voxel-engine/lib/glm/gtx/gradient_paint.hpp

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/// @ref gtx_gradient_paint
/// @file glm/gtx/gradient_paint.hpp
///
/// @see core (dependence)
/// @see gtx_optimum_pow (dependence)
///
/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint
/// @ingroup gtx
///
/// Include <glm/gtx/gradient_paint.hpp> to use the features of this extension.
///
/// Functions that return the color of procedural gradient for specific coordinates.
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtx/optimum_pow.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTX_gradient_paint extension included")
# endif
#endif
namespace glm
{
/// @addtogroup gtx_gradient_paint
/// @{
/// Return a color from a radial gradient.
/// @see - gtx_gradient_paint
template<typename T, qualifier Q>
GLM_FUNC_DECL T radialGradient(
vec<2, T, Q> const& Center,
T const& Radius,
vec<2, T, Q> const& Focal,
vec<2, T, Q> const& Position);
/// Return a color from a linear gradient.
/// @see - gtx_gradient_paint
template<typename T, qualifier Q>
GLM_FUNC_DECL T linearGradient(
vec<2, T, Q> const& Point0,
vec<2, T, Q> const& Point1,
vec<2, T, Q> const& Position);
/// @}
}// namespace glm
#include "gradient_paint.inl"