voxel-engine/lib/glm/ext/matrix_common.inl

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#include "../matrix.hpp"
namespace glm
{
template<length_t C, length_t R, typename T, typename U, qualifier Q>
GLM_FUNC_QUALIFIER mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, U a)
{
return mat<C, R, U, Q>(x) * (static_cast<U>(1) - a) + mat<C, R, U, Q>(y) * a;
}
template<length_t C, length_t R, typename T, typename U, qualifier Q>
GLM_FUNC_QUALIFIER mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, mat<C, R, U, Q> const& a)
{
return matrixCompMult(mat<C, R, U, Q>(x), static_cast<U>(1) - a) + matrixCompMult(mat<C, R, U, Q>(y), a);
}
}//namespace glm