voxel-engine/lib/glm/gtx/functions.inl

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/// @ref gtx_functions
#include "../exponential.hpp"
namespace glm
{
template<typename T>
GLM_FUNC_QUALIFIER T gauss
(
T x,
T ExpectedValue,
T StandardDeviation
)
{
return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast<T>(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast<T>(6.28318530717958647692528676655900576)));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T gauss
(
vec<2, T, Q> const& Coord,
vec<2, T, Q> const& ExpectedValue,
vec<2, T, Q> const& StandardDeviation
)
{
vec<2, T, Q> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast<T>(2) * StandardDeviation * StandardDeviation);
return exp(-(Squared.x + Squared.y));
}
}//namespace glm