174 lines
5.5 KiB
C++
174 lines
5.5 KiB
C++
|
/// @ref gtc_quaternion
|
||
|
/// @file glm/gtc/quaternion.hpp
|
||
|
///
|
||
|
/// @see core (dependence)
|
||
|
/// @see gtc_constants (dependence)
|
||
|
///
|
||
|
/// @defgroup gtc_quaternion GLM_GTC_quaternion
|
||
|
/// @ingroup gtc
|
||
|
///
|
||
|
/// Include <glm/gtc/quaternion.hpp> to use the features of this extension.
|
||
|
///
|
||
|
/// Defines a templated quaternion type and several quaternion operations.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
// Dependency:
|
||
|
#include "../gtc/constants.hpp"
|
||
|
#include "../gtc/matrix_transform.hpp"
|
||
|
#include "../ext/vector_relational.hpp"
|
||
|
#include "../ext/quaternion_common.hpp"
|
||
|
#include "../ext/quaternion_float.hpp"
|
||
|
#include "../ext/quaternion_float_precision.hpp"
|
||
|
#include "../ext/quaternion_double.hpp"
|
||
|
#include "../ext/quaternion_double_precision.hpp"
|
||
|
#include "../ext/quaternion_relational.hpp"
|
||
|
#include "../ext/quaternion_geometric.hpp"
|
||
|
#include "../ext/quaternion_trigonometric.hpp"
|
||
|
#include "../ext/quaternion_transform.hpp"
|
||
|
#include "../detail/type_mat3x3.hpp"
|
||
|
#include "../detail/type_mat4x4.hpp"
|
||
|
#include "../detail/type_vec3.hpp"
|
||
|
#include "../detail/type_vec4.hpp"
|
||
|
|
||
|
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||
|
# pragma message("GLM: GLM_GTC_quaternion extension included")
|
||
|
#endif
|
||
|
|
||
|
namespace glm
|
||
|
{
|
||
|
/// @addtogroup gtc_quaternion
|
||
|
/// @{
|
||
|
|
||
|
/// Returns euler angles, pitch as x, yaw as y, roll as z.
|
||
|
/// The result is expressed in radians.
|
||
|
///
|
||
|
/// @tparam T Floating-point scalar types.
|
||
|
///
|
||
|
/// @see gtc_quaternion
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua<T, Q> const& x);
|
||
|
|
||
|
/// Returns roll value of euler angles expressed in radians.
|
||
|
///
|
||
|
/// @tparam T Floating-point scalar types.
|
||
|
///
|
||
|
/// @see gtc_quaternion
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL T roll(qua<T, Q> const& x);
|
||
|
|
||
|
/// Returns pitch value of euler angles expressed in radians.
|
||
|
///
|
||
|
/// @tparam T Floating-point scalar types.
|
||
|
///
|
||
|
/// @see gtc_quaternion
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL T pitch(qua<T, Q> const& x);
|
||
|
|
||
|
/// Returns yaw value of euler angles expressed in radians.
|
||
|
///
|
||
|
/// @tparam T Floating-point scalar types.
|
||
|
///
|
||
|
/// @see gtc_quaternion
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL T yaw(qua<T, Q> const& x);
|
||
|
|
||
|
/// Converts a quaternion to a 3 * 3 matrix.
|
||
|
///
|
||
|
/// @tparam T Floating-point scalar types.
|
||
|
///
|
||
|
/// @see gtc_quaternion
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& x);
|
||
|
|
||
|
/// Converts a quaternion to a 4 * 4 matrix.
|
||
|
///
|
||
|
/// @tparam T Floating-point scalar types.
|
||
|
///
|
||
|
/// @see gtc_quaternion
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& x);
|
||
|
|
||
|
/// Converts a pure rotation 3 * 3 matrix to a quaternion.
|
||
|
///
|
||
|
/// @tparam T Floating-point scalar types.
|
||
|
///
|
||
|
/// @see gtc_quaternion
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL qua<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
|
||
|
|
||
|
/// Converts a pure rotation 4 * 4 matrix to a quaternion.
|
||
|
///
|
||
|
/// @tparam T Floating-point scalar types.
|
||
|
///
|
||
|
/// @see gtc_quaternion
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL qua<T, Q> quat_cast(mat<4, 4, T, Q> const& x);
|
||
|
|
||
|
/// Returns the component-wise comparison result of x < y.
|
||
|
///
|
||
|
/// @tparam T Floating-point scalar types
|
||
|
/// @tparam Q Value from qualifier enum
|
||
|
///
|
||
|
/// @see ext_quaternion_relational
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y);
|
||
|
|
||
|
/// Returns the component-wise comparison of result x <= y.
|
||
|
///
|
||
|
/// @tparam T Floating-point scalar types
|
||
|
/// @tparam Q Value from qualifier enum
|
||
|
///
|
||
|
/// @see ext_quaternion_relational
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
|
||
|
|
||
|
/// Returns the component-wise comparison of result x > y.
|
||
|
///
|
||
|
/// @tparam T Floating-point scalar types
|
||
|
/// @tparam Q Value from qualifier enum
|
||
|
///
|
||
|
/// @see ext_quaternion_relational
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y);
|
||
|
|
||
|
/// Returns the component-wise comparison of result x >= y.
|
||
|
///
|
||
|
/// @tparam T Floating-point scalar types
|
||
|
/// @tparam Q Value from qualifier enum
|
||
|
///
|
||
|
/// @see ext_quaternion_relational
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
|
||
|
|
||
|
/// Build a look at quaternion based on the default handedness.
|
||
|
///
|
||
|
/// @param direction Desired forward direction. Needs to be normalized.
|
||
|
/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL qua<T, Q> quatLookAt(
|
||
|
vec<3, T, Q> const& direction,
|
||
|
vec<3, T, Q> const& up);
|
||
|
|
||
|
/// Build a right-handed look at quaternion.
|
||
|
///
|
||
|
/// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized.
|
||
|
/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL qua<T, Q> quatLookAtRH(
|
||
|
vec<3, T, Q> const& direction,
|
||
|
vec<3, T, Q> const& up);
|
||
|
|
||
|
/// Build a left-handed look at quaternion.
|
||
|
///
|
||
|
/// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized.
|
||
|
/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
|
||
|
template<typename T, qualifier Q>
|
||
|
GLM_FUNC_DECL qua<T, Q> quatLookAtLH(
|
||
|
vec<3, T, Q> const& direction,
|
||
|
vec<3, T, Q> const& up);
|
||
|
/// @}
|
||
|
} //namespace glm
|
||
|
|
||
|
#include "quaternion.inl"
|