voxel-engine/lib/glm/gtx/matrix_cross_product.hpp

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/// @ref gtx_matrix_cross_product
/// @file glm/gtx/matrix_cross_product.hpp
///
/// @see core (dependence)
/// @see gtx_extented_min_max (dependence)
///
/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product
/// @ingroup gtx
///
/// Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension.
///
/// Build cross product matrices
#pragma once
// Dependency:
#include "../glm.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
# endif
#endif
namespace glm
{
/// @addtogroup gtx_matrix_cross_product
/// @{
//! Build a cross product matrix.
//! From GLM_GTX_matrix_cross_product extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3(
vec<3, T, Q> const& x);
//! Build a cross product matrix.
//! From GLM_GTX_matrix_cross_product extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4(
vec<3, T, Q> const& x);
/// @}
}//namespace glm
#include "matrix_cross_product.inl"