voxel-engine/lib/glm/gtx/mixed_product.inl

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/// @ref gtx_mixed_product
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T mixedProduct
(
vec<3, T, Q> const& v1,
vec<3, T, Q> const& v2,
vec<3, T, Q> const& v3
)
{
return dot(cross(v1, v2), v3);
}
}//namespace glm