voxel-engine/lib/glm/ext/matrix_relational.inl

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/// @ref ext_vector_relational
/// @file glm/ext/vector_relational.inl
// Dependency:
#include "../ext/vector_relational.hpp"
#include "../common.hpp"
namespace glm
{
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b)
{
return equal(a, b, static_cast<T>(0));
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, T Epsilon)
{
return equal(a, b, vec<C, T, Q>(Epsilon));
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, T, Q> const& Epsilon)
{
vec<C, bool, Q> Result(true);
for(length_t i = 0; i < C; ++i)
Result[i] = all(equal(a[i], b[i], Epsilon[i]));
return Result;
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
{
return notEqual(x, y, static_cast<T>(0));
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, T Epsilon)
{
return notEqual(x, y, vec<C, T, Q>(Epsilon));
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, T, Q> const& Epsilon)
{
vec<C, bool, Q> Result(true);
for(length_t i = 0; i < C; ++i)
Result[i] = any(notEqual(a[i], b[i], Epsilon[i]));
return Result;
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, int MaxULPs)
{
return equal(a, b, vec<C, int, Q>(MaxULPs));
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, int, Q> const& MaxULPs)
{
vec<C, bool, Q> Result(true);
for(length_t i = 0; i < C; ++i)
Result[i] = all(equal(a[i], b[i], MaxULPs[i]));
return Result;
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, int MaxULPs)
{
return notEqual(x, y, vec<C, int, Q>(MaxULPs));
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, int, Q> const& MaxULPs)
{
vec<C, bool, Q> Result(true);
for(length_t i = 0; i < C; ++i)
Result[i] = any(notEqual(a[i], b[i], MaxULPs[i]));
return Result;
}
}//namespace glm