1);
return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER qua<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& v)
{
T const a(angle);
T const s = glm::sin(a * static_cast<T>(0.5));
return qua<T, Q>(glm::cos(a * static_cast<T>(0.5)), v * s);
}
}//namespace glm